Philip Withnall
philip.withnall@collabora.co.uk 2015

This work is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License.

Als besondere Ausnahme gewähren die Inhaber des Urheberrechts die Erlaubnis, den Beispiel-Code in diesem Dokument ohne Einschränkungen unter den Bedingungen Ihrer Wahl zu kopieren, zu verändern und weiterzugeben.

Moving computation out of the main thread into worker threads
Mario Blättermann
mario.blaettermann@gmail.com 2016, 2018
Christian Kirbach
christian.kirbach@gmail.com 2016, 2020
Stefan Melmuk
stefan.melmuk@gmail.com 2018
Tim Sabsch
tim@sabsch.com 2021

# Threading

#

        Zusammenfassung

          Verwenden Sie, wenn möglich, keine Threads. ()
          Wenn Threads notwendig sind, verwenden Sie GTask oder GThreadPool und isolieren Sie den betreffenden Code so weit wie möglich. ()

            Use g_thread_join() to avoid leaking thread resources if
            using GThread manually.
            ()

            Be careful about the GMainContext which code is executed in
            if using threads. Executing code in the wrong context can cause race
            conditions, or block the main loop.
            ()

# Anwendungsfälle für Threading

When writing projects using GLib, the default approach should be to never use threads. Instead, make proper use of the GLib main context which, through the use of asynchronous operations, allows most blocking I/O operations to continue in the background while the main context continues to process other events. Analysis, review and debugging of threaded code becomes very hard, very quickly.

Threading should only be necessary when using an external library which has blocking functions which need to be called from GLib code. If the library provides a non-blocking alternative, or one which integrates with a `poll()` loop, that should be used in preference. If the blocking function really must be used, a thin wrapper should be written for it to convert it to the normal `GAsyncResult` style of GLib asynchronous function, running the blocking operation in a worker thread.

Zum Beispiel:

int some_blocking_function (void *param1, void *param2);

Should be wrapped as:

void some_blocking_function_async (void *param1, void *param2, GCancellable *cancellable, GAsyncReadyCallback callback, gpointer user_data); int some_blocking_function_finish (GAsyncResult *result, GError **error);

Mit einer Implementation ähnlich wie:

/* Closure for the call’s parameters. */ typedef struct { void *param1; void *param2; } SomeBlockingFunctionData;

static void some_blocking_function_data_free (SomeBlockingFunctionData *data) { free_param (data->param1); free_param (data->param2);

g_free (data); }

static void some_blocking_function_thread_cb (GTask *task, gpointer source_object, gpointer task_data, GCancellable *cancellable) { SomeBlockingFunctionData *data = task_data; int retval;

/* Handle cancellation. */ if (g_task_return_error_if_cancelled (task)) { return; }

/* Run the blocking function. */ retval = some_blocking_function (data->param1, data->param2); g_task_return_int (task, retval); }

void some_blocking_function_async (void *param1, void *param2, GCancellable *cancellable, GAsyncReadyCallback callback, gpointer user_data) { GTask *task = NULL; /* owned */ SomeBlockingFunctionData *data = NULL; /* owned */

g_return_if_fail (validate_param (param1)); g_return_if_fail (validate_param (param2)); g_return_if_fail (cancellable == NULL || G_IS_CANCELLABLE (cancellable));

task = g_task_new (NULL, cancellable, callback, user_data); g_task_set_source_tag (task, some_blocking_function_async);

/* Cancellation should be handled manually using mechanisms specific to * some_blocking_function(). */ g_task_set_return_on_cancel (task, FALSE);

/* Set up a closure containing the call’s parameters. Copy them to avoid * locking issues between the calling thread and the worker thread. */ data = g_new0 (SomeBlockingFunctionData, 1); data->param1 = copy_param (param1); data->param2 = copy_param (param2);

g_task_set_task_data (task, data, some_blocking_function_data_free);

/* Run the task in a worker thread and return immediately while that continues * in the background. When it’s done it will call @callback in the current * thread default main context. */ g_task_run_in_thread (task, some_blocking_function_thread_cb);

g_object_unref (task); }

int some_blocking_function_finish (GAsyncResult *result, GError **error) { g_return_val_if_fail (g_task_is_valid (result, some_blocking_function_async), -1); g_return_val_if_fail (error == NULL || *error == NULL, -1);

return g_task_propagate_int (G_TASK (result), error); }

See the `GAsyncResult` documentation for more details. A simple way to implement the worker thread is to use `GTask` and `g_task_run_in_thread()`. (See also: .)

# Threading verwenden

If `GTask` is not suitable for writing the worker thread, a more low-level approach must be used. This should be considered very carefully, as it is very easy to get threading code wrong in ways which will unpredictably cause bugs at runtime, cause deadlocks, or consume too many resources and terminate the program.

A full manual on writing threaded code is beyond the scope of this document, but here are a number of guidelines to follow which should reduce the potential for bugs in threading code. The overriding principle is to reduce the amount of code and data which can be affected by threading — for example, reducing the number of threads, the complexity of worker thread implementation, and the amount of data shared between threads.

Use `GThreadPool` instead of manually creating `GThread`s if possible. `GThreadPool` supports a work queue, limits on the number of spawned threads, and automatically joins finished threads so they are not leaked.

If it is not possible to use a `GThreadPool` (which is rarely the case):

Use `g_thread_try_new()` to spawn threads, instead of `g_thread_new()`, so errors due to the system running out of threads can be handled gracefully rather than unconditionally aborting the program.

Explicitly join threads using `g_thread_join()` to avoid leaking the thread resources.

Use message passing to transfer data between threads, rather than manual locking with mutexes. `GThreadPool` explicitly supports this with `g_thread_pool_push()`.

If mutexes must be used:

Isolate threading code as much as possible, keeping mutexes private within classes, and tightly bound to very specific class members.

All mutexes should be clearly commented beside their declaration, indicating which other structures or variables they protect access to. Similarly, those variables should be commented saying that they should only be accessed with that mutex held.

Be careful about interactions between main contexts and threads. For example, `g_timeout_add_seconds()` adds a timeout to be executed in the global default main context, which is being run in the main thread, not necessarily the current thread. Getting this wrong can mean that work intended for a worker thread accidentally ends up being executed in the main thread anyway. (See also: .)

# Debugging

Debugging threading issues is tricky, both because they are hard to reproduce, and because they are hard to reason about. This is one of the big reasons for avoiding using threads in the first place.

However, if a threading issue does arise, Valgrind’s drd and helgrind tools are useful.