ENDSTREAMPRIMITIVE(3G)

    .SH "NAME" EndStreamPrimitive - complete the current output primitive on a specified stream
    .SH "DECLARATION"

            .HP u void EndStreamPrimitive(int stream);

    .SH "PARAMETERS"

        .PP stream

                    Specifies the stream upon which the current primitive will be ended.

            .RE

        .SH "DESCRIPTION"
            .PP Available only in the Geometry Shader, EndStreamPrimitive completes the current output primitive on stream stream and starts a new one. The argument to stream must be a constant integral expression. No vertex is emitted.

        .SH "VERSION SUPPORT"
            .TS allbox tab(:); lB cB s s s s s s s s s s s lB cB cB cB cB cB cB cB cB cB cB cB cB. T{ T}:T{ OpenGL Shading Language Version T} T{ Function Name T}:T{ 1.10 T}:T{ 1.20 T}:T{ 1.30 T}:T{ 1.40 T}:T{ 1.50 T}:T{ 3.30 T}:T{ 4.00 T}:T{ 4.10 T}:T{ 4.20 T}:T{ 4.30 T}:T{ 4.40 T}:T{ 4.50 T} l c c c c c c c c c c c c. T{ EndStreamPrimitive T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}

        .SH "SEE ALSO"
            .PP EmitVertex(), EmitStreamVertex(), EndPrimitive()

        .SH "COPYRIGHT"
            .PP Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2011-2014 Khronos Group