TEXTURESAMPLES(3G)

    .SH "NAME" textureSamples - return the number of samples of a texture
    .SH "DECLARATION"

            .HP u int textureSamples(gsampler2DMS sampler);
            .HP u int textureSamples(gsampler2DMSArray sampler);

    .SH "PARAMETERS"

        .PP sampler

                    Specifies the sampler to which the texture is bound.

            .RE

        .SH "DESCRIPTION"
            .PP textureSamples returns the number of samples per texel of the texture bound to sampler.

        .SH "VERSION SUPPORT"
            .TS allbox tab(:); lB cB s s s s s s s s s s s lB cB cB cB cB cB cB cB cB cB cB cB cB. T{ T}:T{ OpenGL Shading Language Version T} T{ Function Name T}:T{ 1.10 T}:T{ 1.20 T}:T{ 1.30 T}:T{ 1.40 T}:T{ 1.50 T}:T{ 3.30 T}:T{ 4.00 T}:T{ 4.10 T}:T{ 4.20 T}:T{ 4.30 T}:T{ 4.40 T}:T{ 4.50 T} l c c c c c c c c c c c c. T{ textureSamples T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ ✔ T}

        .SH "SEE ALSO"
            .PP texture(), textureQueryLevels(), textureQueryLod(), textureSize()

        .SH "COPYRIGHT"
            .PP Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2014 Khronos Group