/*
 * Copyright (C) 2012 Google, Inc.
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL UNIVERSITY OF SZEGED OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef RenderSVGEllipse_h
#define RenderSVGEllipse_h

#include "RenderSVGShape.h"

namespace WebCore {

class RenderSVGEllipse final : public RenderSVGShape {
public:
    RenderSVGEllipse(SVGGraphicsElement&, PassRef<RenderStyle>);
    virtual ~RenderSVGEllipse();

private:
    virtual const char* renderName() const { return "RenderSVGEllipse"; }

    virtual void updateShapeFromElement();
    virtual bool isEmpty() const { return m_usePathFallback ? RenderSVGShape::isEmpty() : m_fillBoundingBox.isEmpty(); };
    virtual bool isRenderingDisabled() const override;
    virtual void fillShape(GraphicsContext*) const;
    virtual void strokeShape(GraphicsContext*) const;
    virtual bool shapeDependentStrokeContains(const FloatPoint&);
    virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) const;
    void calculateRadiiAndCenter();

private:
    FloatPoint m_center;
    FloatSize m_radii;
    bool m_usePathFallback;
};

}

#endif
