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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sourceChanged</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>statusChanged</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>(Qt3DAnimation::QAnimationClipLoader::Status status)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>source</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAnimationClipLoader::Status</type>
            <name>status</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>status</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>source</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Status">
            <name>status</name>
            <anchorfile>qt3danimation-qanimationcliploader.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist></arglist>
        </member>
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        <filename>qt3danimation-qanimationcontroller.html</filename>
        <base>QObject</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAnimationController</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>QAnimationController</anchor>
            <arglist>(QObject *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;Qt3DAnimation::QAnimationGroup *&gt;</type>
            <name>animationGroupList</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>animationGroupList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>activeAnimationGroupChanged</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist>(int index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>addAnimationGroup</anchor>
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            <type>void</type>
            <name>entityChanged</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist>(Qt3DCore::QEntity *entity)</arglist>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>positionOffsetChanged</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist>(float offset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>positionScaleChanged</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist>(float scale)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>recursiveChanged</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist>(bool recursive)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>removeAnimationGroup</anchor>
            <arglist>(Qt3DAnimation::QAnimationGroup *animationGroup)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setActiveAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist>(int index)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAnimationGroups</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>setAnimationGroups</anchor>
            <arglist>(const QList&lt;Qt3DAnimation::QAnimationGroup *&gt; &amp;animationGroups)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setEntity</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist>(Qt3DCore::QEntity *entity)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPositionOffset</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist>(float offset)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPositionScale</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist>(float scale)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setRecursive</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist>(bool recursive)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAnimationGroup *</type>
            <name>getGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>getGroup</anchor>
            <arglist>(int index) const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QEntity *</type>
            <name>entity</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>recursive</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>position</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>positionOffset</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>positionScale</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>activeAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>getAnimationIndex</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>getAnimationIndex</anchor>
            <arglist>(const QString &amp;name) const const</arglist>
        </member>
        <member kind="property" type="int">
            <name>activeAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>activeAnimationGroup-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DCore::QEntity*">
            <name>entity</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>entity-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>position</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>positionOffset</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionOffset-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>positionScale</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>positionScale-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
            <name>recursive</name>
            <anchorfile>qt3danimation-qanimationcontroller.html</anchorfile>
            <anchor>recursive-prop</anchor>
            <arglist></arglist>
        </member>
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    <compound kind="class">
        <name>Qt3DAnimation::QAnimationGroup</name>
        <filename>qt3danimation-qanimationgroup.html</filename>
        <base>QObject</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QAnimationGroup</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>QAnimationGroup</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;Qt3DAnimation::QAbstractAnimation *&gt;</type>
            <name>animationList</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>animationList</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addAnimation</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>addAnimation</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimation *animation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>durationChanged</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>duration-prop</anchor>
            <arglist>(float duration)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>nameChanged</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>positionChanged</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeAnimation</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>removeAnimation</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimation *animation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAnimations</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>setAnimations</anchor>
            <arglist>(const QList&lt;Qt3DAnimation::QAbstractAnimation *&gt; &amp;animations)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setName</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(float position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>duration</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>duration-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>position</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="float">
            <name>duration</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>duration-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>name</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>position</name>
            <anchorfile>qt3danimation-qanimationgroup.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist></arglist>
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        <filename>qt3danimation-qblendedclipanimator.html</filename>
        <base>QAbstractClipAnimator</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>blendTreeChanged</name>
            <anchorfile>qt3danimation-qblendedclipanimator.html</anchorfile>
            <anchor>blendTree-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *blendTree)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qblendedclipanimator.html</anchorfile>
            <anchor>blendTree-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *blendTree)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAbstractClipBlendNode *</type>
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            <anchorfile>qt3danimation-qblendedclipanimator.html</anchorfile>
            <anchor>blendTree-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="Qt3DAnimation::QAbstractClipBlendNode*">
            <name>blendTree</name>
            <anchorfile>qt3danimation-qblendedclipanimator.html</anchorfile>
            <anchor>blendTree-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3danimation-qcallbackmapping.html</anchorfile>
            <anchor>channelName-prop</anchor>
            <arglist>(QString channelName)</arglist>
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            <type>void</type>
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            <anchor>setCallback</anchor>
            <arglist>(int type, Qt3DAnimation::QAnimationCallback *callback, Qt3DAnimation::QAnimationCallback::Flags flags)</arglist>
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            <type>void</type>
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            <anchor>channelName-prop</anchor>
            <arglist>(const QString &amp;channelName)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
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            <anchorfile>qt3danimation-qcallbackmapping.html</anchorfile>
            <anchor>channelName-prop</anchor>
            <arglist>() const const</arglist>
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        <base>QAbstractChannelMapping</base>
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            <type>void</type>
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            <anchor>channelName-prop</anchor>
            <arglist>(QString channelName)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>property-prop</anchor>
            <arglist>(QString property)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>channelName-prop</anchor>
            <arglist>(const QString &amp;channelName)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>property-prop</anchor>
            <arglist>(const QString &amp;property)</arglist>
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            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QNode *target)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>(Qt3DCore::QNode *target)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>channelName</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>channelName-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>property</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>property-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QNode *</type>
            <name>target</name>
            <anchorfile>qt3danimation-qchannelmapping.html</anchorfile>
            <anchor>target-prop</anchor>
            <arglist>() const const</arglist>
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        <base>QAbstractClipAnimator</base>
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            <type>void</type>
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            <anchorfile>qt3danimation-qclipanimator.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
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            <type>void</type>
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            <anchorfile>qt3danimation-qclipanimator.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DAnimation::QAbstractAnimationClip *</type>
            <name>clip</name>
            <anchorfile>qt3danimation-qclipanimator.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="Qt3DAnimation::QAbstractAnimationClip*">
            <name>clip</name>
            <anchorfile>qt3danimation-qclipanimator.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist></arglist>
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        <base>QAbstractClipBlendNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3danimation-qclipblendvalue.html</anchorfile>
            <anchor>clip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractAnimationClip *clip)</arglist>
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            <type>Qt3DAnimation::QAbstractAnimationClip *</type>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>RepeatMode-enum</anchor>
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        <member kind="enumvalue">
            <name>None</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>RepeatMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Constant</name>
            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>RepeatMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
            <anchor>RepeatMode-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>addKeyframe</anchor>
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            <arglist>(const QList&lt;float&gt; &amp;positions)</arglist>
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            <anchor>easing-prop</anchor>
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            <anchor>startMode-prop</anchor>
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            <arglist>(Qt3DCore::QTransform *target)</arglist>
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            <anchor>targetName-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
