/*
 * Copyright (C) 2009, 2010, 2011 Apple Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 * 1. Redistributions of source code must retain the above copyright
 *    notice, this list of conditions and the following disclaimer.
 * 2. Redistributions in binary form must reproduce the above copyright
 *    notice, this list of conditions and the following disclaimer in the
 *    documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE INC. OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 
 */

#include "config.h"

#include "RenderLayerBacking.h"

#include "AnimationController.h"
#include "CanvasRenderingContext.h"
#include "CSSPropertyNames.h"
#include "CachedImage.h"
#include "Chrome.h"
#include "FilterEffectRenderer.h"
#include "FrameView.h"
#include "GraphicsContext.h"
#include "GraphicsLayer.h"
#include "HTMLBodyElement.h"
#include "HTMLCanvasElement.h"
#include "HTMLIFrameElement.h"
#include "HTMLMediaElement.h"
#include "HTMLNames.h"
#include "HTMLPlugInElement.h"
#include "InspectorInstrumentation.h"
#include "KeyframeList.h"
#include "MainFrame.h"
#include "PluginViewBase.h"
#include "ProgressTracker.h"
#include "RenderFlowThread.h"
#include "RenderHTMLCanvas.h"
#include "RenderIFrame.h"
#include "RenderImage.h"
#include "RenderLayerCompositor.h"
#include "RenderEmbeddedObject.h"
#include "RenderMedia.h"
#include "RenderNamedFlowFragment.h"
#include "RenderRegion.h"
#include "RenderVideo.h"
#include "RenderView.h"
#include "ScrollingCoordinator.h"
#include "Settings.h"
#include "StyleResolver.h"
#include "TiledBacking.h"
#include <wtf/text/StringBuilder.h>

#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
#include "GraphicsContext3D.h"
#endif

#if PLATFORM(IOS)
#include "RuntimeApplicationChecksIOS.h"
#endif

namespace WebCore {

using namespace HTMLNames;

CanvasCompositingStrategy canvasCompositingStrategy(const RenderObject& renderer)
{
    ASSERT(renderer.isCanvas());
    
    const HTMLCanvasElement* canvas = downcast<HTMLCanvasElement>(renderer.node());
    CanvasRenderingContext* context = canvas->renderingContext();
    if (!context || !context->isAccelerated())
        return UnacceleratedCanvas;
    
    if (context->is3d())
        return CanvasAsLayerContents;

#if ENABLE(ACCELERATED_2D_CANVAS)
    return CanvasAsLayerContents;
#else
    return CanvasPaintedToLayer; // On Mac and iOS we paint accelerated canvases into their layers.
#endif
}

// Get the scrolling coordinator in a way that works inside RenderLayerBacking's destructor.
static ScrollingCoordinator* scrollingCoordinatorFromLayer(RenderLayer& layer)
{
    Page* page = layer.renderer().frame().page();
    if (!page)
        return 0;

    return page->scrollingCoordinator();
}

RenderLayerBacking::RenderLayerBacking(RenderLayer& layer)
    : m_owningLayer(layer)
    , m_viewportConstrainedNodeID(0)
    , m_scrollingNodeID(0)
    , m_artificiallyInflatedBounds(false)
    , m_isMainFrameRenderViewLayer(false)
    , m_usingTiledCacheLayer(false)
    , m_requiresOwnBackingStore(true)
    , m_canCompositeFilters(false)
#if ENABLE(FILTERS_LEVEL_2)
    , m_canCompositeBackdropFilters(false)
#endif
    , m_backgroundLayerPaintsFixedRootBackground(false)
{
    Page* page = renderer().frame().page();

    if (layer.isRootLayer() && page) {
        m_isMainFrameRenderViewLayer = renderer().frame().isMainFrame();
        m_usingTiledCacheLayer = page->chrome().client().shouldUseTiledBackingForFrameView(renderer().frame().view());
    }
    
    createPrimaryGraphicsLayer();

    if (m_usingTiledCacheLayer && page) {
        TiledBacking* tiledBacking = this->tiledBacking();

        tiledBacking->setIsInWindow(page->isInWindow());

        if (m_isMainFrameRenderViewLayer)
            tiledBacking->setUnparentsOffscreenTiles(true);

        tiledBacking->setScrollingPerformanceLoggingEnabled(page->settings().scrollingPerformanceLoggingEnabled());
        adjustTiledBackingCoverage();
    }
}

RenderLayerBacking::~RenderLayerBacking()
{
    updateAncestorClippingLayer(false);
    updateChildClippingStrategy(false);
    updateDescendantClippingLayer(false);
    updateOverflowControlsLayers(false, false, false);
    updateForegroundLayer(false);
    updateBackgroundLayer(false);
    updateMaskingLayer(false, false);
    updateScrollingLayers(false);
    detachFromScrollingCoordinator(Scrolling | ViewportConstrained);
    destroyGraphicsLayers();
}

void RenderLayerBacking::willDestroyLayer(const GraphicsLayer* layer)
{
    if (layer && layer->usingTiledBacking())
        compositor().layerTiledBackingUsageChanged(layer, false);
}

std::unique_ptr<GraphicsLayer> RenderLayerBacking::createGraphicsLayer(const String& name, GraphicsLayer::Type layerType)
{
    GraphicsLayerFactory* graphicsLayerFactory = 0;
    if (Page* page = renderer().frame().page())
        graphicsLayerFactory = page->chrome().client().graphicsLayerFactory();

    std::unique_ptr<GraphicsLayer> graphicsLayer = GraphicsLayer::create(graphicsLayerFactory, *this, layerType);

#if ENABLE(TREE_DEBUGGING)
    graphicsLayer->setName(name);
#else
    UNUSED_PARAM(name);
#endif
#if PLATFORM(COCOA) && USE(CA)
    graphicsLayer->setAcceleratesDrawing(compositor().acceleratedDrawingEnabled());
#endif    
    
    return graphicsLayer;
}

void RenderLayerBacking::tiledBackingUsageChanged(const GraphicsLayer* layer, bool usingTiledBacking)
{
    compositor().layerTiledBackingUsageChanged(layer, usingTiledBacking);
}

TiledBacking* RenderLayerBacking::tiledBacking() const
{
    return m_graphicsLayer->tiledBacking();
}

static TiledBacking::TileCoverage computeTileCoverage(RenderLayerBacking* backing)
{
    // FIXME: When we use TiledBacking for overflow, this should look at RenderView scrollability.
    FrameView& frameView = backing->owningLayer().renderer().view().frameView();

    TiledBacking::TileCoverage tileCoverage = TiledBacking::CoverageForVisibleArea;
    bool useMinimalTilesDuringLiveResize = frameView.inLiveResize();
    if (frameView.speculativeTilingEnabled() && !useMinimalTilesDuringLiveResize) {
        bool clipsToExposedRect = !frameView.exposedRect().isInfinite();
        if (frameView.horizontalScrollbarMode() != ScrollbarAlwaysOff || clipsToExposedRect)
            tileCoverage |= TiledBacking::CoverageForHorizontalScrolling;

        if (frameView.verticalScrollbarMode() != ScrollbarAlwaysOff || clipsToExposedRect)
            tileCoverage |= TiledBacking::CoverageForVerticalScrolling;
    }
    return tileCoverage;
}

void RenderLayerBacking::adjustTiledBackingCoverage()
{
    if (!m_usingTiledCacheLayer)
        return;

    TiledBacking::TileCoverage tileCoverage = computeTileCoverage(this);
    tiledBacking()->setTileCoverage(tileCoverage);
}

void RenderLayerBacking::setTiledBackingHasMargins(bool hasExtendedBackgroundOnLeftAndRight, bool hasExtendedBackgroundOnTopAndBottom)
{
    if (!m_usingTiledCacheLayer)
        return;

    int marginLeftAndRightSize = hasExtendedBackgroundOnLeftAndRight ? defaultTileWidth : 0;
    int marginTopAndBottomSize = hasExtendedBackgroundOnTopAndBottom ? defaultTileHeight : 0;
    tiledBacking()->setTileMargins(marginTopAndBottomSize, marginTopAndBottomSize, marginLeftAndRightSize, marginLeftAndRightSize);
}

void RenderLayerBacking::updateDebugIndicators(bool showBorder, bool showRepaintCounter)
{
    m_graphicsLayer->setShowDebugBorder(showBorder);
    m_graphicsLayer->setShowRepaintCounter(showRepaintCounter);
    
    if (m_ancestorClippingLayer)
        m_ancestorClippingLayer->setShowDebugBorder(showBorder);

    if (m_foregroundLayer) {
        m_foregroundLayer->setShowDebugBorder(showBorder);
        m_foregroundLayer->setShowRepaintCounter(showRepaintCounter);
    }
    
    if (m_contentsContainmentLayer)
        m_contentsContainmentLayer->setShowDebugBorder(showBorder);
    
    if (m_backgroundLayer) {
        m_backgroundLayer->setShowDebugBorder(showBorder);
        m_backgroundLayer->setShowRepaintCounter(showRepaintCounter);
    }

    if (m_maskLayer) {
        m_maskLayer->setShowDebugBorder(showBorder);
        m_maskLayer->setShowRepaintCounter(showRepaintCounter);
    }

    if (m_layerForHorizontalScrollbar)
        m_layerForHorizontalScrollbar->setShowDebugBorder(showBorder);

    if (m_layerForVerticalScrollbar)
        m_layerForVerticalScrollbar->setShowDebugBorder(showBorder);

    if (m_layerForScrollCorner)
        m_layerForScrollCorner->setShowDebugBorder(showBorder);

    if (m_scrollingLayer)
        m_scrollingLayer->setShowDebugBorder(showBorder);

    if (m_scrollingContentsLayer) {
        m_scrollingContentsLayer->setShowDebugBorder(showBorder);
        m_scrollingContentsLayer->setShowRepaintCounter(showRepaintCounter);
    }
}

void RenderLayerBacking::createPrimaryGraphicsLayer()
{
    String layerName;
#if ENABLE(TREE_DEBUGGING)
    layerName = m_owningLayer.name();
#endif
    
    m_graphicsLayer = createGraphicsLayer(layerName, m_usingTiledCacheLayer ? GraphicsLayer::Type::PageTiledBacking : GraphicsLayer::Type::Normal);

    if (m_usingTiledCacheLayer) {
        m_childContainmentLayer = createGraphicsLayer("TiledBacking Flattening Layer");
        m_graphicsLayer->addChild(m_childContainmentLayer.get());
    }

#if !PLATFORM(IOS)
    if (m_isMainFrameRenderViewLayer) {
        // Page scale is applied above the RenderView on iOS.
        m_graphicsLayer->setContentsOpaque(true);
        m_graphicsLayer->setAppliesPageScale();
    }
#endif

#if PLATFORM(COCOA) && USE(CA)
    if (!compositor().acceleratedDrawingEnabled() && renderer().isCanvas()) {
        const HTMLCanvasElement* canvas = downcast<HTMLCanvasElement>(renderer().element());
        if (canvas->shouldAccelerate(canvas->size()))
            m_graphicsLayer->setAcceleratesDrawing(true);
    }
#endif    
    
    updateOpacity(renderer().style());
    updateTransform(renderer().style());
    updateFilters(renderer().style());
#if ENABLE(FILTERS_LEVEL_2)
    updateBackdropFilters(renderer().style());
#endif
#if ENABLE(CSS_COMPOSITING)
    updateBlendMode(renderer().style());
#endif
    updateCustomAppearance(renderer().style());
}

#if PLATFORM(IOS)
void RenderLayerBacking::layerWillBeDestroyed()
{
    RenderObject& renderer = this->renderer();
    if (is<RenderEmbeddedObject>(renderer) && downcast<RenderEmbeddedObject>(renderer).allowsAcceleratedCompositing()) {
        PluginViewBase* pluginViewBase = downcast<PluginViewBase>(downcast<RenderWidget>(renderer).widget());
        if (pluginViewBase && m_graphicsLayer->contentsLayerForMedia())
            pluginViewBase->detachPluginLayer();
    }
}

bool RenderLayerBacking::needsIOSDumpRenderTreeMainFrameRenderViewLayerIsAlwaysOpaqueHack(const GraphicsLayer& layer) const
{
    if (m_isMainFrameRenderViewLayer && applicationIsDumpRenderTree()) {
        // In iOS WebKit1 the main frame's RenderView layer is always transparent. We lie that it is opaque so that
        // internals.layerTreeAsText() tests succeed.
        ASSERT_UNUSED(layer, !layer.contentsOpaque());
        return true;
    }
    return false;
}
#endif

void RenderLayerBacking::destroyGraphicsLayers()
{
    if (m_graphicsLayer) {
        willDestroyLayer(m_graphicsLayer.get());
        m_graphicsLayer->removeFromParent();
    }

    m_ancestorClippingLayer = nullptr;
    m_contentsContainmentLayer = nullptr;
    m_graphicsLayer = nullptr;
    m_foregroundLayer = nullptr;
    m_backgroundLayer = nullptr;
    m_childContainmentLayer = nullptr;
    m_maskLayer = nullptr;
    m_childClippingMaskLayer = nullptr;

    m_scrollingLayer = nullptr;
    m_scrollingContentsLayer = nullptr;
}

void RenderLayerBacking::updateOpacity(const RenderStyle& style)
{
    m_graphicsLayer->setOpacity(compositingOpacity(style.opacity()));
}

void RenderLayerBacking::updateTransform(const RenderStyle& style)
{
    // FIXME: This could use m_owningLayer.transform(), but that currently has transform-origin
    // baked into it, and we don't want that.
    TransformationMatrix t;
    if (m_owningLayer.hasTransform()) {
        auto& renderBox = downcast<RenderBox>(renderer());
        style.applyTransform(t, snapRectToDevicePixels(renderBox.borderBoxRect(), deviceScaleFactor()), RenderStyle::ExcludeTransformOrigin);
        makeMatrixRenderable(t, compositor().canRender3DTransforms());
    }
    
    if (m_contentsContainmentLayer) {
        m_contentsContainmentLayer->setTransform(t);
        m_graphicsLayer->setTransform(TransformationMatrix());
    } else
        m_graphicsLayer->setTransform(t);
}

void RenderLayerBacking::updateFilters(const RenderStyle& style)
{
    m_canCompositeFilters = m_graphicsLayer->setFilters(style.filter());
}

#if ENABLE(FILTERS_LEVEL_2)
void RenderLayerBacking::updateBackdropFilters(const RenderStyle& style)
{
    m_canCompositeBackdropFilters = m_graphicsLayer->setBackdropFilters(style.backdropFilter());
}

void RenderLayerBacking::updateBackdropFiltersGeometry()
{
    if (!m_canCompositeBackdropFilters)
        return;

    if (!is<RenderBox>(renderer()))
        return;

    RenderBox& renderer = downcast<RenderBox>(this->renderer());
    LayoutRect backdropFiltersRect = renderer.borderBoxRect();
    if (renderer.hasClip())
        backdropFiltersRect.intersect(renderer.clipRect(LayoutPoint(), nullptr));

    backdropFiltersRect.move(contentOffsetInCompostingLayer());
    m_graphicsLayer->setBackdropFiltersRect(snapRectToDevicePixels(backdropFiltersRect, deviceScaleFactor()));
}
#endif

