TEXTURELODOFFSET(3G)

    .SH "NAME" textureLodOffset - perform a texture lookup with explicit level-of-detail and offset
    .SH "DECLARATION"

            .HP u gvec4 textureLodOffset(gsampler1D sampler, float P, float lod, int offset);
            .HP u gvec4 textureLodOffset(gsampler2D sampler, vec2 P, float lod, ivec2 offset);
            .HP u gvec4 textureLodOffset(gsampler3D sampler, vec3 P, float lod, ivec3 offset);
            .HP u float textureLodOffset(sampler1DShadow sampler, vec3 P, float lod, int offset);
            .HP u float textureLodOffset(sampler2DShadow sampler, vec3 P, float lod, ivec2 offset);
            .HP u gvec4 textureLodOffset(gsampler1DArray sampler, vec2 P, float lod, int offset);
            .HP u gvec4 textureLodOffset(gsampler2DArray sampler, vec3 P, float lod, ivec2 offset);
            .HP u float textureLodOffset(sampler1DArrayShadow sampler, vec3 P, float lod, int offset);

    .SH "PARAMETERS"

        .PP sampler

                    Specifies the sampler to which the texture from which texels will be retrieved is bound.

            .RE
            .PP P

                        Specifies the texture coordinates at which the texture will be sampled.

                .RE
                .PP lod

                            Specifies the explicit level-of-detail from which texels will be fetched.

                    .RE
                    .PP offset

                                Specifies the offset that will be applied to P before texels are fetched.

                        .RE

                    .SH "DESCRIPTION"
                        .PP textureLodOffset performs a texture lookup at coordinate P from the texture bound to sampler with an explicit level-of-detail as specified in lod. Behavior is the same as in textureLod() except that before sampling, offset is added to P.

                    .SH "VERSION SUPPORT"
                        .TS allbox tab(:); lB cB s s s s s s s s s s s lB cB cB cB cB cB cB cB cB cB cB cB cB. T{ T}:T{ OpenGL Shading Language Version T} T{ Function Name T}:T{ 1.10 T}:T{ 1.20 T}:T{ 1.30 T}:T{ 1.40 T}:T{ 1.50 T}:T{ 3.30 T}:T{ 4.00 T}:T{ 4.10 T}:T{ 4.20 T}:T{ 4.30 T}:T{ 4.40 T}:T{ 4.50 T} l c c c c c c c c c c c c l c c c c c c c c c c c c l c c c c c c c c c c c c. T{ textureLodOffset T}:T{ - T}:T{ - T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T} T{ textureLodOffset (gsampler2DRect{Shadow}) T}:T{ - T}:T{ - T}:T{ - T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T} T{ textureLodOffset (gsamplerCubeArray) T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}:T{ ✔ T}

                    .SH "SEE ALSO"
                        .PP texelFetch(), texelFetchOffset(), texture(), textureGather(), textureGatherOffset(), textureGatherOffsets(), textureGrad(), textureGradOffset(), textureLod(), textureOffset(), textureProj(), textureProjGrad(), textureProjGradOffset(), textureProjLod(), textureProjLodOffset(), textureProjOffset(), textureQueryLod(), textureSize()

                    .SH "COPYRIGHT"
                        .PP Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2011-2014 Khronos Group