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            <anchor>startMode-prop</anchor>
            <arglist>(Qt3DAnimation::QKeyframeAnimation::RepeatMode startMode)</arglist>
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            <anchor>target-prop</anchor>
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            <arglist>() const const</arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchorfile>qt3danimation-qkeyframeanimation.html</anchorfile>
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            <arglist></arglist>
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            <anchor>blendFactor-prop</anchor>
            <arglist>(float blendFactor)</arglist>
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            <anchor>endClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *endClip)</arglist>
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            <anchor>blendFactor-prop</anchor>
            <arglist>(float blendFactor)</arglist>
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            <anchor>endClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *endClip)</arglist>
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            <anchor>startClip-prop</anchor>
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            <anchor>startClip-prop</anchor>
            <arglist>(Qt3DAnimation::QAbstractClipBlendNode *startClip)</arglist>
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            <arglist>() const const</arglist>
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            <anchor>startClip-prop</anchor>
            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>blendFactor-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Qt3DAnimation::QAbstractClipBlendNode*">
            <name>endClip</name>
            <anchorfile>qt3danimation-qlerpclipblend.html</anchorfile>
            <anchor>endClip-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Qt3DAnimation::QAbstractClipBlendNode*">
            <name>startClip</name>
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            <anchor>startClip-prop</anchor>
            <arglist></arglist>
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            <anchor>QMorphTarget</anchor>
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            <anchor>fromGeometry</anchor>
            <arglist>(Qt3DCore::QGeometry *geometry, const QStringList &amp;attributes)</arglist>
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            <anchor>addAttribute</anchor>
            <arglist>(Qt3DCore::QAttribute *attribute)</arglist>
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            <anchor>attributeNames-prop</anchor>
            <arglist>(const QStringList &amp;attributeNames)</arglist>
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            <arglist>(Qt3DCore::QAttribute *attribute)</arglist>
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            <arglist>(const QList&lt;Qt3DCore::QAttribute *&gt; &amp;attributes)</arglist>
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            <arglist>() const const</arglist>
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            <arglist></arglist>
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            <name>Method</name>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>Method-enum</anchor>
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            <anchor>easing-prop</anchor>
            <arglist>(const QEasingCurve &amp;easing)</arglist>
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            <anchor>interpolator-prop</anchor>
            <arglist>(float interpolator)</arglist>
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            <anchor>easing-prop</anchor>
            <arglist>(const QEasingCurve &amp;easing)</arglist>
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            <arglist>(Qt3DAnimation::QMorphingAnimation::Method method)</arglist>
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            <anchor>target-prop</anchor>
            <arglist>(Qt3DRender::QGeometryRenderer *target)</arglist>
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            <anchor>targetName-prop</anchor>
            <arglist>(const QString name)</arglist>
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            <anchor>targetPositions-prop</anchor>
            <arglist>(const QVector&lt;float&gt; &amp;targetPositions)</arglist>
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            <anchor>setWeights</anchor>
            <arglist>(int positionIndex, const QVector&lt;float&gt; &amp;weights)</arglist>
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            <anchor>target-prop</anchor>
            <arglist>(Qt3DRender::QGeometryRenderer *target)</arglist>
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            <anchor>targetName-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
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            <anchor>targetPositions-prop</anchor>
            <arglist>(const QVector&lt;float&gt; &amp;targetPositions)</arglist>
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            <anchorfile>qt3danimation-qmorphinganimation.html</anchorfile>
            <anchor>easing-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
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            <arglist>(int rings)</arglist>
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            <arglist>(int slices)</arglist>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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            <anchor>shininess-prop</anchor>
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            <anchor>specular-prop</anchor>
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            <anchor>textureScale-prop</anchor>
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            <anchor>setSurface</anchor>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <name>frustumCulling</name>
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            <arglist></arglist>
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        <member kind="property" type="float">
            <name>gamma</name>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>beta-prop</anchor>
            <arglist>(float beta)</arglist>
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            <anchor>diffuse-prop</anchor>
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            <anchor>specular-prop</anchor>
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            <anchor>warm-prop</anchor>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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            <anchor>specular-prop</anchor>
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            <anchor>warm-prop</anchor>
            <arglist>(const QColor &amp;warm)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>baseColor-prop</anchor>
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            <anchor>metalness-prop</anchor>
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            <anchor>roughness-prop</anchor>
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            <anchor>ambientOcclusion-prop</anchor>
            <arglist>(const QVariant &amp;ambientOcclusion)</arglist>
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            <anchor>baseColor-prop</anchor>
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            <anchor>metalness-prop</anchor>
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            <anchor>normal-prop</anchor>
            <arglist>(const QVariant &amp;normal)</arglist>
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            <anchor>roughness-prop</anchor>
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            <anchor>textureScale-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3dextras-qmetalroughmaterial.html</anchorfile>
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            <arglist></arglist>
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            <arglist>(const QColor &amp;specular)</arglist>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
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            <anchorfile>qt3dextras-qmorphphongmaterial.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="property" type="QColor">
            <name>specular</name>
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            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
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            <anchor>diffuse-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *diffuse)</arglist>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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            <anchor>specular-prop</anchor>
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            <arglist>(Qt3DRender::QAbstractTexture *diffuse)</arglist>
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            <arglist>(float textureScale)</arglist>
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            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
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            <anchor>specular-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *specular)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>textureScale-prop</anchor>
            <arglist>(float textureScale)</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>diffuseChanged</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>(const QColor &amp;diffuse)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAmbient</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
            <arglist>(const QColor &amp;ambient)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setDiffuse</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist>(const QColor &amp;diffuse)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setShininess</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSpecular</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>shininessChanged</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist>(float shininess)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>specularChanged</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
            <arglist>(const QColor &amp;specular)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QPhongMaterial</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>dtor.QPhongMaterial</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>ambient</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>ambient-prop</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
            <name>diffuse</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QColor</type>
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            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>specular-prop</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>shininess</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
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        </member>
        <member kind="property" type="QColor">
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            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>diffuse-prop</anchor>
            <arglist></arglist>
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            <name>shininess</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
            <anchor>shininess-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QColor">
            <name>specular</name>
            <anchorfile>qt3dextras-qphongmaterial.html</anchorfile>
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            <arglist></arglist>
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            <anchor>QPlaneGeometry</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>height-prop</anchor>
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        </member>
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            <anchor>mirrored-prop</anchor>
            <arglist>(bool mirrored)</arglist>
        </member>
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            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>resolution-prop</anchor>
            <arglist>(const QSize &amp;resolution)</arglist>
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            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>(float height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist>(bool mirrored)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>resolution-prop</anchor>
            <arglist>(const QSize &amp;resolution)</arglist>
        </member>
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            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>(float width)</arglist>
        </member>
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            <name>updateIndices</name>
            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>updateIndices</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>updateVertices</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>(float width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