#if ENABLE(CSS_COMPOSITING)
void RenderLayerBacking::updateBlendMode(const RenderStyle& style)
{
    // FIXME: where is the blend mode updated when m_ancestorClippingLayers come and go?
    if (m_ancestorClippingLayer) {
        m_ancestorClippingLayer->setBlendMode(style.blendMode());
        m_graphicsLayer->setBlendMode(BlendModeNormal);
    } else
        m_graphicsLayer->setBlendMode(style.blendMode());
}
#endif

void RenderLayerBacking::updateCustomAppearance(const RenderStyle& style)
{
    ControlPart appearance = style.appearance();
    if (appearance == MediaControlsLightBarBackgroundPart)
        m_graphicsLayer->setCustomAppearance(GraphicsLayer::LightBackdropAppearance);
    else if (appearance == MediaControlsDarkBarBackgroundPart)
        m_graphicsLayer->setCustomAppearance(GraphicsLayer::DarkBackdropAppearance);
    else
        m_graphicsLayer->setCustomAppearance(GraphicsLayer::NoCustomAppearance);
}

// FIXME: the hasAcceleratedTouchScrolling()/needsCompositedScrolling() concepts need to be merged.
static bool layerOrAncestorIsTransformedOrUsingCompositedScrolling(RenderLayer& layer)
{
    for (RenderLayer* curr = &layer; curr; curr = curr->parent()) {
        if (curr->hasTransform()
#if PLATFORM(IOS)
            || curr->hasTouchScrollableOverflow()
#else
            || curr->needsCompositedScrolling()
#endif
            )
            return true;
    }

    return false;
}

bool RenderLayerBacking::shouldClipCompositedBounds() const
{
#if !PLATFORM(IOS)
    // Scrollbar layers use this layer for relative positioning, so don't clip.
    if (layerForHorizontalScrollbar() || layerForVerticalScrollbar())
        return false;
#endif

    if (m_usingTiledCacheLayer)
        return false;

    if (layerOrAncestorIsTransformedOrUsingCompositedScrolling(m_owningLayer))
        return false;

    if (m_owningLayer.isFlowThreadCollectingGraphicsLayersUnderRegions())
        return false;

    return true;
}

static bool hasNonZeroTransformOrigin(const RenderObject& renderer)
{
    const RenderStyle& style = renderer.style();
    return (style.transformOriginX().type() == Fixed && style.transformOriginX().value())
        || (style.transformOriginY().type() == Fixed && style.transformOriginY().value());
}

void RenderLayerBacking::updateCompositedBounds()
{
    LayoutRect layerBounds = m_owningLayer.calculateLayerBounds(&m_owningLayer, LayoutSize(), RenderLayer::DefaultCalculateLayerBoundsFlags | RenderLayer::ExcludeHiddenDescendants | RenderLayer::DontConstrainForMask);
    // Clip to the size of the document or enclosing overflow-scroll layer.
    // If this or an ancestor is transformed, we can't currently compute the correct rect to intersect with.
    // We'd need RenderObject::convertContainerToLocalQuad(), which doesn't yet exist.
    if (shouldClipCompositedBounds()) {
        RenderView& view = renderer().view();
        RenderLayer* rootLayer = view.layer();

        LayoutRect clippingBounds;
        if (renderer().style().position() == FixedPosition && renderer().container() == &view)
            clippingBounds = view.frameView().viewportConstrainedVisibleContentRect();
        else
            clippingBounds = view.unscaledDocumentRect();

        if (&m_owningLayer != rootLayer)
            clippingBounds.intersect(m_owningLayer.backgroundClipRect(RenderLayer::ClipRectsContext(rootLayer, AbsoluteClipRects)).rect()); // FIXME: Incorrect for CSS regions.

        LayoutPoint delta = m_owningLayer.convertToLayerCoords(rootLayer, LayoutPoint(), RenderLayer::AdjustForColumns);
        clippingBounds.move(-delta.x(), -delta.y());

        layerBounds.intersect(clippingBounds);
    }
    
    // If the element has a transform-origin that has fixed lengths, and the renderer has zero size,
    // then we need to ensure that the compositing layer has non-zero size so that we can apply
    // the transform-origin via the GraphicsLayer anchorPoint (which is expressed as a fractional value).
    if (layerBounds.isEmpty() && hasNonZeroTransformOrigin(renderer())) {
        layerBounds.setWidth(1);
        layerBounds.setHeight(1);
        m_artificiallyInflatedBounds = true;
    } else
        m_artificiallyInflatedBounds = false;

    setCompositedBounds(layerBounds);
}

void RenderLayerBacking::updateAfterWidgetResize()
{
    if (!is<RenderWidget>(renderer()))
        return;
    if (RenderLayerCompositor* innerCompositor = RenderLayerCompositor::frameContentsCompositor(&downcast<RenderWidget>(renderer()))) {
        innerCompositor->frameViewDidChangeSize();
        innerCompositor->frameViewDidChangeLocation(flooredIntPoint(contentsBox().location()));
    }
}

void RenderLayerBacking::updateAfterLayout(UpdateAfterLayoutFlags flags)
{
    if (!compositor().compositingLayersNeedRebuild()) {
        // Calling updateGeometry() here gives incorrect results, because the
        // position of this layer's GraphicsLayer depends on the position of our compositing
        // ancestor's GraphicsLayer. That cannot be determined until all the descendant 
        // RenderLayers of that ancestor have been processed via updateLayerPositions().
        //
        // The solution is to update compositing children of this layer here,
        // via updateCompositingChildrenGeometry().
        updateCompositedBounds();
        compositor().updateCompositingDescendantGeometry(m_owningLayer, m_owningLayer, flags & CompositingChildrenOnly);
        
        if (flags & IsUpdateRoot) {
            updateGeometry();
            compositor().updateRootLayerPosition();
            RenderLayer* stackingContainer = m_owningLayer.enclosingStackingContainer();
            if (!compositor().compositingLayersNeedRebuild() && stackingContainer && (stackingContainer != &m_owningLayer))
                compositor().updateCompositingDescendantGeometry(*stackingContainer, *stackingContainer, flags & CompositingChildrenOnly);
        }
    }
    
    if (flags & NeedsFullRepaint && canIssueSetNeedsDisplay())
        setContentsNeedDisplay();
}

bool RenderLayerBacking::updateConfiguration()
{
    m_owningLayer.updateDescendantDependentFlags();
    m_owningLayer.updateZOrderLists();

    bool layerConfigChanged = false;
    setBackgroundLayerPaintsFixedRootBackground(compositor().needsFixedRootBackgroundLayer(m_owningLayer));
    
    // The background layer is currently only used for fixed root backgrounds.
    if (updateBackgroundLayer(m_backgroundLayerPaintsFixedRootBackground))
        layerConfigChanged = true;

    if (updateForegroundLayer(compositor().needsContentsCompositingLayer(m_owningLayer)))
        layerConfigChanged = true;
    
    bool needsDescendantsClippingLayer = compositor().clipsCompositingDescendants(m_owningLayer);

    if (!renderer().view().needsLayout()) {
        bool usesCompositedScrolling;
#if PLATFORM(IOS)
        usesCompositedScrolling = m_owningLayer.hasTouchScrollableOverflow();
#else
        usesCompositedScrolling = m_owningLayer.needsCompositedScrolling();
#endif
        // Our scrolling layer will clip.
        if (usesCompositedScrolling)
            needsDescendantsClippingLayer = false;

        if (updateScrollingLayers(usesCompositedScrolling))
            layerConfigChanged = true;

        if (updateDescendantClippingLayer(needsDescendantsClippingLayer))
            layerConfigChanged = true;
    }

    if (updateAncestorClippingLayer(compositor().clippedByAncestor(m_owningLayer)))
        layerConfigChanged = true;

    if (updateOverflowControlsLayers(requiresHorizontalScrollbarLayer(), requiresVerticalScrollbarLayer(), requiresScrollCornerLayer()))
        layerConfigChanged = true;

    if (layerConfigChanged)
        updateInternalHierarchy();

    if (GraphicsLayer* flatteningLayer = tileCacheFlatteningLayer()) {
        if (layerConfigChanged || flatteningLayer->parent() != m_graphicsLayer.get())
            m_graphicsLayer->addChild(flatteningLayer);
    }

    updateMaskingLayer(renderer().hasMask(), renderer().hasClipPath());

    updateChildClippingStrategy(needsDescendantsClippingLayer);

    if (m_owningLayer.hasReflection()) {
        if (m_owningLayer.reflectionLayer()->backing()) {
            GraphicsLayer* reflectionLayer = m_owningLayer.reflectionLayer()->backing()->graphicsLayer();
            m_graphicsLayer->setReplicatedByLayer(reflectionLayer);
        }
    } else
        m_graphicsLayer->setReplicatedByLayer(0);

    if (!m_owningLayer.isRootLayer()) {
        bool isSimpleContainer = isSimpleContainerCompositingLayer();
        bool didUpdateContentsRect = false;
        updateDirectlyCompositedContents(isSimpleContainer, didUpdateContentsRect);
    } else
        updateRootLayerConfiguration();
    
    if (isDirectlyCompositedImage())
        updateImageContents();

    if (is<RenderEmbeddedObject>(renderer()) && downcast<RenderEmbeddedObject>(renderer()).allowsAcceleratedCompositing()) {
        PluginViewBase* pluginViewBase = downcast<PluginViewBase>(downcast<RenderWidget>(renderer()).widget());
#if PLATFORM(IOS)
        if (pluginViewBase && !m_graphicsLayer->contentsLayerForMedia()) {
            pluginViewBase->detachPluginLayer();
            pluginViewBase->attachPluginLayer();
        }
#else
        if (!pluginViewBase->shouldNotAddLayer())
            m_graphicsLayer->setContentsToPlatformLayer(pluginViewBase->platformLayer(), GraphicsLayer::ContentsLayerForPlugin);
#endif
    }
#if ENABLE(VIDEO)
    else if (is<RenderVideo>(renderer()) && downcast<RenderVideo>(renderer()).shouldDisplayVideo()) {
        HTMLMediaElement* mediaElement = downcast<HTMLMediaElement>(renderer().element());
        m_graphicsLayer->setContentsToPlatformLayer(mediaElement->platformLayer(), GraphicsLayer::ContentsLayerForMedia);
    }
#endif
#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
    else if (renderer().isCanvas() && canvasCompositingStrategy(renderer()) == CanvasAsLayerContents) {
        const HTMLCanvasElement* canvas = downcast<HTMLCanvasElement>(renderer().element());
        if (CanvasRenderingContext* context = canvas->renderingContext())
            m_graphicsLayer->setContentsToPlatformLayer(context->platformLayer(), GraphicsLayer::ContentsLayerForCanvas);
        layerConfigChanged = true;
    }
#endif
    if (is<RenderWidget>(renderer()))
        layerConfigChanged = RenderLayerCompositor::parentFrameContentLayers(&downcast<RenderWidget>(renderer()));

    return layerConfigChanged;
}

static LayoutRect clipBox(RenderBox& renderer)
{
    LayoutRect result = LayoutRect::infiniteRect();
    if (renderer.hasOverflowClip())
        result = renderer.overflowClipRect(LayoutPoint(), 0); // FIXME: Incorrect for CSS regions.

    if (renderer.hasClip())
        result.intersect(renderer.clipRect(LayoutPoint(), 0)); // FIXME: Incorrect for CSS regions.

    return result;
}

static bool devicePixelFractionGapFromRendererChanged(const LayoutSize& previousDevicePixelFractionFromRenderer, const LayoutSize& currentDevicePixelFractionFromRenderer, float deviceScaleFactor)
{
    FloatSize previous = snapSizeToDevicePixel(previousDevicePixelFractionFromRenderer, LayoutPoint(), deviceScaleFactor);
    FloatSize current = snapSizeToDevicePixel(currentDevicePixelFractionFromRenderer, LayoutPoint(), deviceScaleFactor);
    return previous != current;
}

static FloatSize pixelFractionForLayerPainting(const LayoutPoint& point, float pixelSnappingFactor)
{
    LayoutUnit x = point.x();
    LayoutUnit y = point.y();
    x = x >= 0 ? floorToDevicePixel(x, pixelSnappingFactor) : ceilToDevicePixel(x, pixelSnappingFactor);
    y = y >= 0 ? floorToDevicePixel(y, pixelSnappingFactor) : ceilToDevicePixel(y, pixelSnappingFactor);
    return point - LayoutPoint(x, y);
}

static void calculateDevicePixelOffsetFromRenderer(const LayoutSize& rendererOffsetFromGraphicsLayer, FloatSize& devicePixelOffsetFromRenderer,
    LayoutSize& devicePixelFractionFromRenderer, float deviceScaleFactor)
{
    devicePixelFractionFromRenderer = LayoutSize(pixelFractionForLayerPainting(toLayoutPoint(rendererOffsetFromGraphicsLayer), deviceScaleFactor));
    devicePixelOffsetFromRenderer = rendererOffsetFromGraphicsLayer - devicePixelFractionFromRenderer;
}

void RenderLayerBacking::updateGeometry()
{
    // If we haven't built z-order lists yet, wait until later.
    if (m_owningLayer.isStackingContainer() && m_owningLayer.m_zOrderListsDirty)
        return;

    const RenderStyle& style = renderer().style();

    // Set transform property, if it is not animating. We have to do this here because the transform
    // is affected by the layer dimensions.
    if (!renderer().animation().isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyTransform, AnimationBase::Running | AnimationBase::Paused))
        updateTransform(style);

    // Set opacity, if it is not animating.
    if (!renderer().animation().isRunningAcceleratedAnimationOnRenderer(renderer(), CSSPropertyOpacity, AnimationBase::Running | AnimationBase::Paused))
        updateOpacity(style);

    updateFilters(style);
#if ENABLE(FILTERS_LEVEL_2)
    updateBackdropFilters(style);
#endif
#if ENABLE(CSS_COMPOSITING)
    updateBlendMode(style);
#endif

    m_owningLayer.updateDescendantDependentFlags();

