Federation Member List

This is the complete list of members for Federation, including all inherited members.

acquire(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize, const char *theTag)Federation
acquireIfAvailable(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize)Federation
add(const char *theName, SocketTCP *theTCPLink)Federation
addConstrained(FederateHandle theHandle)Federation
addRegulator(FederateHandle theHandle, FederationTime theTime)Federation
associateRegion(FederateHandle, ObjectHandle, RegionHandle, unsigned short, std::vector< AttributeHandle > &)Federation
broadcastAnyMessage(NetworkMessage *msg, FederateHandle Except)Federation [private]
broadcastInteraction(FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, std::vector< ParameterHandle > &theParameterList, std::vector< ParameterValue_t > &theValueList, UShort theListSize, FederationTime theTime, RegionHandle, const char *theTag)Federation
broadcastInteraction(FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, std::vector< ParameterHandle > &theParameterList, std::vector< ParameterValue_t > &theValueList, UShort theListSize, RegionHandle, const char *theTag)Federation
broadcastSomeMessage(NetworkMessage *msg, FederateHandle Except, std::vector< FederateHandle > &fede_array, int nbfed)Federation [private]
broadcastSynchronization(FederateHandle federate, const char *label, const char *tag)Federation
broadcastSynchronization(FederateHandle federate, const char *label, const char *tag, unsigned short federate_setSize, std::vector< FederateHandle > &federate_set)Federation
cancelAcquisition(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize)Federation
cancelDivestiture(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize)Federation
check(FederateHandle theHandle) const Federation
createRegion(FederateHandle, SpaceHandle, long)Federation
deleteObject(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, FederationTime theTime, const char *theUserTag)Federation
deleteObject(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, const char *theUserTag)Federation
deleteRegion(FederateHandle, long)Federation
divest(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize)Federation
empty() const Federation
federateHandlesFederation [private]
FederateList typedefFederation [private]
federateRestoreStatus(FederateHandle the_federate, bool the_status)Federation
federatesFederation [private]
federateSaveBegun(FederateHandle)Federation
federateSaveStatus(FederateHandle, bool)Federation
Federation(const char *, Handle, SocketServer &, AuditFile &, const char *, int theVerboseLevel)Federation
FEDidFederation [private]
getFederate(const char *theName)Federation [private]
getFederate(FederateHandle theHandle)Federation [private]
getFEDid() const Federation
getHandle() const Federation
getName() const Federation
getNbFederates() const Federation
getNbRegulators() const Federation
handleFederation [private]
isOwner(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, AttributeHandle theAttribute)Federation
isSynchronizing() const Federation
kill(FederateHandle theFederate)Federation
modifyRegion(FederateHandle, RegionHandle, const std::vector< Extent > &)Federation
nameFederation [private]
negotiateDivestiture(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize, const char *theTag)Federation
NM_msgBufSendFederation [private]
objectHandlesFederation [private]
publishInteraction(FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, bool PubOrUnpub)Federation
publishObject(FederateHandle theFederateHandle, ObjectClassHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize, bool PubOrUnpub)Federation
queryAttributeOwnership(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, AttributeHandle theAttribute)Federation
registerObject(FederateHandle theFederateHandle, ObjectClassHandle theClass, const char *theName)Federation
registerObjectWithRegion(FederateHandle, ObjectClassHandle, const char *, RegionHandle, int, std::vector< AttributeHandle > &)Federation
registerSynchronization(FederateHandle the_federate, const char *the_label, const char *the_tag)Federation
registerSynchronization(FederateHandle the_federate, const char *the_label, const char *the_tag, unsigned short federate_setSize, std::vector< FederateHandle > &federate_set)Federation
regulatorsFederation [private]
remove(FederateHandle theHandle)Federation
removeConstrained(FederateHandle theHandle)Federation
removeRegulator(FederateHandle theHandle)Federation
requestFederationRestore(FederateHandle the_federate, const char *the_label)Federation
requestFederationSave(FederateHandle, const char *, FederationTime)Federation
requestFederationSave(FederateHandle, const char *)Federation
requestObjectOwner(FederateHandle theFederateHandle, ObjectHandle theObject, std::vector< AttributeHandle > &theAttributeList, UShort theListSize)Federation
respondRelease(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize)Federation
restoreInProgressFederation [private]
restoreStatusFederation [private]
restoreXmlData()Federation [private]
rootFederation [private]
saveInProgressFederation [private]
saveLabelFederation [private]
saveStatusFederation [private]
saveXmlData()Federation [private]
serverFederation [private]
setAttributeRelevanceAdvisorySwitch(FederateHandle theHandle)Federation
setAttributeScopeAdvisorySwitch(FederateHandle theHandle)Federation
setClassRelevanceAdvisorySwitch(FederateHandle theHandle)Federation
setInteractionRelevanceAdvisorySwitch(FederateHandle theHandle)Federation
subscribeAttributesWR(FederateHandle, ObjectClassHandle, RegionHandle, unsigned short, std::vector< AttributeHandle > &)Federation
subscribeInteraction(FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, bool SubOrUnsub)Federation
subscribeInteractionWR(FederateHandle, InteractionClassHandle, RegionHandle)Federation
subscribeObject(FederateHandle theFederateHandle, ObjectClassHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize)Federation
synchronizationLabelsFederation [private]
unassociateRegion(FederateHandle, ObjectHandle, RegionHandle)Federation
unregisterSynchronization(FederateHandle theFederate, const char *theLabel)Federation
unsetAttributeRelevanceAdvisorySwitch(FederateHandle theHandle)Federation
unsetAttributeScopeAdvisorySwitch(FederateHandle theHandle)Federation
unsetClassRelevanceAdvisorySwitch(FederateHandle theHandle)Federation
unsetInteractionRelevanceAdvisorySwitch(FederateHandle theHandle)Federation
unsubscribeAttributesWR(FederateHandle, ObjectClassHandle, RegionHandle)Federation
unsubscribeInteractionWR(FederateHandle, InteractionClassHandle, RegionHandle)Federation
updateAttributeValues(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, std::vector< AttributeValue_t > &theValueList, UShort theListSize, FederationTime theTime, const char *theTag)Federation
updateAttributeValues(FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, std::vector< AttributeValue_t > &theValueList, UShort theListSize, const char *theTag)Federation
updateRegulator(FederateHandle theHandle, FederationTime theTime)Federation
verboseLevelFederation [private]
~Federation()Federation


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