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            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>resolution-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QAttribute *</type>
            <name>indexAttribute</name>
            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>indexAttribute-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>normalAttribute-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QAttribute *</type>
            <name>positionAttribute</name>
            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>positionAttribute-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DCore::QAttribute *</type>
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            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>tangentAttribute-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>mirrored-prop</anchor>
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            <name>height</name>
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            <type>float</type>
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            <arglist></arglist>
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        <member kind="property" type="Qt3DCore::QAttribute*">
            <name>indexAttribute</name>
            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>indexAttribute-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
            <name>mirrored</name>
            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Qt3DCore::QAttribute*">
            <name>normalAttribute</name>
            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>normalAttribute-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DCore::QAttribute*">
            <name>positionAttribute</name>
            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>positionAttribute-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>resolution-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Qt3DCore::QAttribute*">
            <name>tangentAttribute</name>
            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>tangentAttribute-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Qt3DCore::QAttribute*">
            <name>texCoordAttribute</name>
            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>texCoordAttribute-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>width</name>
            <anchorfile>qt3dextras-qplanegeometry.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist></arglist>
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        <base>QGeometryView</base>
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            <type></type>
            <name>QPlaneGeometryView</name>
            <anchorfile>qt3dextras-qplanegeometryview.html</anchorfile>
            <anchor>QPlaneGeometryView</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>height-prop</anchor>
            <arglist>(float height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>meshResolution-prop</anchor>
            <arglist>(const QSize &amp;meshResolution)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>mirroredChanged</name>
            <anchorfile>qt3dextras-qplanegeometryview.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist>(bool mirrored)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setHeight</name>
            <anchorfile>qt3dextras-qplanegeometryview.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>(float height)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>meshResolution-prop</anchor>
            <arglist>(const QSize &amp;resolution)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dextras-qplanegeometryview.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist>(bool mirrored)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dextras-qplanegeometryview.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>(float width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>widthChanged</name>
            <anchorfile>qt3dextras-qplanegeometryview.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>(float width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
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            <anchor>meshResolution-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>mirrored</name>
            <anchorfile>qt3dextras-qplanegeometryview.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>height-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="property" type="bool">
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            <anchorfile>qt3dextras-qplanegeometryview.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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            <type></type>
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            <anchor>height-prop</anchor>
            <arglist>(float height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>meshResolution-prop</anchor>
            <arglist>(const QSize &amp;meshResolution)</arglist>
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            <anchor>mirrored-prop</anchor>
            <arglist>(bool mirrored)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dextras-qplanemesh.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>(float height)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3dextras-qplanemesh.html</anchorfile>
            <anchor>meshResolution-prop</anchor>
            <arglist>(const QSize &amp;resolution)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>mirrored-prop</anchor>
            <arglist>(bool mirrored)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>width-prop</anchor>
            <arglist>(float width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dextras-qplanemesh.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>(float width)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QSize</type>
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            <anchorfile>qt3dextras-qplanemesh.html</anchorfile>
            <anchor>meshResolution-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>mirrored</name>
            <anchorfile>qt3dextras-qplanemesh.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>height</name>
            <anchorfile>qt3dextras-qplanemesh.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>width</name>
            <anchorfile>qt3dextras-qplanemesh.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="float">
            <name>height</name>
            <anchorfile>qt3dextras-qplanemesh.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QSize">
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            <anchorfile>qt3dextras-qplanemesh.html</anchorfile>
            <anchor>meshResolution-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
            <name>mirrored</name>
            <anchorfile>qt3dextras-qplanemesh.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>width</name>
            <anchorfile>qt3dextras-qplanemesh.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QSkyboxEntity</name>
            <anchorfile>qt3dextras-qskyboxentity.html</anchorfile>
            <anchor>QSkyboxEntity</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>baseName-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>extension-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>gammaCorrect-prop</anchor>
            <arglist>(bool enabled)</arglist>
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        <base>QAbstractPhysicalDevice</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QKeyboardDevice</name>
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            <anchor>QKeyboardDevice</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>activeInputChanged</name>
            <anchorfile>qt3dinput-qkeyboarddevice.html</anchorfile>
            <anchor>activeInput-prop</anchor>
            <arglist>(Qt3DInput::QKeyboardHandler *activeInput)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QStringList</type>
            <name>axisNames</name>
            <anchorfile>qt3dinput-qkeyboarddevice.html</anchorfile>
            <anchor>axisNames</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QStringList</type>
            <name>buttonNames</name>
            <anchorfile>qt3dinput-qkeyboarddevice.html</anchorfile>
            <anchor>buttonNames</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DInput::QKeyboardHandler *</type>
            <name>activeInput</name>
            <anchorfile>qt3dinput-qkeyboarddevice.html</anchorfile>
            <anchor>activeInput-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>axisCount</name>
            <anchorfile>qt3dinput-qkeyboarddevice.html</anchorfile>
            <anchor>axisCount</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>axisIdentifier</name>
            <anchorfile>qt3dinput-qkeyboarddevice.html</anchorfile>
            <anchor>axisIdentifier</anchor>
            <arglist>(const QString &amp;name) const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>buttonCount</name>
            <anchorfile>qt3dinput-qkeyboarddevice.html</anchorfile>
            <anchor>buttonCount</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual int</type>
            <name>buttonIdentifier</name>
            <anchorfile>qt3dinput-qkeyboarddevice.html</anchorfile>
            <anchor>buttonIdentifier</anchor>
            <arglist>(const QString &amp;name) const const override</arglist>
        </member>
        <member kind="property" type="Qt3DInput::QKeyboardHandler*">
            <name>activeInput</name>
            <anchorfile>qt3dinput-qkeyboarddevice.html</anchorfile>
            <anchor>activeInput-prop</anchor>
            <arglist></arglist>
        </member>
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        <name>Qt3DInput::QKeyboardHandler</name>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QKeyboardHandler</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>QKeyboardHandler</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>asteriskPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>asteriskPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>backPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>backPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>backtabPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>backtabPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>callPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>callPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>cancelPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>cancelPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>context1Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>context1Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>context2Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>context2Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>context3Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>context3Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>context4Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>context4Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>deletePressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>deletePressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>digit0Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>digit0Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>digit1Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>digit1Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>digit2Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>digit2Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>digit3Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>digit3Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>digit4Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>digit4Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>digit5Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>digit5Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>digit6Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>digit6Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>digit7Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>digit7Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>digit8Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>digit8Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>digit9Pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>digit9Pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>downPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>downPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>enterPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>enterPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>escapePressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>escapePressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>flipPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>flipPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>focusChanged</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>focus-prop</anchor>