    // FIXME: reflections should force transform-style to be flat in the style: https://bugs.webkit.org/show_bug.cgi?id=106959
    bool preserves3D = style.transformStyle3D() == TransformStyle3DPreserve3D && !renderer().hasReflection();
    m_graphicsLayer->setPreserves3D(preserves3D);
    m_graphicsLayer->setBackfaceVisibility(style.backfaceVisibility() == BackfaceVisibilityVisible);
    /*
    * GraphicsLayer: device pixel positioned, enclosing rect.
    * RenderLayer: subpixel positioned.
    * Offset from renderer (GraphicsLayer <-> RenderLayer::renderer()): subpixel based offset.
    *
    *     relativeCompositingBounds
    *      _______________________________________
    *     |\          GraphicsLayer               |
    *     | \                                     |
    *     |  \ offset from renderer: (device pixel + subpixel)
    *     |   \                                   |
    *     |    \______________________________    |
    *     |    | localCompositingBounds       |   |
    *     |    |                              |   |
    *     |    |   RenderLayer::renderer()    |   |
    *     |    |                              |   |
    *
    * localCompositingBounds: this RenderLayer relative to its renderer().
    * relativeCompositingBounds: this RenderLayer relative to its parent compositing layer.
    * enclosingRelativeCompositingBounds: this RenderLayer relative to its parent, device pixel enclosing.
    * rendererOffsetFromGraphicsLayer: RenderLayer::renderer()'s offset from its enclosing GraphicsLayer.
    * devicePixelOffsetFromRenderer: rendererOffsetFromGraphicsLayer's device pixel part. (6.9px -> 6.5px in case of 2x display)
    * devicePixelFractionFromRenderer: rendererOffsetFromGraphicsLayer's fractional part (6.9px -> 0.4px in case of 2x display)
    */
    float deviceScaleFactor = this->deviceScaleFactor();
    RenderLayer* compAncestor = m_owningLayer.ancestorCompositingLayer();
    // We compute everything relative to the enclosing compositing layer.
    LayoutRect ancestorCompositingBounds;
    if (compAncestor) {
        ASSERT(compAncestor->backing());
        ancestorCompositingBounds = compAncestor->backing()->compositedBounds();
    }
    LayoutRect localCompositingBounds = compositedBounds();
    LayoutRect relativeCompositingBounds(localCompositingBounds);

    LayoutPoint offsetFromParent = m_owningLayer.convertToLayerCoords(compAncestor, LayoutPoint(), RenderLayer::AdjustForColumns);
    // Device pixel fractions get accumulated through ancestor layers. Our painting offset is layout offset + parent's painting offset.
    offsetFromParent = offsetFromParent + (compAncestor ? compAncestor->backing()->devicePixelFractionFromRenderer() : LayoutSize());
    relativeCompositingBounds.moveBy(offsetFromParent);

    LayoutRect enclosingRelativeCompositingBounds = LayoutRect(encloseRectToDevicePixels(relativeCompositingBounds, deviceScaleFactor));
    LayoutSize subpixelOffsetAdjustment = enclosingRelativeCompositingBounds.location() - relativeCompositingBounds.location();
    LayoutSize rendererOffsetFromGraphicsLayer =  toLayoutSize(localCompositingBounds.location()) + subpixelOffsetAdjustment;

    FloatSize devicePixelOffsetFromRenderer;
    LayoutSize devicePixelFractionFromRenderer;
    calculateDevicePixelOffsetFromRenderer(rendererOffsetFromGraphicsLayer, devicePixelOffsetFromRenderer, devicePixelFractionFromRenderer, deviceScaleFactor);
    LayoutSize oldDevicePixelFractionFromRenderer = m_devicePixelFractionFromRenderer;
    m_devicePixelFractionFromRenderer = LayoutSize(-devicePixelFractionFromRenderer.width(), -devicePixelFractionFromRenderer.height());

    adjustAncestorCompositingBoundsForFlowThread(ancestorCompositingBounds, compAncestor);

    LayoutPoint graphicsLayerParentLocation;
    if (compAncestor && compAncestor->backing()->hasClippingLayer()) {
        // If the compositing ancestor has a layer to clip children, we parent in that, and therefore
        // position relative to it.
        // FIXME: need to do some pixel snapping here.
        LayoutRect clippingBox = clipBox(downcast<RenderBox>(compAncestor->renderer()));
        graphicsLayerParentLocation = clippingBox.location();
    } else if (compAncestor)
        graphicsLayerParentLocation = ancestorCompositingBounds.location();
    else
        graphicsLayerParentLocation = renderer().view().documentRect().location();

#if PLATFORM(IOS)
    if (compAncestor && compAncestor->hasTouchScrollableOverflow()) {
        auto& renderBox = downcast<RenderBox>(compAncestor->renderer());
        LayoutRect paddingBox(renderBox.borderLeft(), renderBox.borderTop(),
            renderBox.width() - renderBox.borderLeft() - renderBox.borderRight(),
            renderBox.height() - renderBox.borderTop() - renderBox.borderBottom());

        IntSize scrollOffset = compAncestor->scrolledContentOffset();
        // FIXME: pixel snap the padding box.
        graphicsLayerParentLocation = paddingBox.location() - scrollOffset;
    }
#else
    if (compAncestor && compAncestor->needsCompositedScrolling()) {
        auto& renderBox = downcast<RenderBox>(compAncestor->renderer());
        LayoutSize scrollOffset = compAncestor->scrolledContentOffset();
        LayoutPoint scrollOrigin(renderBox.borderLeft(), renderBox.borderTop());
        graphicsLayerParentLocation = scrollOrigin - scrollOffset;
    }
#endif

    if (compAncestor && m_ancestorClippingLayer) {
        // Call calculateRects to get the backgroundRect which is what is used to clip the contents of this
        // layer. Note that we call it with temporaryClipRects = true because normally when computing clip rects
        // for a compositing layer, rootLayer is the layer itself.
        ShouldRespectOverflowClip shouldRespectOverflowClip = compAncestor->isolatesCompositedBlending() ? RespectOverflowClip : IgnoreOverflowClip;
        RenderLayer::ClipRectsContext clipRectsContext(compAncestor, TemporaryClipRects, IgnoreOverlayScrollbarSize, shouldRespectOverflowClip);
        LayoutRect parentClipRect = m_owningLayer.backgroundClipRect(clipRectsContext).rect(); // FIXME: Incorrect for CSS regions.
        ASSERT(!parentClipRect.isInfinite());
        FloatPoint enclosingClippingLayerPosition = floorPointToDevicePixels(LayoutPoint(parentClipRect.location() - graphicsLayerParentLocation), deviceScaleFactor);
        m_ancestorClippingLayer->setPosition(enclosingClippingLayerPosition);
        m_ancestorClippingLayer->setSize(parentClipRect.size());

        // backgroundRect is relative to compAncestor, so subtract deltaX/deltaY to get back to local coords.
        m_ancestorClippingLayer->setOffsetFromRenderer(parentClipRect.location() - offsetFromParent);

        // The primary layer is then parented in, and positioned relative to this clipping layer.
        graphicsLayerParentLocation = parentClipRect.location();
    }

    LayoutSize contentsSize = enclosingRelativeCompositingBounds.size();
    if (m_contentsContainmentLayer) {
        m_contentsContainmentLayer->setPreserves3D(preserves3D);
        FloatPoint enclosingGraphicsParentLocation = floorPointToDevicePixels(graphicsLayerParentLocation, deviceScaleFactor);
        m_contentsContainmentLayer->setPosition(FloatPoint(enclosingRelativeCompositingBounds.location() - enclosingGraphicsParentLocation));
        // Use the same size as m_graphicsLayer so transforms behave correctly.
        m_contentsContainmentLayer->setSize(contentsSize);
        graphicsLayerParentLocation = enclosingRelativeCompositingBounds.location();
    }

    FloatPoint enclosingGraphicsParentLocation = floorPointToDevicePixels(graphicsLayerParentLocation, deviceScaleFactor);
    m_graphicsLayer->setPosition(FloatPoint(enclosingRelativeCompositingBounds.location() - enclosingGraphicsParentLocation));
    m_graphicsLayer->setSize(contentsSize);
    if (devicePixelOffsetFromRenderer != m_graphicsLayer->offsetFromRenderer()) {
        m_graphicsLayer->setOffsetFromRenderer(devicePixelOffsetFromRenderer);
        positionOverflowControlsLayers();
    }

    if (!m_isMainFrameRenderViewLayer) {
        // For non-root layers, background is always painted by the primary graphics layer.
        ASSERT(!m_backgroundLayer);
        bool hadSubpixelRounding = enclosingRelativeCompositingBounds != relativeCompositingBounds;
        m_graphicsLayer->setContentsOpaque(!hadSubpixelRounding && m_owningLayer.backgroundIsKnownToBeOpaqueInRect(localCompositingBounds));
    }

    // If we have a layer that clips children, position it.
    LayoutRect clippingBox;
    if (GraphicsLayer* clipLayer = clippingLayer()) {
        // FIXME: need to do some pixel snapping here.
        clippingBox = clipBox(downcast<RenderBox>(renderer()));
        clipLayer->setPosition(FloatPoint(clippingBox.location() - localCompositingBounds.location()));
        clipLayer->setSize(clippingBox.size());
        clipLayer->setOffsetFromRenderer(toFloatSize(clippingBox.location()));

        if (m_childClippingMaskLayer && !m_scrollingLayer) {
            m_childClippingMaskLayer->setSize(clipLayer->size());
            m_childClippingMaskLayer->setPosition(FloatPoint());
            m_childClippingMaskLayer->setOffsetFromRenderer(clipLayer->offsetFromRenderer());
        }
    }
    
    if (m_maskLayer)
        updateMaskingLayerGeometry();
    
    if (m_owningLayer.renderer().hasTransformRelatedProperty()) {
        // Update properties that depend on layer dimensions.
        FloatPoint3D transformOrigin = computeTransformOriginForPainting(downcast<RenderBox>(renderer()).borderBoxRect());
        // Get layout bounds in the coords of compAncestor to match relativeCompositingBounds.
        FloatPoint layerOffset = roundPointToDevicePixels(offsetFromParent, deviceScaleFactor);
        // Compute the anchor point, which is in the center of the renderer box unless transform-origin is set.
        FloatPoint3D anchor(enclosingRelativeCompositingBounds.width() ? ((layerOffset.x() - enclosingRelativeCompositingBounds.x()) + transformOrigin.x())
            / enclosingRelativeCompositingBounds.width() : 0.5, enclosingRelativeCompositingBounds.height() ? ((layerOffset.y() - enclosingRelativeCompositingBounds.y())
            + transformOrigin.y()) / enclosingRelativeCompositingBounds.height() : 0.5, transformOrigin.z());

        if (m_contentsContainmentLayer)
            m_contentsContainmentLayer->setAnchorPoint(anchor);
        else
            m_graphicsLayer->setAnchorPoint(anchor);

        GraphicsLayer* clipLayer = clippingLayer();
        if (style.hasPerspective()) {
            TransformationMatrix t = owningLayer().perspectiveTransform();
            
            if (clipLayer) {
                clipLayer->setChildrenTransform(t);
                m_graphicsLayer->setChildrenTransform(TransformationMatrix());
            }
            else
                m_graphicsLayer->setChildrenTransform(t);
        } else {
            if (clipLayer)
                clipLayer->setChildrenTransform(TransformationMatrix());
            else
                m_graphicsLayer->setChildrenTransform(TransformationMatrix());
        }
    } else {
        m_graphicsLayer->setAnchorPoint(FloatPoint3D(0.5, 0.5, 0));
        if (m_contentsContainmentLayer)
            m_contentsContainmentLayer->setAnchorPoint(FloatPoint3D(0.5, 0.5, 0));
    }

    if (m_foregroundLayer) {
        FloatPoint foregroundPosition;
        FloatSize foregroundSize = contentsSize;
        FloatSize foregroundOffset = m_graphicsLayer->offsetFromRenderer();
        if (hasClippingLayer()) {
            // If we have a clipping layer (which clips descendants), then the foreground layer is a child of it,
            // so that it gets correctly sorted with children. In that case, position relative to the clipping layer.
            foregroundSize = FloatSize(clippingBox.size());
            foregroundOffset = toFloatSize(clippingBox.location());
        }

        m_foregroundLayer->setPosition(foregroundPosition);
        m_foregroundLayer->setSize(foregroundSize);
        m_foregroundLayer->setOffsetFromRenderer(foregroundOffset);
    }

    if (m_backgroundLayer) {
        FloatPoint backgroundPosition;
        FloatSize backgroundSize = contentsSize;
        if (backgroundLayerPaintsFixedRootBackground()) {
            const FrameView& frameView = renderer().view().frameView();
            backgroundPosition = toLayoutPoint(frameView.scrollOffsetForFixedPosition());
            backgroundSize = frameView.layoutSize();
        }
        m_backgroundLayer->setPosition(backgroundPosition);
        m_backgroundLayer->setSize(backgroundSize);
        m_backgroundLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer());
    }

    if (m_owningLayer.reflectionLayer() && m_owningLayer.reflectionLayer()->isComposited()) {
        RenderLayerBacking* reflectionBacking = m_owningLayer.reflectionLayer()->backing();
        reflectionBacking->updateGeometry();
        
        // The reflection layer has the bounds of m_owningLayer.reflectionLayer(),
        // but the reflected layer is the bounds of this layer, so we need to position it appropriately.
        FloatRect layerBounds = compositedBounds();
        FloatRect reflectionLayerBounds = reflectionBacking->compositedBounds();
        reflectionBacking->graphicsLayer()->setReplicatedLayerPosition(FloatPoint(layerBounds.location() - reflectionLayerBounds.location()));
    }

    if (m_scrollingLayer) {
        ASSERT(m_scrollingContentsLayer);
        auto& renderBox = downcast<RenderBox>(renderer());
        LayoutRect paddingBox(renderBox.borderLeft(), renderBox.borderTop(), renderBox.width() - renderBox.borderLeft() - renderBox.borderRight(), renderBox.height() - renderBox.borderTop() - renderBox.borderBottom());
        LayoutSize scrollOffset = m_owningLayer.scrollOffset();

        // FIXME: need to do some pixel snapping here.
        m_scrollingLayer->setPosition(FloatPoint(paddingBox.location() - localCompositingBounds.location()));

        IntSize pixelSnappedClientSize(renderBox.pixelSnappedClientWidth(), renderBox.pixelSnappedClientHeight());
        m_scrollingLayer->setSize(pixelSnappedClientSize);
#if PLATFORM(IOS)
        FloatSize oldScrollingLayerOffset = m_scrollingLayer->offsetFromRenderer();
        m_scrollingLayer->setOffsetFromRenderer(FloatPoint() - paddingBox.location());
        bool paddingBoxOffsetChanged = oldScrollingLayerOffset != m_scrollingLayer->offsetFromRenderer();

        if (m_owningLayer.isInUserScroll()) {
            // If scrolling is happening externally, we don't want to touch the layer bounds origin here because that will cause jitter.
            m_scrollingLayer->syncBoundsOrigin(FloatPoint(scrollOffset.width(), scrollOffset.height()));
            m_owningLayer.setRequiresScrollBoundsOriginUpdate(true);
        } else {
            // Note that we implement the contents offset via the bounds origin on this layer, rather than a position on the sublayer.
            m_scrollingLayer->setBoundsOrigin(FloatPoint(scrollOffset.width(), scrollOffset.height()));
            m_owningLayer.setRequiresScrollBoundsOriginUpdate(false);
        }
        
        IntSize scrollSize(m_owningLayer.scrollWidth(), m_owningLayer.scrollHeight());

        m_scrollingContentsLayer->setPosition(FloatPoint());
        
        if (scrollSize != m_scrollingContentsLayer->size() || paddingBoxOffsetChanged)
            m_scrollingContentsLayer->setNeedsDisplay();

        m_scrollingContentsLayer->setSize(scrollSize);
        // Scrolling the content layer does not need to trigger a repaint. The offset will be compensated away during painting.
        // FIXME: The paint offset and the scroll offset should really be separate concepts.
        m_scrollingContentsLayer->setOffsetFromRenderer(paddingBox.location() - IntPoint() - scrollOffset, GraphicsLayer::DontSetNeedsDisplay);
#else
        m_scrollingContentsLayer->setPosition(FloatPoint(-scrollOffset.width(), -scrollOffset.height()));

