/****************************************************************************
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** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB).
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** Alternatively, this file may be used under the terms of the GNU
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#include "renderstatenode_p.h"
#include <Qt3DRender/qrenderstate.h>
#include <Qt3DRender/private/qrenderstatecreatedchange_p.h>
#include <Qt3DCore/qpropertyupdatedchange.h>
#include <Qt3DRender/private/renderstateset_p.h>

QT_BEGIN_NAMESPACE

namespace Qt3DRender {
namespace Render {

RenderStateNode::RenderStateNode()
    : BackendNode()
{
}

RenderStateNode::~RenderStateNode()
{
    cleanup();
}

void RenderStateNode::cleanup()
{
}

void RenderStateNode::initializeFromPeer(const Qt3DCore::QNodeCreatedChangeBasePtr &change)
{
    cleanup();
    const auto renderStateChange = qSharedPointerCast<Qt3DRender::QRenderStateCreatedChangeBase>(change);
    m_impl = RenderStateSet::initializeStateFromPeer(renderStateChange);
}

void RenderStateNode::sceneChangeEvent(const Qt3DCore::QSceneChangePtr &e)
{
    if (e->type() == Qt3DCore::PropertyUpdated) {
        Qt3DCore::QPropertyUpdatedChangePtr propertyChange = qSharedPointerCast<Qt3DCore::QPropertyUpdatedChange>(e);
        m_impl.state()->updateProperty(propertyChange->propertyName(), propertyChange->value());
        markDirty(AbstractRenderer::AllDirty);
    }
    BackendNode::sceneChangeEvent(e);
}

} // namespace Render
} // namespace Qt3DRender

QT_END_NAMESPACE