            <arglist>(bool focus)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>hangupPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>hangupPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>leftPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>leftPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>menuPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>menuPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>noPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>noPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>numberSignPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>numberSignPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>pressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>released</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>released</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>returnPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>returnPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rightPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>rightPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>selectPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>selectPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFocus</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>setFocus</anchor>
            <arglist>(bool focus)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>sourceDevice-prop</anchor>
            <arglist>(Qt3DInput::QKeyboardDevice *keyboardDevice)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sourceDeviceChanged</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>sourceDevice-prop</anchor>
            <arglist>(Qt3DInput::QKeyboardDevice *keyboardDevice)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>spacePressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>spacePressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tabPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>tabPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>upPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>upPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>volumeDownPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>volumeDownPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>volumeUpPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>volumeUpPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>yesPressed</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>yesPressed</anchor>
            <arglist>(Qt3DInput::QKeyEvent *event)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DInput::QKeyboardDevice *</type>
            <name>sourceDevice</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>sourceDevice</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>focus</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>focus-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="bool">
            <name>focus</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>focus-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DInput::QKeyboardDevice*">
            <name>sourceDevice</name>
            <anchorfile>qt3dinput-qkeyboardhandler.html</anchorfile>
            <anchor>sourceDevice-prop</anchor>
            <arglist></arglist>
        </member>
    </compound>
    <compound kind="class">
        <name>Qt3DInput::QLogicalDevice</name>
        <filename>qt3dinput-qlogicaldevice.html</filename>
        <base>QComponent</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QLogicalDevice</name>
            <anchorfile>qt3dinput-qlogicaldevice.html</anchorfile>
            <anchor>QLogicalDevice</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addAction</name>
            <anchorfile>qt3dinput-qlogicaldevice.html</anchorfile>
            <anchor>addAction</anchor>
            <arglist>(Qt3DInput::QAction *action)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addAxis</name>
            <anchorfile>qt3dinput-qlogicaldevice.html</anchorfile>
            <anchor>addAxis</anchor>
            <arglist>(Qt3DInput::QAxis *axis)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeAction</name>
            <anchorfile>qt3dinput-qlogicaldevice.html</anchorfile>
            <anchor>removeAction</anchor>
            <arglist>(Qt3DInput::QAction *action)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeAxis</name>
            <anchorfile>qt3dinput-qlogicaldevice.html</anchorfile>
            <anchor>removeAxis</anchor>
            <arglist>(Qt3DInput::QAxis *axis)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;Qt3DInput::QAction *&gt;</type>
            <name>actions</name>
            <anchorfile>qt3dinput-qlogicaldevice.html</anchorfile>
            <anchor>actions</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;Qt3DInput::QAxis *&gt;</type>
            <name>axes</name>
            <anchorfile>qt3dinput-qlogicaldevice.html</anchorfile>
            <anchor>axes</anchor>
            <arglist>() const const</arglist>
        </member>
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    <compound kind="class">
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        <base>QAbstractPhysicalDevice</base>
        <member kind="enumeration">
            <name>Axis</name>
            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>Axis-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>X</name>
            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>Axis-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Y</name>
            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>Axis-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>WheelX</name>
            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>Axis-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>WheelY</name>
            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>Axis-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMouseDevice</name>
            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>QMouseDevice</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>sensitivityChanged</name>
            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>sensitivity-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSensitivity</name>
            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>sensitivity-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setUpdateAxesContinuously</name>
            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>updateAxesContinuously-prop</anchor>
            <arglist>(bool updateAxesContinuously)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>updateAxesContinuouslyChanged</name>
            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>updateAxesContinuously-prop</anchor>
            <arglist>(bool updateAxesContinuously)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QStringList</type>
            <name>axisNames</name>
            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>axisNames</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QStringList</type>
            <name>buttonNames</name>
            <anchorfile>qt3dinput-qmousedevice.html</anchorfile>
            <anchor>buttonNames</anchor>
            <arglist>() const const override</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(Qt3DRender::QAbstractTexture::Filter magnificationFilter)</arglist>
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            <anchor>maximumAnisotropy-prop</anchor>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>clearDepthValue-prop</anchor>
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            <arglist>(Qt3DRender::QClearBuffers::BufferType buffers)</arglist>
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            <anchor>clearDepthValue-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
            <anchor>BufferType-enum</anchor>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qclearbuffers.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qclipplane.html</anchorfile>
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            <anchor>normal-prop</anchor>
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            <arglist>() const const</arglist>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qclipplane.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>alphaMasked-prop</anchor>
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            <anchor>blueMasked-prop</anchor>
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            <anchor>greenMasked-prop</anchor>
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            <anchor>redMasked-prop</anchor>
            <arglist>(bool redMasked)</arglist>
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            <anchor>alphaMasked-prop</anchor>
            <arglist>(bool alphaMasked)</arglist>
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            <anchor>blueMasked-prop</anchor>
            <arglist>(bool blueMasked)</arglist>
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            <anchor>greenMasked-prop</anchor>
            <arglist>(bool greenMasked)</arglist>
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            <anchor>redMasked-prop</anchor>
            <arglist>(bool redMasked)</arglist>
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            <anchor>blueMasked-prop</anchor>
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            <anchorfile>qt3drender-qcolormask.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qcolormask.html</anchorfile>
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            <anchorfile>qt3drender-qcolormask.html</anchorfile>
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            <arglist></arglist>
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            <arglist>()</arglist>
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            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="int">
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            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="int">
            <name>workGroupZ</name>
            <anchorfile>qt3drender-qcomputecommand.html</anchorfile>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>CullingMode-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>Front</name>
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            <arglist></arglist>
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        <member kind="enumvalue">
            <name>Back</name>
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(Qt3DRender::QCullFace::CullingMode mode)</arglist>
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            <arglist>() const const</arglist>
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            <arglist></arglist>
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            <type></type>
            <name>QDebugOverlay</name>
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            <arglist>(double farValue)</arglist>
        </member>
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            <anchor>nearValue-prop</anchor>
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            <arglist>(double value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>nearValue-prop</anchor>
            <arglist>(double value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>double</type>
            <name>farValue</name>
            <anchorfile>qt3drender-qdepthrange.html</anchorfile>
            <anchor>farValue-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>double</type>
            <name>nearValue</name>
            <anchorfile>qt3drender-qdepthrange.html</anchorfile>
            <anchor>nearValue-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="double">
            <name>farValue</name>
            <anchorfile>qt3drender-qdepthrange.html</anchorfile>
            <anchor>farValue-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="double">
            <name>nearValue</name>
            <anchorfile>qt3drender-qdepthrange.html</anchorfile>
            <anchor>nearValue-prop</anchor>
            <arglist></arglist>
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        <member kind="enumeration">
            <name>DepthFunction</name>
            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>Equal</name>
            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>DepthFunction-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
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            <anchor>depthFunction-prop</anchor>
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            <anchor>depthFunction-prop</anchor>
            <arglist>(Qt3DRender::QDepthTest::DepthFunction depthFunction)</arglist>
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            <type>Qt3DRender::QDepthTest::DepthFunction</type>
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
            <anchor>depthFunction-prop</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qt3drender-qdepthtest.html</anchorfile>
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            <arglist></arglist>
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            <type></type>
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            <anchor>QDirectionalLight</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorldDirection</name>
            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
            <arglist>(const QVector3D &amp;worldDirection)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>worldDirection</name>
            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>worldDirection</name>