        FloatSize oldScrollingLayerOffset = m_scrollingLayer->offsetFromRenderer();
        m_scrollingLayer->setOffsetFromRenderer(-toFloatSize(paddingBox.location()));

        if (m_childClippingMaskLayer) {
            m_childClippingMaskLayer->setPosition(m_scrollingLayer->position());
            m_childClippingMaskLayer->setSize(m_scrollingLayer->size());
            m_childClippingMaskLayer->setOffsetFromRenderer(toFloatSize(paddingBox.location()));
        }

        bool paddingBoxOffsetChanged = oldScrollingLayerOffset != m_scrollingLayer->offsetFromRenderer();

        IntSize scrollSize(m_owningLayer.scrollWidth(), m_owningLayer.scrollHeight());
        if (scrollSize != m_scrollingContentsLayer->size() || paddingBoxOffsetChanged)
            m_scrollingContentsLayer->setNeedsDisplay();

        LayoutSize scrollingContentsOffset = toLayoutSize(paddingBox.location() - scrollOffset);
        if (scrollingContentsOffset != m_scrollingContentsLayer->offsetFromRenderer() || scrollSize != m_scrollingContentsLayer->size())
            compositor().scrollingLayerDidChange(m_owningLayer);

        m_scrollingContentsLayer->setSize(scrollSize);
        // FIXME: The paint offset and the scroll offset should really be separate concepts.
        m_scrollingContentsLayer->setOffsetFromRenderer(scrollingContentsOffset, GraphicsLayer::DontSetNeedsDisplay);
#endif

        if (m_foregroundLayer) {
            m_foregroundLayer->setSize(m_scrollingContentsLayer->size());
            m_foregroundLayer->setOffsetFromRenderer(m_scrollingContentsLayer->offsetFromRenderer());
        }
    }

    // If this layer was created just for clipping or to apply perspective, it doesn't need its own backing store.
    setRequiresOwnBackingStore(compositor().requiresOwnBackingStore(m_owningLayer, compAncestor, enclosingRelativeCompositingBounds, ancestorCompositingBounds));
#if ENABLE(FILTERS_LEVEL_2)
    updateBackdropFiltersGeometry();
#endif
    updateAfterWidgetResize();

    if (devicePixelFractionGapFromRendererChanged(oldDevicePixelFractionFromRenderer, m_devicePixelFractionFromRenderer, deviceScaleFactor) && canIssueSetNeedsDisplay())
        setContentsNeedDisplay();

    compositor().updateScrollCoordinatedStatus(m_owningLayer);
}

void RenderLayerBacking::updateAfterDescendants()
{
    bool isSimpleContainer = false;
    if (!m_owningLayer.isRootLayer()) {
        bool didUpdateContentsRect = false;
        // FIXME: this duplicates work we did in updateConfiguration().
        isSimpleContainer = isSimpleContainerCompositingLayer();
        updateDirectlyCompositedContents(isSimpleContainer, didUpdateContentsRect);
        if (!didUpdateContentsRect && m_graphicsLayer->usesContentsLayer())
            resetContentsRect();
    }

    updateDrawsContent(isSimpleContainer);

    m_graphicsLayer->setContentsVisible(m_owningLayer.hasVisibleContent() || isPaintDestinationForDescendantLayers());
}

// FIXME: Avoid repaints when clip path changes.
void RenderLayerBacking::updateMaskingLayerGeometry()
{
    m_maskLayer->setSize(m_graphicsLayer->size());
    m_maskLayer->setPosition(FloatPoint());
    m_maskLayer->setOffsetFromRenderer(m_graphicsLayer->offsetFromRenderer());
    
    if (!m_maskLayer->drawsContent()) {
        if (renderer().hasClipPath()) {
            ASSERT(renderer().style().clipPath()->type() != ClipPathOperation::Reference);

            WindRule windRule;
            // FIXME: Use correct reference box for inlines: https://bugs.webkit.org/show_bug.cgi?id=129047
            LayoutRect boundingBox = m_owningLayer.boundingBox(&m_owningLayer);
            LayoutRect referenceBoxForClippedInline = LayoutRect(snapRectToDevicePixels(boundingBox, deviceScaleFactor()));
            LayoutSize offset = LayoutSize(snapSizeToDevicePixel(m_devicePixelFractionFromRenderer, LayoutPoint(), deviceScaleFactor()));
            Path clipPath = m_owningLayer.computeClipPath(offset, referenceBoxForClippedInline, windRule);

            FloatSize pathOffset = m_maskLayer->offsetFromRenderer();
            if (!pathOffset.isZero())
                clipPath.translate(-pathOffset);
            
            m_maskLayer->setShapeLayerPath(clipPath);
            m_maskLayer->setShapeLayerWindRule(windRule);
        }
    }
}

void RenderLayerBacking::adjustAncestorCompositingBoundsForFlowThread(LayoutRect& ancestorCompositingBounds, const RenderLayer* compositingAncestor) const
{
    if (!m_owningLayer.isInsideFlowThread())
        return;

    RenderLayer* flowThreadLayer = m_owningLayer.isInsideOutOfFlowThread() ? m_owningLayer.stackingContainer() : nullptr;
    if (flowThreadLayer && flowThreadLayer->isRenderFlowThread()) {
        if (m_owningLayer.isFlowThreadCollectingGraphicsLayersUnderRegions()) {
            // The RenderNamedFlowThread is not composited, as we need it to paint the 
            // background layer of the regions. We need to compensate for that by manually
            // subtracting the position of the flow-thread.
            IntPoint flowPosition;
            flowThreadLayer->convertToPixelSnappedLayerCoords(compositingAncestor, flowPosition);
            ancestorCompositingBounds.moveBy(flowPosition);
        }

        // Move the ancestor position at the top of the region where the composited layer is going to display.
        RenderFlowThread& flowThread = downcast<RenderFlowThread>(flowThreadLayer->renderer());
        RenderNamedFlowFragment* parentRegion = flowThread.cachedRegionForCompositedLayer(m_owningLayer);
        if (!parentRegion)
            return;

        IntPoint flowDelta;
        m_owningLayer.convertToPixelSnappedLayerCoords(flowThreadLayer, flowDelta);
        parentRegion->adjustRegionBoundsFromFlowThreadPortionRect(ancestorCompositingBounds);
        RenderBoxModelObject& layerOwner = downcast<RenderBoxModelObject>(parentRegion->layerOwner());
        RenderLayerBacking* layerOwnerBacking = layerOwner.layer()->backing();
        if (!layerOwnerBacking)
            return;

        // Make sure that the region propagates its borders, paddings, outlines or box-shadows to layers inside it.
        // Note that the composited bounds of the RenderRegion are already calculated because
        // RenderLayerCompositor::rebuildCompositingLayerTree will only iterate on the content of the region after the
        // region itself is computed.
        ancestorCompositingBounds.moveBy(roundedIntPoint(layerOwnerBacking->compositedBounds().location()));
        ancestorCompositingBounds.move(-layerOwner.borderAndPaddingStart(), -layerOwner.borderAndPaddingBefore());

        // If there's a clipping GraphicsLayer on the hierarchy (region graphics layer -> clipping graphics layer ->
        // composited content graphics layer), substract the offset of the clipping layer, since it's its parent
        // that positions us (the graphics layer of the region).
        if (layerOwnerBacking->clippingLayer())
            ancestorCompositingBounds.moveBy(roundedIntPoint(layerOwnerBacking->clippingLayer()->position()));
    }
}

void RenderLayerBacking::updateDirectlyCompositedContents(bool isSimpleContainer, bool& didUpdateContentsRect)
{
    if (!m_owningLayer.hasVisibleContent())
        return;

    // The order of operations here matters, since the last valid type of contents needs
    // to also update the contentsRect.
    updateDirectlyCompositedBackgroundColor(isSimpleContainer, didUpdateContentsRect);
    updateDirectlyCompositedBackgroundImage(isSimpleContainer, didUpdateContentsRect);
}

void RenderLayerBacking::updateInternalHierarchy()
{
    // m_foregroundLayer has to be inserted in the correct order with child layers,
    // so it's not inserted here.
    if (m_ancestorClippingLayer)
        m_ancestorClippingLayer->removeAllChildren();
    
    if (m_contentsContainmentLayer) {
        m_contentsContainmentLayer->removeAllChildren();
        if (m_ancestorClippingLayer)
            m_ancestorClippingLayer->addChild(m_contentsContainmentLayer.get());
    }
    
    if (m_backgroundLayer)
        m_contentsContainmentLayer->addChild(m_backgroundLayer.get());

    if (m_contentsContainmentLayer)
        m_contentsContainmentLayer->addChild(m_graphicsLayer.get());
    else if (m_ancestorClippingLayer)
        m_ancestorClippingLayer->addChild(m_graphicsLayer.get());

    if (m_childContainmentLayer) {
        m_childContainmentLayer->removeFromParent();
        m_graphicsLayer->addChild(m_childContainmentLayer.get());
    }

    if (m_scrollingLayer) {
        GraphicsLayer* superlayer = m_childContainmentLayer ? m_childContainmentLayer.get() : m_graphicsLayer.get();
        m_scrollingLayer->removeFromParent();
        superlayer->addChild(m_scrollingLayer.get());
    }

    // The clip for child layers does not include space for overflow controls, so they exist as
    // siblings of the clipping layer if we have one. Normal children of this layer are set as
    // children of the clipping layer.
    if (m_layerForHorizontalScrollbar) {
        m_layerForHorizontalScrollbar->removeFromParent();
        m_graphicsLayer->addChild(m_layerForHorizontalScrollbar.get());
    }
    if (m_layerForVerticalScrollbar) {
        m_layerForVerticalScrollbar->removeFromParent();
        m_graphicsLayer->addChild(m_layerForVerticalScrollbar.get());
    }
    if (m_layerForScrollCorner) {
        m_layerForScrollCorner->removeFromParent();
        m_graphicsLayer->addChild(m_layerForScrollCorner.get());
    }
}

void RenderLayerBacking::resetContentsRect()
{
    m_graphicsLayer->setContentsRect(snappedIntRect(contentsBox()));
    
    if (is<RenderBox>(renderer())) {
        LayoutRect boxRect(LayoutPoint(), downcast<RenderBox>(renderer()).size());
        FloatRoundedRect contentsClippingRect = renderer().style().getRoundedInnerBorderFor(boxRect).pixelSnappedRoundedRectForPainting(deviceScaleFactor());
        contentsClippingRect.move(contentOffsetInCompostingLayer());
        m_graphicsLayer->setContentsClippingRect(contentsClippingRect);
    }

    m_graphicsLayer->setContentsTileSize(IntSize());
    m_graphicsLayer->setContentsTilePhase(IntSize());
}

void RenderLayerBacking::updateDrawsContent()
{
    updateDrawsContent(isSimpleContainerCompositingLayer());
}

void RenderLayerBacking::updateDrawsContent(bool isSimpleContainer)
{
    if (m_scrollingLayer) {
        // We don't have to consider overflow controls, because we know that the scrollbars are drawn elsewhere.
        // m_graphicsLayer only needs backing store if the non-scrolling parts (background, outlines, borders, shadows etc) need to paint.
        // m_scrollingLayer never has backing store.
        // m_scrollingContentsLayer only needs backing store if the scrolled contents need to paint.
        bool hasNonScrollingPaintedContent = m_owningLayer.hasVisibleContent() && m_owningLayer.hasBoxDecorationsOrBackground();
        m_graphicsLayer->setDrawsContent(hasNonScrollingPaintedContent);

        bool hasScrollingPaintedContent = m_owningLayer.hasVisibleContent() && (renderer().hasBackground() || paintsChildren());
        m_scrollingContentsLayer->setDrawsContent(hasScrollingPaintedContent);
        return;
    }

    bool hasPaintedContent = containsPaintedContent(isSimpleContainer);

    // FIXME: we could refine this to only allocate backing for one of these layers if possible.
    m_graphicsLayer->setDrawsContent(hasPaintedContent);
    if (m_foregroundLayer)
        m_foregroundLayer->setDrawsContent(hasPaintedContent);

    if (m_backgroundLayer)
        m_backgroundLayer->setDrawsContent(hasPaintedContent);
}

// Return true if the layer changed.
bool RenderLayerBacking::updateAncestorClippingLayer(bool needsAncestorClip)
{
    bool layersChanged = false;

    if (needsAncestorClip) {
        if (!m_ancestorClippingLayer) {
            m_ancestorClippingLayer = createGraphicsLayer("Ancestor clipping Layer");
            m_ancestorClippingLayer->setMasksToBounds(true);
            layersChanged = true;
        }
    } else if (hasAncestorClippingLayer()) {
        willDestroyLayer(m_ancestorClippingLayer.get());
        m_ancestorClippingLayer->removeFromParent();
        m_ancestorClippingLayer = nullptr;
        layersChanged = true;
    }
    
    return layersChanged;
}

// Return true if the layer changed.
bool RenderLayerBacking::updateDescendantClippingLayer(bool needsDescendantClip)
{
    bool layersChanged = false;

    if (needsDescendantClip) {
        if (!m_childContainmentLayer && !m_usingTiledCacheLayer) {
            m_childContainmentLayer = createGraphicsLayer("Child clipping Layer");
            m_childContainmentLayer->setMasksToBounds(true);
            layersChanged = true;
        }
    } else if (hasClippingLayer()) {
        willDestroyLayer(m_childContainmentLayer.get());
        m_childContainmentLayer->removeFromParent();
        m_childContainmentLayer = nullptr;
        layersChanged = true;
    }
    
    return layersChanged;
}

void RenderLayerBacking::setBackgroundLayerPaintsFixedRootBackground(bool backgroundLayerPaintsFixedRootBackground)
{
    m_backgroundLayerPaintsFixedRootBackground = backgroundLayerPaintsFixedRootBackground;
}

bool RenderLayerBacking::requiresHorizontalScrollbarLayer() const
{
    if (!m_owningLayer.hasOverlayScrollbars() && !m_owningLayer.needsCompositedScrolling())
        return false;
    return m_owningLayer.horizontalScrollbar();
}

bool RenderLayerBacking::requiresVerticalScrollbarLayer() const
{
    if (!m_owningLayer.hasOverlayScrollbars() && !m_owningLayer.needsCompositedScrolling())
        return false;
    return m_owningLayer.verticalScrollbar();
}

bool RenderLayerBacking::requiresScrollCornerLayer() const
{
    if (!m_owningLayer.hasOverlayScrollbars() && !m_owningLayer.needsCompositedScrolling())
        return false;
    return !m_owningLayer.scrollCornerAndResizerRect().isEmpty();
}

bool RenderLayerBacking::updateOverflowControlsLayers(bool needsHorizontalScrollbarLayer, bool needsVerticalScrollbarLayer, bool needsScrollCornerLayer)
{
    bool horizontalScrollbarLayerChanged = false;
    if (needsHorizontalScrollbarLayer) {
        if (!m_layerForHorizontalScrollbar) {
            m_layerForHorizontalScrollbar = createGraphicsLayer("horizontal scrollbar");
            horizontalScrollbarLayerChanged = true;
        }
    } else if (m_layerForHorizontalScrollbar) {
        willDestroyLayer(m_layerForHorizontalScrollbar.get());
        m_layerForHorizontalScrollbar = nullptr;
        horizontalScrollbarLayerChanged = true;
    }

    bool verticalScrollbarLayerChanged = false;
    if (needsVerticalScrollbarLayer) {
        if (!m_layerForVerticalScrollbar) {
            m_layerForVerticalScrollbar = createGraphicsLayer("vertical scrollbar");
            verticalScrollbarLayerChanged = true;
        }
    } else if (m_layerForVerticalScrollbar) {
        willDestroyLayer(m_layerForVerticalScrollbar.get());
        m_layerForVerticalScrollbar = nullptr;
        verticalScrollbarLayerChanged = true;
    }

    bool scrollCornerLayerChanged = false;
    if (needsScrollCornerLayer) {
        if (!m_layerForScrollCorner) {
            m_layerForScrollCorner = createGraphicsLayer("scroll corner");
            scrollCornerLayerChanged = true;
        }
    } else if (m_layerForScrollCorner) {
        willDestroyLayer(m_layerForScrollCorner.get());
        m_layerForScrollCorner = nullptr;
        scrollCornerLayerChanged = true;
    }

    if (ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer)) {
        if (horizontalScrollbarLayerChanged)
            scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_owningLayer, HorizontalScrollbar);
        if (verticalScrollbarLayerChanged)
            scrollingCoordinator->scrollableAreaScrollbarLayerDidChange(m_owningLayer, VerticalScrollbar);
    }

    return horizontalScrollbarLayerChanged || verticalScrollbarLayerChanged || scrollCornerLayerChanged;
}

void RenderLayerBacking::positionOverflowControlsLayers()
{
    if (!m_owningLayer.hasScrollbars())
        return;

    const IntRect borderBox = downcast<RenderBox>(renderer()).pixelSnappedBorderBoxRect();

