FederationsList Member List

This is the complete list of members for FederationsList, including all inherited members.

acquire(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize, const char *theTag)FederationsList
acquireIfAvailable(Handle, FederateHandle, ObjectHandle, std::vector< AttributeHandle > &, UShort)FederationsList
addConstrained(Handle theHandle, FederateHandle theFederateHandle)FederationsList
addFederate(Handle theHandle, const char *theFederateName, SocketTCP *theTCPLink)FederationsList
associateRegion(Handle, FederateHandle, ObjectHandle, RegionHandle, unsigned short, std::vector< AttributeHandle > &)FederationsList
auditFileFederationsList [private]
broadcastSynchronization(Handle handle, FederateHandle federate, const char *label, const char *tag)FederationsList
broadcastSynchronization(Handle handle, FederateHandle federate, const char *label, const char *tag, unsigned short federate_setSize, std::vector< FederateHandle > &federate_set)FederationsList
cancelAcquisition(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize)FederationsList
cancelDivestiture(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize)FederationsList
checkHandle(Handle theHandle)FederationsList [private]
createFederation(const char *, Handle, const char *FEDid)FederationsList
createRegion(Handle, FederateHandle, SpaceHandle, long)FederationsList
createRegulator(Handle theHandle, FederateHandle theFederateHandle, FederationTime theTime)FederationsList
deleteRegion(Handle, FederateHandle, long)FederationsList
destroyFederation(Handle)FederationsList
destroyObject(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, FederationTime theTime, const char *theUserTag)FederationsList
destroyObject(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, const char *theUserTag)FederationsList
divest(Handle, FederateHandle, ObjectHandle, std::vector< AttributeHandle > &, UShort)FederationsList
exists(const char *name, Handle &handle)FederationsList
federateRestoreStatus(Handle the_federation, FederateHandle the_federate, bool the_status)FederationsList
federateSaveBegun(Handle, FederateHandle)FederationsList
federateSaveStatus(Handle, FederateHandle, bool)FederationsList
FederationsList(SocketServer &, AuditFile &)FederationsList
info(Handle theHandle, int &nb_federes, int &nb_regulateurs, bool &is_syncing)FederationsList
isOwner(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, AttributeHandle theAttribute)FederationsList
killFederate(Handle, FederateHandle)FederationsList
manageSynchronization(Handle theHandle, FederateHandle theFederate, bool state, const char *the_label, const char *the_tag)FederationsList
manageSynchronization(Handle theHandle, FederateHandle theFederate, bool state, const char *the_label, const char *the_tag, unsigned short federate_setSize, std::vector< FederateHandle > &federate_set)FederationsList
modifyRegion(Handle, FederateHandle, RegionHandle, const std::vector< Extent > &)FederationsList
negotiateDivestiture(Handle, FederateHandle, ObjectHandle, std::vector< AttributeHandle > &, UShort, const char *)FederationsList
publishInteraction(Handle theHandle, FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, bool publish_or_unpublish)FederationsList
publishObject(Handle theHandle, FederateHandle theFederateHandle, ObjectClassHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize, bool pub)FederationsList
registerObject(Handle theHandle, FederateHandle theFederateHandle, ObjectClassHandle theClass, ObjectName_t theName)FederationsList
registerObjectWithRegion(Handle, FederateHandle, ObjectClassHandle, ObjectName_t, RegionHandle, int, std::vector< AttributeHandle > &)FederationsList
remove(Handle, FederateHandle)FederationsList
removeConstrained(Handle theHandle, FederateHandle theFederateHandle)FederationsList
removeRegulator(Handle theHandle, FederateHandle theFederateHandle)FederationsList
requestFederationRestore(Handle the_federation, FederateHandle the_federate, const char *the_label)FederationsList
requestFederationSave(Handle the_federation, FederateHandle the_federate, const char *the_label, FederationTime the_time)FederationsList
requestFederationSave(Handle the_federation, FederateHandle the_federate, const char *the_label)FederationsList
requestObjectOwner(Handle handle, FederateHandle federate, ObjectHandle id, std::vector< AttributeHandle > &attributes, UShort list_size)FederationsList
respondRelease(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize)FederationsList
searchFederation(Handle the_handle, Federation *&federation)FederationsList [private]
searchOwner(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, AttributeHandle theAttribute)FederationsList
setAttributeRelevanceAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle)FederationsList
setAttributeScopeAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle)FederationsList
setClassRelevanceAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle)FederationsList
setInteractionRelevanceAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle)FederationsList
setVerboseLevel(int theVerboseLevel)FederationsList [inline]
socketServerFederationsList [private]
subscribeAttributesWR(Handle, FederateHandle, ObjectClassHandle, RegionHandle, unsigned short, std::vector< AttributeHandle > &)FederationsList
subscribeInteraction(Handle theHandle, FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, bool subscribe_or_unsubscribe)FederationsList
subscribeInteractionWR(Handle, FederateHandle, InteractionClassHandle, RegionHandle)FederationsList
subscribeObject(Handle theHandle, FederateHandle theFederateHandle, ObjectClassHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, UShort theListSize)FederationsList
unassociateRegion(Handle, FederateHandle, ObjectHandle, RegionHandle)FederationsList
unsetAttributeRelevanceAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle)FederationsList
unsetAttributeScopeAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle)FederationsList
unsetClassRelevanceAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle)FederationsList
unsetInteractionRelevanceAdvisorySwitch(Handle theHandle, FederateHandle theFederateHandle)FederationsList
unsubscribeAttributesWR(Handle, FederateHandle, ObjectClassHandle, RegionHandle)FederationsList
unsubscribeInteractionWR(Handle, FederateHandle, InteractionClassHandle, RegionHandle)FederationsList
updateAttribute(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, std::vector< AttributeValue_t > &theValueList, UShort theListSize, FederationTime theTime, const char *theTag)FederationsList
updateAttribute(Handle theHandle, FederateHandle theFederateHandle, ObjectHandle theObjectHandle, std::vector< AttributeHandle > &theAttributeList, std::vector< AttributeValue_t > &theValueList, UShort theListSize, const char *theTag)FederationsList
updateParameter(Handle theFederation, FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, std::vector< ParameterHandle > &theParameterList, std::vector< ParameterValue_t > &theValueList, UShort theListSize, FederationTime theTime, RegionHandle, const char *theTag)FederationsList
updateParameter(Handle theFederation, FederateHandle theFederateHandle, InteractionClassHandle theInteractionHandle, std::vector< ParameterHandle > &theParameterList, std::vector< ParameterValue_t > &theValueList, UShort theListSize, RegionHandle, const char *theTag)FederationsList
updateRegulator(Handle theHandle, FederateHandle theFederateHandle, FederationTime heure_logique)FederationsList
verboseLevelFederationsList [private]
~FederationsList()FederationsList


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