            <anchorfile>qt3drender-qdirectionallight.html</anchorfile>
            <anchor>worldDirection-prop</anchor>
            <arglist></arglist>
        </member>
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    <compound kind="class">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QDispatchCompute</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>QDispatchCompute</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>workGroupX-prop</anchor>
            <arglist>(int workGroupX)</arglist>
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            <anchor>workGroupY-prop</anchor>
            <arglist>(int workGroupY)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setWorkGroupZ</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist>(int workGroupZ)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>workGroupXChanged</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist>() const const</arglist>
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            <type>int</type>
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            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>workGroupZ</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="int">
            <name>workGroupX</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupX-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
            <name>workGroupY</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupY-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
            <name>workGroupZ</name>
            <anchorfile>qt3drender-qdispatchcompute.html</anchorfile>
            <anchor>workGroupZ-prop</anchor>
            <arglist></arglist>
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            <type></type>
            <name>QDithering</name>
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            <anchor>QDithering</anchor>
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            <anchor>addParameter</anchor>
            <arglist>(Qt3DRender::QParameter *parameter)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>addTechnique</anchor>
            <arglist>(Qt3DRender::QTechnique *t)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>removeParameter</anchor>
            <arglist>(Qt3DRender::QParameter *parameter)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>removeTechnique</name>
            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>removeTechnique</anchor>
            <arglist>(Qt3DRender::QTechnique *t)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;Qt3DRender::QParameter *&gt;</type>
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            <anchorfile>qt3drender-qeffect.html</anchorfile>
            <anchor>parameters</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;Qt3DRender::QTechnique *&gt;</type>
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            <arglist>() const const</arglist>
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            <anchor>irradiance-prop</anchor>
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            <anchor>irradiance-prop</anchor>
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            <arglist>(Qt3DRender::QAbstractTexture *environmentSpecular)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QAbstractTexture *</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QAbstractTexture *</type>
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            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
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        <member kind="property" type="Qt3DRender::QAbstractTexture*">
            <name>irradiance</name>
            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
            <anchor>irradiance-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Qt3DRender::QAbstractTexture*">
            <name>specular</name>
            <anchorfile>qt3drender-qenvironmentlight.html</anchorfile>
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            <arglist></arglist>
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            <anchor>name-prop</anchor>
            <arglist>(const QString &amp;name)</arglist>
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            <arglist>(const QVariant &amp;value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>name</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>name-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVariant</type>
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            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>value-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="QString">
            <name>name</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
            <anchor>name-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QVariant">
            <name>value</name>
            <anchorfile>qt3drender-qfilterkey.html</anchorfile>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFrameGraphNode</name>
            <anchorfile>qt3drender-qframegraphnode.html</anchorfile>
            <anchor>QFrameGraphNode</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>parentFrameGraphNode</anchor>
            <arglist>() const const</arglist>
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        <member kind="enumeration">
            <name>WindingDirection</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>WindingDirection-enum</anchor>
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        <member kind="enumvalue">
            <name>ClockWise</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>WindingDirection-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>CounterClockWise</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>WindingDirection-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFrontFace</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>QFrontFace</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>direction-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>direction-prop</anchor>
            <arglist>(Qt3DRender::QFrontFace::WindingDirection direction)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QFrontFace::WindingDirection</type>
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            <anchor>direction-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="WindingDirection">
            <name>direction</name>
            <anchorfile>qt3drender-qfrontface.html</anchorfile>
            <anchor>direction-prop</anchor>
            <arglist></arglist>
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        <base>QFrameGraphNode</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QFrustumCulling</name>
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            <anchor>QFrustumCulling</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="enumeration">
            <name>PrimitiveType</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>Points</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Lines</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LineLoop</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LineStrip</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Triangles</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>TriangleStrip</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>TriangleFan</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>LinesAdjacency</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>TrianglesAdjacency</name>
            <anchorfile>qt3drender-qgeometryrenderer.html</anchorfile>
            <anchor>PrimitiveType-enum</anchor>
            <arglist></arglist>
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            <anchor>Status-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>Ready</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
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            <arglist></arglist>
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            <arglist>(const QUrl &amp;source)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>(Qt3DRender::QMesh::Status status)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>meshName</name>
            <anchorfile>qt3drender-qmesh.html</anchorfile>
            <anchor>meshName-prop</anchor>
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            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="QUrl">
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            <anchorfile>qt3drender-qmesh.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchor>QNoDepthMask</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <type>void</type>
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            <anchor>clicked</anchor>
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            <anchor>containsMouse-prop</anchor>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>dragEnabled-prop</anchor>
            <arglist>(bool dragEnabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>entered</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>entered</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>exited</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>exited</anchor>
            <arglist>()</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>hoverEnabled-prop</anchor>
            <arglist>(bool hoverEnabled)</arglist>
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            <name>moved</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>moved</anchor>
            <arglist>(Qt3DRender::QPickEvent *pick)</arglist>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>pressed</anchor>
            <arglist>(Qt3DRender::QPickEvent *pick)</arglist>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>pressed-prop</anchor>
            <arglist>(bool pressed)</arglist>
        </member>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>priority-prop</anchor>
            <arglist>(int priority)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>released</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>released</anchor>
            <arglist>(Qt3DRender::QPickEvent *pick)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>setDragEnabled</anchor>
            <arglist>(bool dragEnabled)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>setHoverEnabled</anchor>
            <arglist>(bool hoverEnabled)</arglist>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>setPriority</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>containsMouse</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
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            <arglist>() const const</arglist>
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            <type>bool</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
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            <arglist>() const const</arglist>
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            <type>int</type>
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>priority-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="bool">
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>containsMouse-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>dragEnabled-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>hoverEnabled-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="bool">
            <name>pressed</name>
            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>pressed-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
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            <anchorfile>qt3drender-qobjectpicker.html</anchorfile>
            <anchor>priority-prop</anchor>
            <arglist></arglist>
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            <anchor>height-prop</anchor>
            <arglist>(int w)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="pure" static="no">
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            <anchor>paint</anchor>
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>setHeight</anchor>
            <arglist>(int h)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setSize</name>
            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>setSize</anchor>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>setWidth</anchor>
            <arglist>(int w)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>size-prop</anchor>
            <arglist>(QSize size)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>update</anchor>
            <arglist>(const QRect &amp;rect)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>width-prop</anchor>
            <arglist>(int w)</arglist>
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            <anchor>size-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchor>width-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="property" type="int">
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>height-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QSize">
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            <anchorfile>qt3drender-qpaintedtextureimage.html</anchorfile>
            <anchor>size-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="int">
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            <arglist></arglist>
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            <type></type>