    FloatSize offsetFromRenderer = m_graphicsLayer->offsetFromRenderer();
    if (GraphicsLayer* layer = layerForHorizontalScrollbar()) {
        IntRect hBarRect = m_owningLayer.rectForHorizontalScrollbar(borderBox);
        layer->setPosition(hBarRect.location() - offsetFromRenderer);
        layer->setSize(hBarRect.size());
        if (layer->usesContentsLayer()) {
            IntRect barRect = IntRect(IntPoint(), hBarRect.size());
            layer->setContentsRect(barRect);
            layer->setContentsClippingRect(FloatRoundedRect(barRect));
        }
        layer->setDrawsContent(m_owningLayer.horizontalScrollbar() && !layer->usesContentsLayer());
    }
    
    if (GraphicsLayer* layer = layerForVerticalScrollbar()) {
        IntRect vBarRect = m_owningLayer.rectForVerticalScrollbar(borderBox);
        layer->setPosition(vBarRect.location() - offsetFromRenderer);
        layer->setSize(vBarRect.size());
        if (layer->usesContentsLayer()) {
            IntRect barRect = IntRect(IntPoint(), vBarRect.size());
            layer->setContentsRect(barRect);
            layer->setContentsClippingRect(FloatRoundedRect(barRect));
        }
        layer->setDrawsContent(m_owningLayer.verticalScrollbar() && !layer->usesContentsLayer());
    }

    if (GraphicsLayer* layer = layerForScrollCorner()) {
        const LayoutRect& scrollCornerAndResizer = m_owningLayer.scrollCornerAndResizerRect();
        layer->setPosition(scrollCornerAndResizer.location() - offsetFromRenderer);
        layer->setSize(scrollCornerAndResizer.size());
        layer->setDrawsContent(!scrollCornerAndResizer.isEmpty());
    }
}

bool RenderLayerBacking::hasUnpositionedOverflowControlsLayers() const
{
    if (GraphicsLayer* layer = layerForHorizontalScrollbar())
        if (!layer->drawsContent())
            return true;

    if (GraphicsLayer* layer = layerForVerticalScrollbar())
        if (!layer->drawsContent())
            return true;

    if (GraphicsLayer* layer = layerForScrollCorner())
        if (!layer->drawsContent())
            return true;

    return false;
}

bool RenderLayerBacking::updateForegroundLayer(bool needsForegroundLayer)
{
    bool layerChanged = false;
    if (needsForegroundLayer) {
        if (!m_foregroundLayer) {
            String layerName;
#if ENABLE(TREE_DEBUGGING)
            layerName = m_owningLayer.name() + " (foreground)";
#endif
            m_foregroundLayer = createGraphicsLayer(layerName);
            m_foregroundLayer->setDrawsContent(true);
            m_foregroundLayer->setPaintingPhase(GraphicsLayerPaintForeground);
            layerChanged = true;
        }
    } else if (m_foregroundLayer) {
        willDestroyLayer(m_foregroundLayer.get());
        m_foregroundLayer->removeFromParent();
        m_foregroundLayer = nullptr;
        layerChanged = true;
    }

    if (layerChanged) {
        m_graphicsLayer->setNeedsDisplay();
        m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
    }

    return layerChanged;
}

bool RenderLayerBacking::updateBackgroundLayer(bool needsBackgroundLayer)
{
    bool layerChanged = false;
    if (needsBackgroundLayer) {
        if (!m_backgroundLayer) {
            String layerName;
#if ENABLE(TREE_DEBUGGING)
            layerName = m_owningLayer.name() + " (background)";
#endif
            m_backgroundLayer = createGraphicsLayer(layerName);
            m_backgroundLayer->setDrawsContent(true);
            m_backgroundLayer->setAnchorPoint(FloatPoint3D());
            m_backgroundLayer->setPaintingPhase(GraphicsLayerPaintBackground);
            layerChanged = true;
        }
        
        if (!m_contentsContainmentLayer) {
            String layerName;
#if ENABLE(TREE_DEBUGGING)
            layerName = m_owningLayer.name() + " (contents containment)";
#endif
            m_contentsContainmentLayer = createGraphicsLayer(layerName);
            m_contentsContainmentLayer->setAppliesPageScale(true);
            m_graphicsLayer->setAppliesPageScale(false);
            layerChanged = true;
        }
    } else {
        if (m_backgroundLayer) {
            willDestroyLayer(m_backgroundLayer.get());
            m_backgroundLayer->removeFromParent();
            m_backgroundLayer = nullptr;
            layerChanged = true;
        }
        if (m_contentsContainmentLayer) {
            willDestroyLayer(m_contentsContainmentLayer.get());
            m_contentsContainmentLayer->removeFromParent();
            m_contentsContainmentLayer = nullptr;
            layerChanged = true;
            m_graphicsLayer->setAppliesPageScale(true);
        }
    }
    
    if (layerChanged) {
        m_graphicsLayer->setNeedsDisplay();
        // This assumes that the background layer is only used for fixed backgrounds, which is currently a correct assumption.
        compositor().fixedRootBackgroundLayerChanged();
    }
    
    return layerChanged;
}

// Masking layer is used for masks or clip-path.
void RenderLayerBacking::updateMaskingLayer(bool hasMask, bool hasClipPath)
{
    bool layerChanged = false;
    if (hasMask || hasClipPath) {
        GraphicsLayerPaintingPhase maskPhases = 0;
        if (hasMask)
            maskPhases = GraphicsLayerPaintMask;
        
        if (hasClipPath) {
            // If we have a mask, we need to paint the combined clip-path and mask into the mask layer.
            if (hasMask || renderer().style().clipPath()->type() == ClipPathOperation::Reference || !GraphicsLayer::supportsLayerType(GraphicsLayer::Type::Shape))
                maskPhases |= GraphicsLayerPaintClipPath;
        }

        bool paintsContent = maskPhases;
        GraphicsLayer::Type requiredLayerType = paintsContent ? GraphicsLayer::Type::Normal : GraphicsLayer::Type::Shape;
        if (m_maskLayer && m_maskLayer->type() != requiredLayerType) {
            m_graphicsLayer->setMaskLayer(nullptr);
            willDestroyLayer(m_maskLayer.get());
            m_maskLayer = nullptr;
        }

        if (!m_maskLayer) {
            m_maskLayer = createGraphicsLayer("Mask", requiredLayerType);
            m_maskLayer->setDrawsContent(paintsContent);
            m_maskLayer->setPaintingPhase(maskPhases);
            layerChanged = true;
            m_graphicsLayer->setMaskLayer(m_maskLayer.get());
        }
    } else if (m_maskLayer) {
        m_graphicsLayer->setMaskLayer(nullptr);
        willDestroyLayer(m_maskLayer.get());
        m_maskLayer = nullptr;
        layerChanged = true;
    }

    if (layerChanged)
        m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
}

void RenderLayerBacking::updateChildClippingStrategy(bool needsDescendantsClippingLayer)
{
    if (hasClippingLayer() && needsDescendantsClippingLayer) {
        if (is<RenderBox>(renderer()) && (renderer().style().clipPath() || renderer().style().hasBorderRadius())) {
            // FIXME: we shouldn't get geometry here as layout may not have been udpated.
            LayoutRect boxRect(LayoutPoint(), downcast<RenderBox>(renderer()).size());
            FloatRoundedRect contentsClippingRect = renderer().style().getRoundedInnerBorderFor(boxRect).pixelSnappedRoundedRectForPainting(deviceScaleFactor());
            contentsClippingRect.move(contentOffsetInCompostingLayer());
            if (clippingLayer()->setMasksToBoundsRect(contentsClippingRect)) {
                if (m_childClippingMaskLayer) 
                    m_childClippingMaskLayer = nullptr;
                return;
            }

            if (!m_childClippingMaskLayer) {
                m_childClippingMaskLayer = createGraphicsLayer("Child Clipping Mask Layer");
                m_childClippingMaskLayer->setDrawsContent(true);
                m_childClippingMaskLayer->setPaintingPhase(GraphicsLayerPaintChildClippingMask);
                clippingLayer()->setMaskLayer(m_childClippingMaskLayer.get());
            }
        }
    } else {
        if (m_childClippingMaskLayer) {
            if (hasClippingLayer())
                clippingLayer()->setMaskLayer(nullptr);
            m_childClippingMaskLayer = nullptr;
        } else 
            if (hasClippingLayer())
                clippingLayer()->setMasksToBoundsRect(FloatRoundedRect(FloatRect(FloatPoint(), clippingLayer()->size())));
    }
}

bool RenderLayerBacking::updateScrollingLayers(bool needsScrollingLayers)
{
    if (needsScrollingLayers == !!m_scrollingLayer)
        return false;

    if (!m_scrollingLayer) {
        // Outer layer which corresponds with the scroll view.
        m_scrollingLayer = createGraphicsLayer("Scrolling container", GraphicsLayer::Type::Scrolling);
        m_scrollingLayer->setDrawsContent(false);
        m_scrollingLayer->setMasksToBounds(true);

        // Inner layer which renders the content that scrolls.
        m_scrollingContentsLayer = createGraphicsLayer("Scrolled Contents");
        m_scrollingContentsLayer->setDrawsContent(true);

        GraphicsLayerPaintingPhase paintPhase = GraphicsLayerPaintOverflowContents | GraphicsLayerPaintCompositedScroll;
        if (!m_foregroundLayer)
            paintPhase |= GraphicsLayerPaintForeground;
        m_scrollingContentsLayer->setPaintingPhase(paintPhase);
        m_scrollingLayer->addChild(m_scrollingContentsLayer.get());
    } else {
        compositor().willRemoveScrollingLayerWithBacking(m_owningLayer, *this);

        willDestroyLayer(m_scrollingLayer.get());
        willDestroyLayer(m_scrollingContentsLayer.get());
        m_scrollingLayer = nullptr;
        m_scrollingContentsLayer = nullptr;
    }

    m_graphicsLayer->setPaintingPhase(paintingPhaseForPrimaryLayer());
    m_graphicsLayer->setNeedsDisplay(); // Because painting phases changed.

    if (m_scrollingLayer)
        compositor().didAddScrollingLayer(m_owningLayer);
    
    return true;
}

void RenderLayerBacking::detachFromScrollingCoordinator(LayerScrollCoordinationRoles roles)
{
    if (!m_scrollingNodeID && !m_viewportConstrainedNodeID)
        return;

    ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(m_owningLayer);
    if (!scrollingCoordinator)
        return;

    if ((roles & Scrolling) && m_scrollingNodeID) {
        scrollingCoordinator->detachFromStateTree(m_scrollingNodeID);
        m_scrollingNodeID = 0;
    }
    
    if ((roles & ViewportConstrained) && m_viewportConstrainedNodeID) {
        scrollingCoordinator->detachFromStateTree(m_viewportConstrainedNodeID);
        m_viewportConstrainedNodeID = 0;
    }
}

void RenderLayerBacking::setIsScrollCoordinatedWithViewportConstrainedRole(bool viewportCoordinated)
{
    m_graphicsLayer->setIsViewportConstrained(viewportCoordinated);
}

GraphicsLayerPaintingPhase RenderLayerBacking::paintingPhaseForPrimaryLayer() const
{
    unsigned phase = 0;
    if (!m_backgroundLayer)
        phase |= GraphicsLayerPaintBackground;
    if (!m_foregroundLayer)
        phase |= GraphicsLayerPaintForeground;

    if (m_scrollingContentsLayer) {
        phase &= ~GraphicsLayerPaintForeground;
        phase |= GraphicsLayerPaintCompositedScroll;
    }

    return static_cast<GraphicsLayerPaintingPhase>(phase);
}

float RenderLayerBacking::compositingOpacity(float rendererOpacity) const
{
    float finalOpacity = rendererOpacity;
    
    for (RenderLayer* curr = m_owningLayer.parent(); curr; curr = curr->parent()) {
        // We only care about parents that are stacking contexts.
        // Recall that opacity creates stacking context.
        if (!curr->isStackingContainer())
            continue;
        
        // If we found a compositing layer, we want to compute opacity
        // relative to it. So we can break here.
        if (curr->isComposited())
            break;
        
        finalOpacity *= curr->renderer().opacity();
    }

    return finalOpacity;
}

// FIXME: Code is duplicated in RenderLayer. Also, we should probably not consider filters a box decoration here.
static inline bool hasBoxDecorations(const RenderStyle& style)
{
    return style.hasBorder() || style.hasBorderRadius() || style.hasOutline() || style.hasAppearance() || style.boxShadow() || style.hasFilter();
}

static bool canCreateTiledImage(const RenderStyle& style)
{
    const FillLayer* fillLayer = style.backgroundLayers();
    if (fillLayer->next())
        return false;

    if (!fillLayer->imagesAreLoaded())
        return false;

    if (fillLayer->attachment() != ScrollBackgroundAttachment)
        return false;

    Color color = style.visitedDependentColor(CSSPropertyBackgroundColor);

    // FIXME: Allow color+image compositing when it makes sense.
    // For now bailing out.
    if (color.isValid() && color.alpha())
        return false;

    StyleImage* styleImage = fillLayer->image();

    // FIXME: support gradients with isGeneratedImage.
    if (!styleImage->isCachedImage())
        return false;

