/****************************************************************************
**
** Copyright (C) 2019 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file. Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: https://www.gnu.org/licenses/fdl-1.3.html.
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
    \example scenegraph/vulkantextureimport
    \title Scene Graph - Vulkan Texture Import
    \ingroup qtquickexamples
    \brief Shows how to use a texture created directly with use a texture created directly withulkan.

    \image vulkantextureimport-example.jpg


    The Vulkan Texture Import example shows how an application can import and
    use a
    \l{https://www.khronos.org/registry/vulkan/specs/1.1-extensions/man/html/VkImage.html}
    {VkImage} in the Qt Quick scene. This provides an alternative to the \l{Scene Graph -
    Vulkan Under QML}{underlay} or overlay approaches when it comes to integrating
    native Vulkan rendering.

    This example is equivalent in most ways to the \l{Scene Graph - Metal Texture Import}{Metal Texture Import}
    example. The Vulkan rendering code is taken from the \l{Scene Graph - Vulkan Under QML}{Vulkan Under QML} example.

  */
