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#include "qt3dquick3dcoreplugin.h"

#include <Qt3DCore/qtransform.h>
#include <QtCore/qvariantanimation.h>

#include <Qt3DQuick/private/quick3dnodev9_p.h>
#include <Qt3DQuick/private/quick3dentity_p.h>
#include <Qt3DQuick/private/quick3dentityloader_p.h>
#include <Qt3DQuick/private/quick3dnodeinstantiator_p.h>
#include <Qt3DQuick/private/qquaternionanimation_p.h>
#include <Qt3DQuick/private/qt3dquick_global_p.h>

QT_BEGIN_NAMESPACE

void Qt3DQuick3DCorePlugin::registerTypes(const char *uri)
{
    Qt3DCore::Quick::Quick3D_initialize();

    qmlRegisterUncreatableType<Qt3DCore::QComponent>(uri, 2, 0, "Component3D", QLatin1String(""));

    Qt3DCore::Quick::registerExtendedType<Qt3DCore::QEntity, Qt3DCore::Quick::Quick3DEntity>("QEntity", "Qt3D.Core/Entity", uri, 2, 0, "Entity");
    qmlRegisterType<Qt3DCore::Quick::Quick3DEntityLoader>(uri, 2, 0, "EntityLoader");
    qmlRegisterType<Qt3DCore::Quick::Quick3DNodeInstantiator>(uri, 2, 0, "NodeInstantiator");
    qmlRegisterType<Qt3DCore::QTransform>(uri, 2, 0, "Transform");

    qmlRegisterType<Qt3DCore::Quick::QQuaternionAnimation>(uri, 2, 0, "QuaternionAnimation");
    qRegisterAnimationInterpolator<QQuaternion>(Qt3DCore::Quick::q_quaternionInterpolator);

    // Ideally we want to make Node an uncreatable type
    // We would need qmlRegisterUncreatableExtendedType for that
    qmlRegisterExtendedUncreatableType<Qt3DCore::QNode, Qt3DCore::Quick::Quick3DNode>(uri, 2, 0, "Node", QStringLiteral("Node is a base class"));
    qmlRegisterExtendedUncreatableType<Qt3DCore::QNode, Qt3DCore::Quick::Quick3DNodeV9, 9>(uri, 2, 9, "Node", QStringLiteral("Node is a base class"));
}

Qt3DQuick3DCorePlugin::~Qt3DQuick3DCorePlugin()
{
    Qt3DCore::Quick::Quick3D_uninitialize();
}

QT_END_NAMESPACE