    Image* image = styleImage->cachedImage()->image();
    if (!image->isBitmapImage())
        return false;

    return true;
}

static bool hasBoxDecorationsOrBackgroundImage(const RenderStyle& style)
{
    if (hasBoxDecorations(style))
        return true;

    if (!style.hasBackgroundImage())
        return false;

    return !GraphicsLayer::supportsContentsTiling() || !canCreateTiledImage(style);
}

static inline bool hasPerspectiveOrPreserves3D(const RenderStyle& style)
{
    return style.hasPerspective() || style.preserves3D();
}

Color RenderLayerBacking::rendererBackgroundColor() const
{
    const auto& backgroundRenderer = renderer().isRoot() ? renderer().rendererForRootBackground() : renderer();
    return backgroundRenderer.style().visitedDependentColor(CSSPropertyBackgroundColor);
}

void RenderLayerBacking::updateDirectlyCompositedBackgroundColor(bool isSimpleContainer, bool& didUpdateContentsRect)
{
    if (!isSimpleContainer) {
        m_graphicsLayer->setContentsToSolidColor(Color());
        return;
    }

    Color backgroundColor = rendererBackgroundColor();

    // An unset (invalid) color will remove the solid color.
    m_graphicsLayer->setContentsToSolidColor(backgroundColor);
    FloatRect contentsRect = backgroundBoxForSimpleContainerPainting();
    m_graphicsLayer->setContentsRect(contentsRect);
    m_graphicsLayer->setContentsClippingRect(FloatRoundedRect(contentsRect));
    didUpdateContentsRect = true;
}

void RenderLayerBacking::updateDirectlyCompositedBackgroundImage(bool isSimpleContainer, bool& didUpdateContentsRect)
{
    if (!GraphicsLayer::supportsContentsTiling())
        return;

    if (isDirectlyCompositedImage())
        return;

    const RenderStyle& style = renderer().style();

    if (!isSimpleContainer || !style.hasBackgroundImage()) {
        m_graphicsLayer->setContentsToImage(0);
        return;
    }

    FloatRect destRect = backgroundBoxForSimpleContainerPainting();
    FloatSize phase;
    FloatSize tileSize;

    RefPtr<Image> image = style.backgroundLayers()->image()->cachedImage()->image();
    // FIXME: absolute paint location is required here.
    downcast<RenderBox>(renderer()).getGeometryForBackgroundImage(&renderer(), LayoutPoint(), destRect, phase, tileSize);
    m_graphicsLayer->setContentsTileSize(tileSize);
    m_graphicsLayer->setContentsTilePhase(phase);
    m_graphicsLayer->setContentsRect(destRect);
    m_graphicsLayer->setContentsClippingRect(FloatRoundedRect(destRect));
    m_graphicsLayer->setContentsToImage(image.get());
    didUpdateContentsRect = true;
}

void RenderLayerBacking::updateRootLayerConfiguration()
{
    if (!m_usingTiledCacheLayer)
        return;

    Color backgroundColor;
    bool viewIsTransparent = compositor().viewHasTransparentBackground(&backgroundColor);

    if (m_backgroundLayerPaintsFixedRootBackground && m_backgroundLayer) {
        m_backgroundLayer->setBackgroundColor(backgroundColor);
        m_backgroundLayer->setContentsOpaque(!viewIsTransparent);

        m_graphicsLayer->setBackgroundColor(Color());
        m_graphicsLayer->setContentsOpaque(false);
    } else {
        m_graphicsLayer->setBackgroundColor(backgroundColor);
        m_graphicsLayer->setContentsOpaque(!viewIsTransparent);
    }
}

static bool supportsDirectBoxDecorationsComposition(const RenderLayerModelObject& renderer)
{
    if (!GraphicsLayer::supportsBackgroundColorContent())
        return false;

    const RenderStyle& style = renderer.style();
    if (renderer.hasClip())
        return false;

    if (hasBoxDecorationsOrBackgroundImage(style))
        return false;

    // FIXME: We can't create a directly composited background if this
    // layer will have children that intersect with the background layer.
    // A better solution might be to introduce a flattening layer if
    // we do direct box decoration composition.
    // https://bugs.webkit.org/show_bug.cgi?id=119461
    if (hasPerspectiveOrPreserves3D(style))
        return false;

    // FIXME: we should be able to allow backgroundComposite; However since this is not a common use case it has been deferred for now.
    if (style.backgroundComposite() != CompositeSourceOver)
        return false;

    return true;
}

bool RenderLayerBacking::paintsNonDirectCompositedBoxDecoration() const
{
    if (!m_owningLayer.hasVisibleBoxDecorations())
        return false;

    return !supportsDirectBoxDecorationsComposition(renderer());
}

bool RenderLayerBacking::paintsChildren() const
{
    if (m_owningLayer.hasVisibleContent() && m_owningLayer.hasNonEmptyChildRenderers())
        return true;

    if (isPaintDestinationForDescendantLayers())
        return true;

    return false;
}

static bool isRestartedPlugin(RenderObject& renderer)
{
    if (!is<RenderEmbeddedObject>(renderer))
        return false;

    HTMLFrameOwnerElement& element = downcast<RenderEmbeddedObject>(renderer).frameOwnerElement();
    if (!is<HTMLPlugInElement>(element))
        return false;

    return downcast<HTMLPlugInElement>(element).isRestartedPlugin();
}

static bool isCompositedPlugin(RenderObject& renderer)
{
    return is<RenderEmbeddedObject>(renderer) && downcast<RenderEmbeddedObject>(renderer).allowsAcceleratedCompositing();
}

// A "simple container layer" is a RenderLayer which has no visible content to render.
// It may have no children, or all its children may be themselves composited.
// This is a useful optimization, because it allows us to avoid allocating backing store.
bool RenderLayerBacking::isSimpleContainerCompositingLayer() const
{
    if (renderer().isRenderReplaced() && (!isCompositedPlugin(renderer()) || isRestartedPlugin(renderer())))
        return false;

    if (renderer().isTextControl())
        return false;

    if (paintsNonDirectCompositedBoxDecoration() || paintsChildren())
        return false;

    if (renderer().style().backgroundClip() == TextFillBox)
        return false;
    
    if (renderer().isRenderNamedFlowFragmentContainer())
        return false;

    if (renderer().isRoot() && m_owningLayer.isolatesCompositedBlending())
        return false;

    if (renderer().isRenderView()) {
        // Look to see if the root object has a non-simple background
        auto* rootObject = renderer().document().documentElement() ? renderer().document().documentElement()->renderer() : nullptr;
        if (!rootObject)
            return false;
        
        // Reject anything that has a border, a border-radius or outline,
        // or is not a simple background (no background, or solid color).
        if (hasBoxDecorationsOrBackgroundImage(rootObject->style()))
            return false;
        
        // Now look at the body's renderer.
        auto* body = renderer().document().body();
        if (!body)
            return false;
        auto* bodyRenderer = body->renderer();
        if (!bodyRenderer)
            return false;
        
        if (hasBoxDecorationsOrBackgroundImage(bodyRenderer->style()))
            return false;
    }

    return true;
}

static bool descendantLayerPaintsIntoAncestor(RenderLayer& parent)
{
    // FIXME: We shouldn't be called with a stale z-order lists. See bug 85512.
    parent.updateLayerListsIfNeeded();

#if !ASSERT_DISABLED
    LayerListMutationDetector mutationChecker(&parent);
#endif

    if (Vector<RenderLayer*>* normalFlowList = parent.normalFlowList()) {
        size_t listSize = normalFlowList->size();
        for (size_t i = 0; i < listSize; ++i) {
            RenderLayer* curLayer = normalFlowList->at(i);
            if (!compositedWithOwnBackingStore(curLayer)
                && (curLayer->isVisuallyNonEmpty() || descendantLayerPaintsIntoAncestor(*curLayer)))
                return true;
        }
    }

    if (parent.isStackingContainer()) {
        if (!parent.hasVisibleDescendant())
            return false;

        // Use the m_hasCompositingDescendant bit to optimize?
        if (Vector<RenderLayer*>* negZOrderList = parent.negZOrderList()) {
            size_t listSize = negZOrderList->size();
            for (size_t i = 0; i < listSize; ++i) {
                RenderLayer* curLayer = negZOrderList->at(i);
                if (!compositedWithOwnBackingStore(curLayer)
                    && (curLayer->isVisuallyNonEmpty() || descendantLayerPaintsIntoAncestor(*curLayer)))
                    return true;
            }
        }

        if (Vector<RenderLayer*>* posZOrderList = parent.posZOrderList()) {
            size_t listSize = posZOrderList->size();
            for (size_t i = 0; i < listSize; ++i) {
                RenderLayer* curLayer = posZOrderList->at(i);
                if (!compositedWithOwnBackingStore(curLayer)
                    && (curLayer->isVisuallyNonEmpty() || descendantLayerPaintsIntoAncestor(*curLayer)))
                    return true;
            }
        }
    }

    return false;
}

// Conservative test for having no rendered children.
bool RenderLayerBacking::isPaintDestinationForDescendantLayers() const
{
    return descendantLayerPaintsIntoAncestor(m_owningLayer);
}

bool RenderLayerBacking::containsPaintedContent(bool isSimpleContainer) const
{
    if (isSimpleContainer || paintsIntoWindow() || paintsIntoCompositedAncestor() || m_artificiallyInflatedBounds || m_owningLayer.isReflection())
        return false;

    if (isDirectlyCompositedImage())
        return false;

    // FIXME: we could optimize cases where the image, video or canvas is known to fill the border box entirely,
    // and set background color on the layer in that case, instead of allocating backing store and painting.
#if ENABLE(VIDEO)
    if (is<RenderVideo>(renderer()) && downcast<RenderVideo>(renderer()).shouldDisplayVideo())
        return m_owningLayer.hasBoxDecorationsOrBackground() || (!(downcast<RenderVideo>(renderer()).supportsAcceleratedRendering()) && m_requiresOwnBackingStore);
#endif

#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
    if (is<RenderHTMLCanvas>(renderer()) && canvasCompositingStrategy(renderer()) == CanvasAsLayerContents)
        return m_owningLayer.hasBoxDecorationsOrBackground();
#endif

    return true;
}

// An image can be directly compositing if it's the sole content of the layer, and has no box decorations
// that require painting. Direct compositing saves backing store.
bool RenderLayerBacking::isDirectlyCompositedImage() const
{
    if (!is<RenderImage>(renderer()) || m_owningLayer.hasBoxDecorationsOrBackground() || renderer().hasClip())
        return false;

#if ENABLE(VIDEO)
    if (is<RenderMedia>(renderer()))
        return false;
#endif

    auto& imageRenderer = downcast<RenderImage>(renderer());
    if (CachedImage* cachedImage = imageRenderer.cachedImage()) {
        if (!cachedImage->hasImage())
            return false;

        Image* image = cachedImage->imageForRenderer(&imageRenderer);
        if (!image->isBitmapImage())
            return false;

        if (image->orientationForCurrentFrame() != DefaultImageOrientation)
            return false;

        return m_graphicsLayer->shouldDirectlyCompositeImage(image);
    }

    return false;
}

void RenderLayerBacking::contentChanged(ContentChangeType changeType)
{
    if ((changeType == ImageChanged) && isDirectlyCompositedImage()) {
        updateImageContents();
        return;
    }

    if ((changeType == BackgroundImageChanged) && canCreateTiledImage(renderer().style()))
        updateGeometry();

    if ((changeType == MaskImageChanged) && m_maskLayer) {
        // The composited layer bounds relies on box->maskClipRect(), which changes
        // when the mask image becomes available.
        updateAfterLayout(CompositingChildrenOnly | IsUpdateRoot);
    }

#if ENABLE(WEBGL) || ENABLE(ACCELERATED_2D_CANVAS)
    if ((changeType == CanvasChanged || changeType == CanvasPixelsChanged) && renderer().isCanvas() && canvasCompositingStrategy(renderer()) == CanvasAsLayerContents) {
        m_graphicsLayer->setContentsNeedsDisplay();
        return;
    }
#endif
}

void RenderLayerBacking::updateImageContents()
{
    auto& imageRenderer = downcast<RenderImage>(renderer());

    CachedImage* cachedImage = imageRenderer.cachedImage();
    if (!cachedImage)
        return;

    Image* image = cachedImage->imageForRenderer(&imageRenderer);
    if (!image)
        return;

    // We have to wait until the image is fully loaded before setting it on the layer.
    if (!cachedImage->isLoaded())
        return;

    // This is a no-op if the layer doesn't have an inner layer for the image.
    m_graphicsLayer->setContentsRect(snappedIntRect(contentsBox()));

    LayoutRect boxRect(LayoutPoint(), imageRenderer.size());
    FloatRoundedRect contentsClippingRect = renderer().style().getRoundedInnerBorderFor(boxRect).pixelSnappedRoundedRectForPainting(deviceScaleFactor());
    contentsClippingRect.move(contentOffsetInCompostingLayer());
    m_graphicsLayer->setContentsClippingRect(contentsClippingRect);

    m_graphicsLayer->setContentsToImage(image);
    bool isSimpleContainer = false;
    updateDrawsContent(isSimpleContainer);
    
    // Image animation is "lazy", in that it automatically stops unless someone is drawing
    // the image. So we have to kick the animation each time; this has the downside that the
    // image will keep animating, even if its layer is not visible.
    image->startAnimation();
}

FloatPoint3D RenderLayerBacking::computeTransformOriginForPainting(const LayoutRect& borderBox) const
{
    const RenderStyle& style = renderer().style();
    float deviceScaleFactor = this->deviceScaleFactor();

    FloatPoint3D origin;
    origin.setX(roundToDevicePixel(floatValueForLength(style.transformOriginX(), borderBox.width()), deviceScaleFactor));
    origin.setY(roundToDevicePixel(floatValueForLength(style.transformOriginY(), borderBox.height()), deviceScaleFactor));
    origin.setZ(style.transformOriginZ());

    return origin;
}

// Return the offset from the top-left of this compositing layer at which the renderer's contents are painted.
LayoutSize RenderLayerBacking::contentOffsetInCompostingLayer() const
{
    return LayoutSize(-m_compositedBounds.x(), -m_compositedBounds.y()) + m_devicePixelFractionFromRenderer;
}

LayoutRect RenderLayerBacking::contentsBox() const
{
    if (!is<RenderBox>(renderer()))
        return LayoutRect();

    auto& renderBox = downcast<RenderBox>(renderer());
    LayoutRect contentsRect;
#if ENABLE(VIDEO)
    if (is<RenderVideo>(renderBox))
        contentsRect = downcast<RenderVideo>(renderBox).videoBox();
    else
#endif
    if (is<RenderReplaced>(renderBox)) {
        RenderReplaced& renderReplaced = downcast<RenderReplaced>(renderBox);
        contentsRect = renderReplaced.replacedContentRect(renderBox.intrinsicSize());
    } else
        contentsRect = renderBox.contentBoxRect();

    contentsRect.move(contentOffsetInCompostingLayer());
    return contentsRect;
}

static LayoutRect backgroundRectForBox(const RenderBox& box)
{
    switch (box.style().backgroundClip()) {
    case BorderFillBox:
        return box.borderBoxRect();
    case PaddingFillBox:
        return box.paddingBoxRect();
    case ContentFillBox:
        return box.contentBoxRect();
    default:
        break;
    }