            <name>QParameter</name>
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            <anchor>QParameter</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(const QVariant &amp;value)</arglist>
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        <member kind="property" type="QString">
            <name>name</name>
            <anchorfile>qt3drender-qparameter.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="QVariant">
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>Buttons-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>Buttons-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>Buttons-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>Buttons-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>Buttons-enum</anchor>
            <arglist></arglist>
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        <member kind="enumeration">
            <name>Modifiers</name>
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            <anchor>Modifiers-enum</anchor>
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        <member kind="enumvalue">
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            <anchor>Modifiers-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>Modifiers-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>ControlModifier</name>
            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>Modifiers-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>AltModifier</name>
            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>Modifiers-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>Modifiers-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>Modifiers-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchorfile>qt3drender-qpickevent.html</anchorfile>
            <anchor>QPickEvent</anchor>
            <arglist>()</arglist>
        </member>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QPickEvent-2</anchor>
            <arglist>(const QPointF &amp;position, const QVector3D &amp;worldIntersection, const QVector3D &amp;localIntersection, float distance, Qt3DRender::QPickEvent::Buttons button, int buttons, int modifiers)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        <member kind="enumvalue">
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            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>scaleFactor-prop</anchor>
            <arglist>(float scaleFactor)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qpolygonoffset.html</anchorfile>
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            <anchor>RasterMode-enum</anchor>
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        <member kind="enumvalue">
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            <anchor>RasterMode-enum</anchor>
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            <arglist>(Qt3DRender::QRasterMode::RasterMode rasterMode)</arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist>(const QVector3D &amp;origin)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>HitType-enum</anchor>
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        <member kind="enumvalue">
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>SubmissionType-enum</anchor>
            <arglist></arglist>
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            <anchor>glslVersion-prop</anchor>
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            <arglist>() const const</arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>renderPolicy-prop</anchor>
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            <arglist></arglist>
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            <anchor>renderStates</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(const QSize &amp;size)</arglist>
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            <anchor>setSurface</anchor>
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            <arglist>(float ratio)</arglist>
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            <anchor>surface-prop</anchor>
            <arglist>(QObject *surface)</arglist>
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            <anchor>surfacePixelRatio-prop</anchor>
            <arglist>(float ratio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surface-prop</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>externalRenderTargetSize-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>surfacePixelRatio-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="QSize">
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            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>externalRenderTargetSize-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QObject*">
            <name>surface</name>
            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
            <anchor>surface-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
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            <anchorfile>qt3drender-qrendersurfaceselector.html</anchorfile>
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            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRenderTarget</name>
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            <anchor>QRenderTarget</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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            <anchor>addOutput</anchor>
            <arglist>(Qt3DRender::QRenderTargetOutput *output)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qrendertarget.html</anchorfile>
            <anchor>removeOutput</anchor>
            <arglist>(Qt3DRender::QRenderTargetOutput *output)</arglist>
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            <arglist>() const const</arglist>
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        <member kind="enumeration">
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            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
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        <member kind="enumvalue">
            <name>Color0</name>
            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>Color1</name>
            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>Color4</name>
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            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>Color10</name>
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            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <arglist></arglist>
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            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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            <name>Color14</name>
            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
            <name>Color15</name>
            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
            <anchor>AttachmentPoint-enum</anchor>
            <arglist></arglist>
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            <anchor>layer-prop</anchor>
            <arglist>(int layer)</arglist>
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            <anchor>attachmentPoint-prop</anchor>
            <arglist>(Qt3DRender::QRenderTargetOutput::AttachmentPoint attachmentPoint)</arglist>
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            <arglist>(Qt3DRender::QAbstractTexture::CubeMapFace face)</arglist>
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            <arglist>(int layer)</arglist>
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            <arglist>(int level)</arglist>
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            <arglist>(Qt3DRender::QAbstractTexture *texture)</arglist>
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            <arglist>(Qt3DRender::QAbstractTexture *texture)</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist>() const const</arglist>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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            <name>mipLevel</name>
            <anchorfile>qt3drender-qrendertargetoutput.html</anchorfile>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA16I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R32I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG32I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA32I</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R16F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG16F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA16F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>R32F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG32F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGBA32F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RG11B10F</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB10A2</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>RGB10A2U</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>ImageFormat-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>accessChanged</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>access-prop</anchor>
            <arglist>(Qt3DRender::QShaderImage::Access access)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>formatChanged</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist>(Qt3DRender::QShaderImage::ImageFormat format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>layer-prop</anchor>
            <arglist>(int layer)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>layered-prop</anchor>
            <arglist>(bool layered)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>mipLevel-prop</anchor>
            <arglist>(int mipLevel)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAccess</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>access-prop</anchor>
            <arglist>(Qt3DRender::QShaderImage::Access access)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFormat</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist>(Qt3DRender::QShaderImage::ImageFormat format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>layer-prop</anchor>
            <arglist>(int layer)</arglist>
        </member>
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            <anchor>layered-prop</anchor>
            <arglist>(bool layered)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>mipLevel-prop</anchor>
            <arglist>(int mipLevel)</arglist>
        </member>
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            <type>void</type>
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            <anchor>texture-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>texture-prop</anchor>
            <arglist>(Qt3DRender::QAbstractTexture *texture)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QAbstractTexture *</type>
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        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QShaderImage::Access</type>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>access-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QShaderImage::ImageFormat</type>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist>() const const</arglist>
        </member>
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            <type>bool</type>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>layered-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>layer-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>mipLevel-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="Access">
            <name>access</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>access-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="ImageFormat">
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
            <name>layer</name>
            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>layer-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="bool">
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>layered-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="int">
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            <anchorfile>qt3drender-qshaderimage.html</anchorfile>
            <anchor>mipLevel-prop</anchor>
            <arglist></arglist>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>Format-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>GLSL</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>SPIRV</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>Format-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumeration">
            <name>ShaderType</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>ShaderType-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>Vertex</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Fragment</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>TessellationControl</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>TessellationEvaluation</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Geometry</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Compute</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>ShaderType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumeration">
