- Qt 6.8
- Qt 3D
- Qt 3D Core QML Types
- Qt 6.8.0 Reference Documentation

# Qt 3D Core QML Types

To import and use the module's QML types, use the following statement:

     import Qt3D.Core 2.8

See Qt 3D QML Types for a list of all QML types in Qt 3D.

## QML Types

AbstractSkeleton | A skeleton contains the joints for a skinned mesh
Armature | Used to calculate skinning transform matrices and set them on shaders
Attribute | Defines an attribute and how data should be read from a Buffer
BoundingVolume | Can be used to override an entity's bounding volume
Buffer | Provides a data store for raw data to later be used as vertices or uniforms
Component3D | Provides the base type for creating Qt 3D components
CoreSettings | Holds settings related to core data handling process
Entity | Node subclass that can aggregate several Component3D instances that will specify its behavior
EntityLoader | Provides a way to dynamically load an Entity subtree
Geometry | Encapsulates geometry
GeometryView | Encapsulates geometry details
Joint | Used to transforms parts of skinned meshes
Node | A base QML type that other types inherit. It cannot be directly created
NodeInstantiator | Dynamically creates nodes
QuaternionAnimation | A PropertyAnimation for quaternions
Skeleton | Holds the data for a skeleton to be used with skinned meshes
SkeletonLoader | Used to load a skeleton of joints from file
Transform | Used to perform transforms on meshes