    ASSERT_NOT_REACHED();
    return LayoutRect();
}

FloatRect RenderLayerBacking::backgroundBoxForSimpleContainerPainting() const
{
    if (!is<RenderBox>(renderer()))
        return FloatRect();

    LayoutRect backgroundBox = backgroundRectForBox(downcast<RenderBox>(renderer()));
    backgroundBox.move(contentOffsetInCompostingLayer());
    return snapRectToDevicePixels(backgroundBox, deviceScaleFactor());
}

GraphicsLayer* RenderLayerBacking::parentForSublayers() const
{
    if (m_scrollingContentsLayer)
        return m_scrollingContentsLayer.get();

    return m_childContainmentLayer ? m_childContainmentLayer.get() : m_graphicsLayer.get();
}

GraphicsLayer* RenderLayerBacking::childForSuperlayers() const
{
    if (m_ancestorClippingLayer)
        return m_ancestorClippingLayer.get();

    if (m_contentsContainmentLayer)
        return m_contentsContainmentLayer.get();
    
    return m_graphicsLayer.get();
}

bool RenderLayerBacking::paintsIntoWindow() const
{
    if (m_usingTiledCacheLayer)
        return false;

    if (m_owningLayer.isRootLayer()) {
#if PLATFORM(IOS) || USE(COORDINATED_GRAPHICS)
        if (compositor().inForcedCompositingMode())
            return false;
#endif

        return compositor().rootLayerAttachment() != RenderLayerCompositor::RootLayerAttachedViaEnclosingFrame;
    }
    
    return false;
}

void RenderLayerBacking::setRequiresOwnBackingStore(bool requiresOwnBacking)
{
    if (requiresOwnBacking == m_requiresOwnBackingStore)
        return;
    
    m_requiresOwnBackingStore = requiresOwnBacking;

    // This affects the answer to paintsIntoCompositedAncestor(), which in turn affects
    // cached clip rects, so when it changes we have to clear clip rects on descendants.
    m_owningLayer.clearClipRectsIncludingDescendants(PaintingClipRects);
    m_owningLayer.computeRepaintRectsIncludingDescendants();
    
    compositor().repaintInCompositedAncestor(m_owningLayer, compositedBounds());
}

void RenderLayerBacking::setContentsNeedDisplay(GraphicsLayer::ShouldClipToLayer shouldClip)
{
    ASSERT(!paintsIntoCompositedAncestor());

    FrameView& frameView = owningLayer().renderer().view().frameView();
    if (m_isMainFrameRenderViewLayer && frameView.isTrackingRepaints())
        frameView.addTrackedRepaintRect(owningLayer().absoluteBoundingBoxForPainting());
    
    if (m_graphicsLayer && m_graphicsLayer->drawsContent()) {
        // By default, setNeedsDisplay will clip to the size of the GraphicsLayer, which does not include margin tiles.
        // So if the TiledBacking has a margin that needs to be invalidated, we need to send in a rect to setNeedsDisplayInRect
        // that is large enough to include the margin. TiledBacking::bounds() includes the margin.
        TiledBacking* tiledBacking = this->tiledBacking();
        FloatRect rectToRepaint = tiledBacking ? tiledBacking->bounds() : FloatRect(FloatPoint(0, 0), m_graphicsLayer->size());
        m_graphicsLayer->setNeedsDisplayInRect(rectToRepaint, shouldClip);
    }
    
    if (m_foregroundLayer && m_foregroundLayer->drawsContent())
        m_foregroundLayer->setNeedsDisplay();

    if (m_backgroundLayer && m_backgroundLayer->drawsContent())
        m_backgroundLayer->setNeedsDisplay();

    if (m_maskLayer && m_maskLayer->drawsContent())
        m_maskLayer->setNeedsDisplay();

    if (m_childClippingMaskLayer && m_childClippingMaskLayer->drawsContent())
        m_childClippingMaskLayer->setNeedsDisplay();

    if (m_scrollingContentsLayer && m_scrollingContentsLayer->drawsContent())
        m_scrollingContentsLayer->setNeedsDisplay();
}

// r is in the coordinate space of the layer's render object
void RenderLayerBacking::setContentsNeedDisplayInRect(const LayoutRect& r, GraphicsLayer::ShouldClipToLayer shouldClip)
{
    ASSERT(!paintsIntoCompositedAncestor());

    FloatRect pixelSnappedRectForPainting = snapRectToDevicePixels(r, deviceScaleFactor());
    FrameView& frameView = owningLayer().renderer().view().frameView();
    if (m_isMainFrameRenderViewLayer && frameView.isTrackingRepaints())
        frameView.addTrackedRepaintRect(pixelSnappedRectForPainting);

    if (m_graphicsLayer && m_graphicsLayer->drawsContent()) {
        FloatRect layerDirtyRect = pixelSnappedRectForPainting;
        layerDirtyRect.move(-m_graphicsLayer->offsetFromRenderer() + m_devicePixelFractionFromRenderer);
        m_graphicsLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
    }

    if (m_foregroundLayer && m_foregroundLayer->drawsContent()) {
        FloatRect layerDirtyRect = pixelSnappedRectForPainting;
        layerDirtyRect.move(-m_foregroundLayer->offsetFromRenderer() + m_devicePixelFractionFromRenderer);
        m_foregroundLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
    }

    // FIXME: need to split out repaints for the background.
    if (m_backgroundLayer && m_backgroundLayer->drawsContent()) {
        FloatRect layerDirtyRect = pixelSnappedRectForPainting;
        layerDirtyRect.move(-m_backgroundLayer->offsetFromRenderer() + m_devicePixelFractionFromRenderer);
        m_backgroundLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
    }

    if (m_maskLayer && m_maskLayer->drawsContent()) {
        FloatRect layerDirtyRect = pixelSnappedRectForPainting;
        layerDirtyRect.move(-m_maskLayer->offsetFromRenderer() + m_devicePixelFractionFromRenderer);
        m_maskLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
    }

    if (m_childClippingMaskLayer && m_childClippingMaskLayer->drawsContent()) {
        FloatRect layerDirtyRect = r;
        layerDirtyRect.move(-m_childClippingMaskLayer->offsetFromRenderer());
        m_childClippingMaskLayer->setNeedsDisplayInRect(layerDirtyRect);
    }

    if (m_scrollingContentsLayer && m_scrollingContentsLayer->drawsContent()) {
        FloatRect layerDirtyRect = pixelSnappedRectForPainting;
        layerDirtyRect.move(-m_scrollingContentsLayer->offsetFromRenderer() + m_devicePixelFractionFromRenderer);
#if PLATFORM(IOS)
        // Account for the fact that RenderLayerBacking::updateGeometry() bakes scrollOffset into offsetFromRenderer on iOS.
        layerDirtyRect.move(-m_owningLayer.scrollOffset() + m_devicePixelFractionFromRenderer);
#endif
        m_scrollingContentsLayer->setNeedsDisplayInRect(layerDirtyRect, shouldClip);
    }
}

void RenderLayerBacking::paintIntoLayer(const GraphicsLayer* graphicsLayer, GraphicsContext* context,
    const IntRect& paintDirtyRect, // In the coords of rootLayer.
    PaintBehavior paintBehavior, GraphicsLayerPaintingPhase paintingPhase)
{
    if ((paintsIntoWindow() || paintsIntoCompositedAncestor()) && paintingPhase != GraphicsLayerPaintChildClippingMask) {
#if !PLATFORM(IOS)
        // FIXME: Looks like the CALayer tree is out of sync with the GraphicsLayer heirarchy
        // when pages are restored from the PageCache.
        // <rdar://problem/8712587> ASSERT: When Going Back to Page with Plugins in PageCache
        ASSERT_NOT_REACHED();
#endif
        return;
    }

    RenderLayer::PaintLayerFlags paintFlags = 0;
    if (paintingPhase & GraphicsLayerPaintBackground)
        paintFlags |= RenderLayer::PaintLayerPaintingCompositingBackgroundPhase;
    if (paintingPhase & GraphicsLayerPaintForeground)
        paintFlags |= RenderLayer::PaintLayerPaintingCompositingForegroundPhase;
    if (paintingPhase & GraphicsLayerPaintMask)
        paintFlags |= RenderLayer::PaintLayerPaintingCompositingMaskPhase;
    if (paintingPhase & GraphicsLayerPaintClipPath)
        paintFlags |= RenderLayer::PaintLayerPaintingCompositingClipPathPhase;
    if (paintingPhase & GraphicsLayerPaintChildClippingMask)
        paintFlags |= RenderLayer::PaintLayerPaintingChildClippingMaskPhase;
    if (paintingPhase & GraphicsLayerPaintOverflowContents)
        paintFlags |= RenderLayer::PaintLayerPaintingOverflowContents;
    if (paintingPhase & GraphicsLayerPaintCompositedScroll)
        paintFlags |= RenderLayer::PaintLayerPaintingCompositingScrollingPhase;

    if (graphicsLayer == m_backgroundLayer.get())
        paintFlags |= (RenderLayer::PaintLayerPaintingRootBackgroundOnly | RenderLayer::PaintLayerPaintingCompositingForegroundPhase); // Need PaintLayerPaintingCompositingForegroundPhase to walk child layers.
    else if (compositor().fixedRootBackgroundLayer())
        paintFlags |= RenderLayer::PaintLayerPaintingSkipRootBackground;

#ifndef NDEBUG
    RenderElement::SetLayoutNeededForbiddenScope forbidSetNeedsLayout(&renderer());
#endif

    FrameView::PaintingState paintingState;
    if (m_owningLayer.isRootLayer())
        renderer().view().frameView().willPaintContents(context, paintDirtyRect, paintingState);

    // FIXME: GraphicsLayers need a way to split for RenderRegions.
    RenderLayer::LayerPaintingInfo paintingInfo(&m_owningLayer, paintDirtyRect, paintBehavior, m_devicePixelFractionFromRenderer);
    m_owningLayer.paintLayerContents(context, paintingInfo, paintFlags);

    if (m_owningLayer.containsDirtyOverlayScrollbars())
        m_owningLayer.paintLayerContents(context, paintingInfo, paintFlags | RenderLayer::PaintLayerPaintingOverlayScrollbars);

    if (m_owningLayer.isRootLayer())
        renderer().view().frameView().didPaintContents(context, paintDirtyRect, paintingState);

    compositor().didPaintBacking(this);

    ASSERT(!m_owningLayer.m_usedTransparency);
}

// Up-call from compositing layer drawing callback.
void RenderLayerBacking::paintContents(const GraphicsLayer* graphicsLayer, GraphicsContext& context, GraphicsLayerPaintingPhase paintingPhase, const FloatRect& clip)
{
#ifndef NDEBUG
    if (Page* page = renderer().frame().page())
        page->setIsPainting(true);
#endif

    // The dirtyRect is in the coords of the painting root.
    FloatRect adjustedClipRect = clip;
    adjustedClipRect.move(-m_devicePixelFractionFromRenderer);
    IntRect dirtyRect = enclosingIntRect(adjustedClipRect);

    if (graphicsLayer == m_graphicsLayer.get()
        || graphicsLayer == m_foregroundLayer.get()
        || graphicsLayer == m_backgroundLayer.get()
        || graphicsLayer == m_maskLayer.get()
        || graphicsLayer == m_childClippingMaskLayer.get()
        || graphicsLayer == m_scrollingContentsLayer.get()) {
        InspectorInstrumentation::willPaint(&renderer());

        if (!(paintingPhase & GraphicsLayerPaintOverflowContents))
            dirtyRect.intersect(enclosingIntRect(compositedBoundsIncludingMargin()));

        // We have to use the same root as for hit testing, because both methods can compute and cache clipRects.
        paintIntoLayer(graphicsLayer, &context, dirtyRect, PaintBehaviorNormal, paintingPhase);

        InspectorInstrumentation::didPaint(&renderer(), dirtyRect);
    } else if (graphicsLayer == layerForHorizontalScrollbar()) {
        paintScrollbar(m_owningLayer.horizontalScrollbar(), context, dirtyRect);
    } else if (graphicsLayer == layerForVerticalScrollbar()) {
        paintScrollbar(m_owningLayer.verticalScrollbar(), context, dirtyRect);
    } else if (graphicsLayer == layerForScrollCorner()) {
        const LayoutRect& scrollCornerAndResizer = m_owningLayer.scrollCornerAndResizerRect();
        context.save();
        context.translate(-scrollCornerAndResizer.x(), -scrollCornerAndResizer.y());
        LayoutRect transformedClip = LayoutRect(clip);
        transformedClip.moveBy(scrollCornerAndResizer.location());
        m_owningLayer.paintScrollCorner(&context, IntPoint(), snappedIntRect(transformedClip));
        m_owningLayer.paintResizer(&context, IntPoint(), transformedClip);
        context.restore();
    }
#ifndef NDEBUG
    if (Page* page = renderer().frame().page())
        page->setIsPainting(false);
#endif
}

float RenderLayerBacking::pageScaleFactor() const
{
    return compositor().pageScaleFactor();
}

float RenderLayerBacking::zoomedOutPageScaleFactor() const
{
    return compositor().zoomedOutPageScaleFactor();
}

float RenderLayerBacking::deviceScaleFactor() const
{
    return compositor().deviceScaleFactor();
}

float RenderLayerBacking::contentsScaleMultiplierForNewTiles(const GraphicsLayer* layer) const
{
    return compositor().contentsScaleMultiplierForNewTiles(layer);
}

bool RenderLayerBacking::paintsOpaquelyAtNonIntegralScales(const GraphicsLayer*) const
{
    return m_isMainFrameRenderViewLayer;
}

void RenderLayerBacking::didCommitChangesForLayer(const GraphicsLayer* layer) const
{
    compositor().didFlushChangesForLayer(m_owningLayer, layer);
}

bool RenderLayerBacking::getCurrentTransform(const GraphicsLayer* graphicsLayer, TransformationMatrix& transform) const
{
    GraphicsLayer* transformedLayer = m_contentsContainmentLayer.get() ? m_contentsContainmentLayer.get() : m_graphicsLayer.get();
    if (graphicsLayer != transformedLayer)
        return false;

    if (m_owningLayer.hasTransform()) {
        transform = m_owningLayer.currentTransform(RenderStyle::ExcludeTransformOrigin);
        return true;
    }
    return false;
}

bool RenderLayerBacking::isTrackingRepaints() const
{
    return static_cast<GraphicsLayerClient&>(compositor()).isTrackingRepaints();
}

bool RenderLayerBacking::shouldSkipLayerInDump(const GraphicsLayer* layer, LayerTreeAsTextBehavior behavior) const
{
    if (behavior & LayerTreeAsTextDebug)
        return false;

    // Skip the root tile cache's flattening layer.
    return m_isMainFrameRenderViewLayer && layer && layer == m_childContainmentLayer.get();
}

bool RenderLayerBacking::shouldDumpPropertyForLayer(const GraphicsLayer* layer, const char* propertyName) const
{
    // For backwards compatibility with WebKit1 and other platforms,
    // skip some properties on the root tile cache.
    if (m_isMainFrameRenderViewLayer && layer == m_graphicsLayer.get()) {
        if (!strcmp(propertyName, "drawsContent"))
            return false;

