IMAGESAMPLES(3G)

    .SH "NAME" imageSamples - return the number of samples of an image
    .SH "DECLARATION"

            .HP u int imageSamples(gimage2DMS image);
            .HP u int imageSamples(gimage2DMSArray image);

    .SH "PARAMETERS"

        .PP image

                    Specifies the image to which the texture is bound.

            .RE

        .SH "DESCRIPTION"
            .PP imageSamples returns the number of samples per texel of the image bound to image.

        .SH "VERSION SUPPORT"
            .TS allbox tab(:); lB cB s s s s s s s s s s s lB cB cB cB cB cB cB cB cB cB cB cB cB. T{ T}:T{ OpenGL Shading Language Version T} T{ Function Name T}:T{ 1.10 T}:T{ 1.20 T}:T{ 1.30 T}:T{ 1.40 T}:T{ 1.50 T}:T{ 3.30 T}:T{ 4.00 T}:T{ 4.10 T}:T{ 4.20 T}:T{ 4.30 T}:T{ 4.40 T}:T{ 4.50 T} l c c c c c c c c c c c c. T{ imageSamples T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ - T}:T{ ✔ T}

        .SH "SEE ALSO"
            .PP imageLoad(), imageStore(), textureSamples()

        .SH "COPYRIGHT"
            .PP Copyright © 2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.

COPYRIGHT
Copyright © 2014 Khronos Group