            <name>Status</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>Status-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>NotReady</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Ready</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Error</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="yes">
            <type>QByteArray</type>
            <name>loadSource</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>loadSource</anchor>
            <arglist>(const QUrl &amp;sourceUrl)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;computeShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>formatChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist>(Qt3DRender::QShaderProgram::Format format)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>fragmentShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;fragmentShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>geometryShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;geometryShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>logChanged</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>log-prop</anchor>
            <arglist>(const QString &amp;log)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setComputeShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;computeShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFormat</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist>(Qt3DRender::QShaderProgram::Format format)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFragmentShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;fragmentShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setGeometryShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;geometryShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>setShaderCode</anchor>
            <arglist>(Qt3DRender::QShaderProgram::ShaderType type, const QByteArray &amp;shaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTessellationControlShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationControlShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationEvaluationShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;vertexShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist>(Qt3DRender::QShaderProgram::Status status)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationControlShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationEvaluationShaderCode)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;vertexShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>geometryShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>shaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>shaderCode</anchor>
            <arglist>(Qt3DRender::QShaderProgram::ShaderType type) const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>tessellationControlShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>tessellationEvaluationShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QString</type>
            <name>log</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>log-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QShaderProgram::Format</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QShaderProgram::Status</type>
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            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>status</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>computeShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Format">
            <name>format</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>format-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QByteArray">
            <name>fragmentShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>geometryShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QString">
            <name>log</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>log-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="Status">
            <name>status</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>status-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>tessellationControlShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>tessellationEvaluationShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>vertexShaderCode</name>
            <anchorfile>qt3drender-qshaderprogram.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;computeShaderCode)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;computeShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>enabledLayers-prop</anchor>
            <arglist>(const QStringList &amp;layers)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;fragmentShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;fragmentShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;geometryShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>geometryShaderGraphChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;geometryShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setComputeShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;computeShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setEnabledLayers</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>enabledLayers-prop</anchor>
            <arglist>(const QStringList &amp;layers)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFragmentShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;fragmentShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setGeometryShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;geometryShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setShaderProgram</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist>(Qt3DRender::QShaderProgram *program)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTessellationControlShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;tessellationControlShaderGraph)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setTessellationEvaluationShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;tessellationEvaluationShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setVertexShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;vertexShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>shaderProgramChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist>(Qt3DRender::QShaderProgram *shaderProgram)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tessellationControlShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationControlShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tessellationControlShaderGraphChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;tessellationControlShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tessellationEvaluationShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;tessellationEvaluationShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>tessellationEvaluationShaderGraphChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;tessellationEvaluationShaderGraph)</arglist>
        </member>
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            <type>void</type>
            <name>vertexShaderCodeChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist>(const QByteArray &amp;vertexShaderCode)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>vertexShaderGraphChanged</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderGraph-prop</anchor>
            <arglist>(const QUrl &amp;vertexShaderGraph)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>computeShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>fragmentShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>geometryShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>tessellationControlShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>tessellationEvaluationShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>vertexShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QStringList</type>
            <name>enabledLayers</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>enabledLayers-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>computeShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderGraph-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>fragmentShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderGraph-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>geometryShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderGraph-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>tessellationControlShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderGraph-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>tessellationEvaluationShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderGraph-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>vertexShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderGraph-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QShaderProgram *</type>
            <name>shaderProgram</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>computeShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>computeShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>computeShaderGraph-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QStringList">
            <name>enabledLayers</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>enabledLayers-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>fragmentShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>fragmentShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>fragmentShaderGraph-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>geometryShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>geometryShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>geometryShaderGraph-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="Qt3DRender::QShaderProgram*">
            <name>shaderProgram</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>shaderProgram-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>tessellationControlShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>tessellationControlShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationControlShaderGraph-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>tessellationEvaluationShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>tessellationEvaluationShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>tessellationEvaluationShaderGraph-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QByteArray">
            <name>vertexShaderCode</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderCode-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QUrl">
            <name>vertexShaderGraph</name>
            <anchorfile>qt3drender-qshaderprogrambuilder.html</anchorfile>
            <anchor>vertexShaderGraph-prop</anchor>
            <arglist></arglist>
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        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>textureId-prop</anchor>
            <arglist>(int id)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qsharedgltexture.html</anchorfile>
            <anchor>textureId-prop</anchor>
            <arglist>(int textureId)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>textureId</name>
            <anchorfile>qt3drender-qsharedgltexture.html</anchorfile>
            <anchor>textureId-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="int">
            <name>textureId</name>
            <anchorfile>qt3drender-qsharedgltexture.html</anchorfile>
            <anchor>textureId-prop</anchor>
            <arglist></arglist>
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            <name>SortType</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
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        <member kind="enumvalue">
            <name>StateChangeCost</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>BackToFront</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Material</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>FrontToBack</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Texture</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Uniform</name>
            <anchorfile>qt3drender-qsortpolicy.html</anchorfile>
            <anchor>SortType-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <anchor>QSortPolicy</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>sortTypes-prop</anchor>
            <arglist>(const QList&lt;Qt3DRender::QSortPolicy::SortType&gt; &amp;sortTypes)</arglist>
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            <type>void</type>
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            <anchor>sortTypes-prop</anchor>
            <arglist>(const QList&lt;int&gt; &amp;sortTypesInt)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>sortTypes-prop</anchor>
            <arglist>(const QList&lt;Qt3DRender::QSortPolicy::SortType&gt; &amp;sortTypes)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>sortTypes-prop</anchor>
            <arglist>(const QList&lt;int&gt; &amp;sortTypes)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;Qt3DRender::QSortPolicy::SortType&gt;</type>
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            <anchor>sortTypes</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>() const const</arglist>
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        <member kind="property" type="QList&lt;int&gt;">
            <name>sortTypes</name>
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            <anchor>sortTypes-prop</anchor>
            <arglist></arglist>
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            <type></type>