        // Background color could be of interest to tests or other dumpers if it's non-white.
        if (!strcmp(propertyName, "backgroundColor") && layer->backgroundColor() == Color::white)
            return false;

        // The root tile cache's repaints will show up at the top with FrameView's,
        // so don't dump them twice.
        if (!strcmp(propertyName, "repaintRects"))
            return false;
    }

    return true;
}

bool RenderLayerBacking::shouldAggressivelyRetainTiles(const GraphicsLayer*) const
{
    // Only the main frame TileController has enough information about in-window state to
    // correctly implement aggressive tile retention.
    if (!m_isMainFrameRenderViewLayer)
        return false;

    if (Page* page = renderer().frame().page())
        return page->settings().aggressiveTileRetentionEnabled();
    return false;
}

bool RenderLayerBacking::shouldTemporarilyRetainTileCohorts(const GraphicsLayer*) const
{
    if (Page* page = renderer().frame().page())
        return page->settings().temporaryTileCohortRetentionEnabled();
    return true;
}

#ifndef NDEBUG
void RenderLayerBacking::verifyNotPainting()
{
    ASSERT(!renderer().frame().page() || !renderer().frame().page()->isPainting());
}
#endif

bool RenderLayerBacking::startAnimation(double timeOffset, const Animation* anim, const KeyframeList& keyframes)
{
    bool hasOpacity = keyframes.containsProperty(CSSPropertyOpacity);
    bool hasTransform = renderer().isBox() && keyframes.containsProperty(CSSPropertyTransform);
    bool hasFilter = keyframes.containsProperty(CSSPropertyWebkitFilter);

    bool hasBackdropFilter = false;
#if ENABLE(FILTERS_LEVEL_2)
    hasBackdropFilter = keyframes.containsProperty(CSSPropertyWebkitBackdropFilter);
#endif

    if (!hasOpacity && !hasTransform && !hasFilter && !hasBackdropFilter)
        return false;

    KeyframeValueList transformVector(AnimatedPropertyTransform);
    KeyframeValueList opacityVector(AnimatedPropertyOpacity);
    KeyframeValueList filterVector(AnimatedPropertyWebkitFilter);
#if ENABLE(FILTERS_LEVEL_2)
    KeyframeValueList backdropFilterVector(AnimatedPropertyWebkitBackdropFilter);
#endif

    size_t numKeyframes = keyframes.size();
    for (size_t i = 0; i < numKeyframes; ++i) {
        const KeyframeValue& currentKeyframe = keyframes[i];
        const RenderStyle* keyframeStyle = currentKeyframe.style();
        double key = currentKeyframe.key();

        if (!keyframeStyle)
            continue;
            
        TimingFunction* tf = currentKeyframe.timingFunction(keyframes.animationName());
        
        bool isFirstOrLastKeyframe = key == 0 || key == 1;
        if ((hasTransform && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyTransform))
            transformVector.insert(std::make_unique<TransformAnimationValue>(key, keyframeStyle->transform(), tf));

        if ((hasOpacity && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyOpacity))
            opacityVector.insert(std::make_unique<FloatAnimationValue>(key, keyframeStyle->opacity(), tf));

        if ((hasFilter && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyWebkitFilter))
            filterVector.insert(std::make_unique<FilterAnimationValue>(key, keyframeStyle->filter(), tf));

#if ENABLE(FILTERS_LEVEL_2)
        if ((hasBackdropFilter && isFirstOrLastKeyframe) || currentKeyframe.containsProperty(CSSPropertyWebkitBackdropFilter))
            backdropFilterVector.insert(std::make_unique<FilterAnimationValue>(key, keyframeStyle->backdropFilter(), tf));
#endif
    }

    if (renderer().frame().page() && !renderer().frame().page()->settings().acceleratedCompositedAnimationsEnabled())
        return false;

    bool didAnimate = false;

    if (hasTransform && m_graphicsLayer->addAnimation(transformVector, downcast<RenderBox>(renderer()).pixelSnappedBorderBoxRect().size(), anim, keyframes.animationName(), timeOffset))
        didAnimate = true;

    if (hasOpacity && m_graphicsLayer->addAnimation(opacityVector, IntSize(), anim, keyframes.animationName(), timeOffset))
        didAnimate = true;

    if (hasFilter && m_graphicsLayer->addAnimation(filterVector, IntSize(), anim, keyframes.animationName(), timeOffset))
        didAnimate = true;

#if ENABLE(FILTERS_LEVEL_2)
    if (hasBackdropFilter && m_graphicsLayer->addAnimation(backdropFilterVector, IntSize(), anim, keyframes.animationName(), timeOffset))
        didAnimate = true;
#endif

    return didAnimate;
}

void RenderLayerBacking::animationPaused(double timeOffset, const String& animationName)
{
    m_graphicsLayer->pauseAnimation(animationName, timeOffset);
}

void RenderLayerBacking::animationFinished(const String& animationName)
{
    m_graphicsLayer->removeAnimation(animationName);
}

bool RenderLayerBacking::startTransition(double timeOffset, CSSPropertyID property, const RenderStyle* fromStyle, const RenderStyle* toStyle)
{
    bool didAnimate = false;

    ASSERT(property != CSSPropertyInvalid);

    if (property == CSSPropertyOpacity) {
        const Animation* opacityAnim = toStyle->transitionForProperty(CSSPropertyOpacity);
        if (opacityAnim && !opacityAnim->isEmptyOrZeroDuration()) {
            KeyframeValueList opacityVector(AnimatedPropertyOpacity);
            opacityVector.insert(std::make_unique<FloatAnimationValue>(0, compositingOpacity(fromStyle->opacity())));
            opacityVector.insert(std::make_unique<FloatAnimationValue>(1, compositingOpacity(toStyle->opacity())));
            // The boxSize param is only used for transform animations (which can only run on RenderBoxes), so we pass an empty size here.
            if (m_graphicsLayer->addAnimation(opacityVector, FloatSize(), opacityAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyOpacity), timeOffset)) {
                // To ensure that the correct opacity is visible when the animation ends, also set the final opacity.
                updateOpacity(*toStyle);
                didAnimate = true;
            }
        }
    }

    if (property == CSSPropertyTransform && m_owningLayer.hasTransform()) {
        const Animation* transformAnim = toStyle->transitionForProperty(CSSPropertyTransform);
        if (transformAnim && !transformAnim->isEmptyOrZeroDuration()) {
            KeyframeValueList transformVector(AnimatedPropertyTransform);
            transformVector.insert(std::make_unique<TransformAnimationValue>(0, fromStyle->transform()));
            transformVector.insert(std::make_unique<TransformAnimationValue>(1, toStyle->transform()));
            if (m_graphicsLayer->addAnimation(transformVector, downcast<RenderBox>(renderer()).pixelSnappedBorderBoxRect().size(), transformAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyTransform), timeOffset)) {
                // To ensure that the correct transform is visible when the animation ends, also set the final transform.
                updateTransform(*toStyle);
                didAnimate = true;
            }
        }
    }

    if (property == CSSPropertyWebkitFilter && m_owningLayer.hasFilter()) {
        const Animation* filterAnim = toStyle->transitionForProperty(CSSPropertyWebkitFilter);
        if (filterAnim && !filterAnim->isEmptyOrZeroDuration()) {
            KeyframeValueList filterVector(AnimatedPropertyWebkitFilter);
            filterVector.insert(std::make_unique<FilterAnimationValue>(0, fromStyle->filter()));
            filterVector.insert(std::make_unique<FilterAnimationValue>(1, toStyle->filter()));
            if (m_graphicsLayer->addAnimation(filterVector, FloatSize(), filterAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyWebkitFilter), timeOffset)) {
                // To ensure that the correct filter is visible when the animation ends, also set the final filter.
                updateFilters(*toStyle);
                didAnimate = true;
            }
        }
    }

#if ENABLE(FILTERS_LEVEL_2)
    if (property == CSSPropertyWebkitBackdropFilter && m_owningLayer.hasBackdropFilter()) {
        const Animation* backdropFilterAnim = toStyle->transitionForProperty(CSSPropertyWebkitBackdropFilter);
        if (backdropFilterAnim && !backdropFilterAnim->isEmptyOrZeroDuration()) {
            KeyframeValueList backdropFilterVector(AnimatedPropertyWebkitBackdropFilter);
            backdropFilterVector.insert(std::make_unique<FilterAnimationValue>(0, fromStyle->backdropFilter()));
            backdropFilterVector.insert(std::make_unique<FilterAnimationValue>(1, toStyle->backdropFilter()));
            if (m_graphicsLayer->addAnimation(backdropFilterVector, FloatSize(), backdropFilterAnim, GraphicsLayer::animationNameForTransition(AnimatedPropertyWebkitBackdropFilter), timeOffset)) {
                // To ensure that the correct backdrop filter is visible when the animation ends, also set the final backdrop filter.
                updateBackdropFilters(*toStyle);
                didAnimate = true;
            }
        }
    }
#endif

    return didAnimate;
}

void RenderLayerBacking::transitionPaused(double timeOffset, CSSPropertyID property)
{
    AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property);
    if (animatedProperty != AnimatedPropertyInvalid)
        m_graphicsLayer->pauseAnimation(GraphicsLayer::animationNameForTransition(animatedProperty), timeOffset);
}

void RenderLayerBacking::transitionFinished(CSSPropertyID property)
{
    AnimatedPropertyID animatedProperty = cssToGraphicsLayerProperty(property);
    if (animatedProperty != AnimatedPropertyInvalid)
        m_graphicsLayer->removeAnimation(GraphicsLayer::animationNameForTransition(animatedProperty));
}

void RenderLayerBacking::notifyAnimationStarted(const GraphicsLayer*, const String&, double time)
{
    renderer().animation().notifyAnimationStarted(renderer(), time);
}

void RenderLayerBacking::notifyFlushRequired(const GraphicsLayer* layer)
{
    if (renderer().documentBeingDestroyed())
        return;
    compositor().scheduleLayerFlush(layer->canThrottleLayerFlush());
}

void RenderLayerBacking::notifyFlushBeforeDisplayRefresh(const GraphicsLayer* layer)
{
    compositor().notifyFlushBeforeDisplayRefresh(layer);
}

// This is used for the 'freeze' API, for testing only.
void RenderLayerBacking::suspendAnimations(double time)
{
    m_graphicsLayer->suspendAnimations(time);
}

void RenderLayerBacking::resumeAnimations()
{
    m_graphicsLayer->resumeAnimations();
}

LayoutRect RenderLayerBacking::compositedBounds() const
{
    return m_compositedBounds;
}

void RenderLayerBacking::setCompositedBounds(const LayoutRect& bounds)
{
    m_compositedBounds = bounds;
}

LayoutRect RenderLayerBacking::compositedBoundsIncludingMargin() const
{
    TiledBacking* tiledBacking = this->tiledBacking();
    if (!tiledBacking || !tiledBacking->hasMargins())
        return compositedBounds();

    LayoutRect boundsIncludingMargin = compositedBounds();
    LayoutUnit leftMarginWidth = tiledBacking->leftMarginWidth();
    LayoutUnit topMarginHeight = tiledBacking->topMarginHeight();

    boundsIncludingMargin.moveBy(LayoutPoint(-leftMarginWidth, -topMarginHeight));
    boundsIncludingMargin.expand(leftMarginWidth + tiledBacking->rightMarginWidth(), topMarginHeight + tiledBacking->bottomMarginHeight());

    return boundsIncludingMargin;
}

CSSPropertyID RenderLayerBacking::graphicsLayerToCSSProperty(AnimatedPropertyID property)
{
    CSSPropertyID cssProperty = CSSPropertyInvalid;
    switch (property) {
    case AnimatedPropertyTransform:
        cssProperty = CSSPropertyTransform;
        break;
    case AnimatedPropertyOpacity:
        cssProperty = CSSPropertyOpacity;
        break;
    case AnimatedPropertyBackgroundColor:
        cssProperty = CSSPropertyBackgroundColor;
        break;
    case AnimatedPropertyWebkitFilter:
        cssProperty = CSSPropertyWebkitFilter;
        break;
#if ENABLE(FILTERS_LEVEL_2)
    case AnimatedPropertyWebkitBackdropFilter:
        cssProperty = CSSPropertyWebkitBackdropFilter;
        break;
#endif
    case AnimatedPropertyInvalid:
        ASSERT_NOT_REACHED();
    }
    return cssProperty;
}

AnimatedPropertyID RenderLayerBacking::cssToGraphicsLayerProperty(CSSPropertyID cssProperty)
{
    switch (cssProperty) {
    case CSSPropertyTransform:
        return AnimatedPropertyTransform;
    case CSSPropertyOpacity:
        return AnimatedPropertyOpacity;
    case CSSPropertyBackgroundColor:
        return AnimatedPropertyBackgroundColor;
    case CSSPropertyWebkitFilter:
        return AnimatedPropertyWebkitFilter;
#if ENABLE(FILTERS_LEVEL_2)
    case CSSPropertyWebkitBackdropFilter:
        return AnimatedPropertyWebkitBackdropFilter;
#endif
    default:
        // It's fine if we see other css properties here; they are just not accelerated.
        break;
    }
    return AnimatedPropertyInvalid;
}

CompositingLayerType RenderLayerBacking::compositingLayerType() const
{
    if (m_graphicsLayer->usesContentsLayer())
        return MediaCompositingLayer;

    if (m_graphicsLayer->drawsContent())
        return m_graphicsLayer->usingTiledBacking() ? TiledCompositingLayer : NormalCompositingLayer;
    
    return ContainerCompositingLayer;
}

double RenderLayerBacking::backingStoreMemoryEstimate() const
{
    double backingMemory;
    
    // m_ancestorClippingLayer, m_contentsContainmentLayer and m_childContainmentLayer are just used for masking or containment, so have no backing.
    backingMemory = m_graphicsLayer->backingStoreMemoryEstimate();
    if (m_foregroundLayer)
        backingMemory += m_foregroundLayer->backingStoreMemoryEstimate();
    if (m_backgroundLayer)
        backingMemory += m_backgroundLayer->backingStoreMemoryEstimate();
    if (m_maskLayer)
        backingMemory += m_maskLayer->backingStoreMemoryEstimate();
    if (m_childClippingMaskLayer)
        backingMemory += m_childClippingMaskLayer->backingStoreMemoryEstimate();

    if (m_scrollingContentsLayer)
        backingMemory += m_scrollingContentsLayer->backingStoreMemoryEstimate();

    if (m_layerForHorizontalScrollbar)
        backingMemory += m_layerForHorizontalScrollbar->backingStoreMemoryEstimate();

    if (m_layerForVerticalScrollbar)
        backingMemory += m_layerForVerticalScrollbar->backingStoreMemoryEstimate();

    if (m_layerForScrollCorner)
        backingMemory += m_layerForScrollCorner->backingStoreMemoryEstimate();
    
    return backingMemory;
}

} // namespace WebCore