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            <anchor>QSpotLight</anchor>
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            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float constantAttenuation)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>cutOffAngle-prop</anchor>
            <arglist>(float cutOffAngle)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float linearAttenuation)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>localDirection-prop</anchor>
            <arglist>(const QVector3D &amp;localDirection)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float quadraticAttenuation)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>constantAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setCutOffAngle</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>cutOffAngle-prop</anchor>
            <arglist>(float cutOffAngle)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLinearAttenuation</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>linearAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setLocalDirection</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>localDirection-prop</anchor>
            <arglist>(const QVector3D &amp;localDirection)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setQuadraticAttenuation</name>
            <anchorfile>qt3drender-qspotlight.html</anchorfile>
            <anchor>quadraticAttenuation-prop</anchor>
            <arglist>(float value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
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            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>Status-enum</anchor>
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        <member kind="enumvalue">
            <name>None</name>
            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
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        <member kind="enumvalue">
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            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Ready</name>
            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>Error</name>
            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>Status-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <type>void</type>
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            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>mirrored-prop</anchor>
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            <type>void</type>
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            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
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            <arglist>(bool mirrored)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
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            <type>void</type>
            <name>sourceChanged</name>
            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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            <type>void</type>
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            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
            <anchor>status-prop</anchor>
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            <type>QUrl</type>
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            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QTextureImage::Status</type>
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            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
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            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
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            <arglist></arglist>
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            <anchorfile>qt3drender-qtextureimage.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="Status">
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            <arglist></arglist>
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            <type></type>
            <name>QTextureImageData</name>
            <anchorfile>qt3drender-qtextureimagedata.html</anchorfile>
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            <anchor>cleanup</anchor>
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            <anchor>setAlignment</anchor>
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            <anchorfile>qt3drender-qtextureimagedata.html</anchorfile>
            <anchor>setData</anchor>
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            <anchor>setDepth</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3drender-qtextureimagedata.html</anchorfile>
            <anchor>setFaces</anchor>
            <arglist>(int faces)</arglist>
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            <anchorfile>qt3drender-qtextureimagedata.html</anchorfile>
            <anchor>setFormat</anchor>
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            <anchor>setImage</anchor>
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            <anchor>setLayers</anchor>
            <arglist>(int layers)</arglist>
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            <anchor>setMipLevels</anchor>
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            <anchor>setPixelFormat</anchor>
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            <anchor>setPixelType</anchor>
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            <anchor>setTarget</anchor>
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            <anchor>setWidth</anchor>
            <arglist>(int width)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QByteArray</type>
            <name>data</name>
            <anchorfile>qt3drender-qtextureimagedata.html</anchorfile>
            <anchor>data</anchor>
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            <name>target</name>
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            <anchor>isCompressed</anchor>
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            <type>int</type>
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            <type>int</type>
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            <anchor>depth</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchorfile>qt3drender-qtextureimagedata.html</anchorfile>
            <anchor>faces</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
            <name>height</name>
            <anchorfile>qt3drender-qtextureimagedata.html</anchorfile>
            <anchor>height</anchor>
            <arglist>() const const</arglist>
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            <type>int</type>
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            <anchor>layers</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchor>mipLevels</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>int</type>
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            <anchor>width</anchor>
            <arglist>() const const</arglist>
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        <base>QAbstractFunctor</base>
        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual Qt3DRender::QTextureImageDataPtr</type>
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            <anchorfile>qt3drender-qtextureimagedatagenerator.html</anchorfile>
            <anchor>operator-28-29</anchor>
            <arglist>()() = 0</arglist>
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        <member kind="function" protection="public" virtualness="pure" static="no">
            <type>virtual bool</type>
            <name>operator==</name>
            <anchorfile>qt3drender-qtextureimagedatagenerator.html</anchorfile>
            <anchor>operator-eq-eq</anchor>
            <arglist>(const Qt3DRender::QTextureImageDataGenerator &amp;other) const const = 0</arglist>
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        <member kind="typedef" type="">
            <name>QTextureImageDataPtr</name>
            <anchorfile>qt3drender-qtextureimagedatagenerator.html</anchorfile>
            <anchor>QTextureImageDataPtr-typedef</anchor>
            <arglist></arglist>
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    <compound kind="class">
        <name>Qt3DRender::QTextureLoader</name>
        <filename>qt3drender-qtextureloader.html</filename>
        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextureLoader</name>
            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
            <anchor>QTextureLoader</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist>(bool mirrored)</arglist>
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            <type>void</type>
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            <anchor>setMirrored</anchor>
            <arglist>(bool mirrored)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
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            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>(const QUrl &amp;source)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QUrl</type>
            <name>source</name>
            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>isMirrored</name>
            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist>() const const</arglist>
        </member>
        <member kind="property" type="bool">
            <name>mirrored</name>
            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
            <anchor>mirrored-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QUrl">
            <name>source</name>
            <anchorfile>qt3drender-qtextureloader.html</anchorfile>
            <anchor>source-prop</anchor>
            <arglist></arglist>
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        <base>QAbstractTexture</base>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextureRectangle</name>
            <anchorfile>qt3drender-qtexturerectangle.html</anchorfile>
            <anchor>QTextureRectangle</anchor>
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        <base>QObject</base>
        <member kind="enumeration">
            <name>WrapMode</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>WrapMode-enum</anchor>
        </member>
        <member kind="enumvalue">
            <name>Repeat</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>MirroredRepeat</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ClampToEdge</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="enumvalue">
            <name>ClampToBorder</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>WrapMode-enum</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTextureWrapMode</name>
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            <anchor>QTextureWrapMode</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <type>void</type>
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            <arglist>(Qt3DRender::QTextureWrapMode::WrapMode y)</arglist>
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            <anchor>x-prop</anchor>
            <arglist>(Qt3DRender::QTextureWrapMode::WrapMode x)</arglist>
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            <anchor>y-prop</anchor>
            <arglist>(Qt3DRender::QTextureWrapMode::WrapMode y)</arglist>
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            <anchor>z-prop</anchor>
            <arglist>(Qt3DRender::QTextureWrapMode::WrapMode z)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QTextureWrapMode::WrapMode</type>
            <name>x</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>x-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QTextureWrapMode::WrapMode</type>
            <name>y</name>
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            <anchor>y-prop</anchor>
            <arglist>() const const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>Qt3DRender::QTextureWrapMode::WrapMode</type>
            <name>z</name>
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            <anchor>z-prop</anchor>
            <arglist>() const const</arglist>
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            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>x-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="WrapMode">
            <name>y</name>
            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>y-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="WrapMode">
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            <anchorfile>qt3drender-qtexturewrapmode.html</anchorfile>
            <anchor>z-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QViewport</name>
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            <anchor>QViewport</anchor>
            <arglist>(Qt3DCore::QNode *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>gamma-prop</anchor>
            <arglist>(float gamma)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>normalizedRect-prop</anchor>
            <arglist>(const QRectF &amp;normalizedRect)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>gamma-prop</anchor>
            <arglist>(float gamma)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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