;*****************************************************************************
;* MMX optimized DSP utils
;*****************************************************************************
;* Copyright (c) 2000, 2001 Fabrice Bellard
;* Copyright (c) 2002-2004 Michael Niedermayer <michaelni@gmx.at>
;*
;* This file is part of Libav.
;*
;* Libav is free software; you can redistribute it and/or
;* modify it under the terms of the GNU Lesser General Public
;* License as published by the Free Software Foundation; either
;* version 2.1 of the License, or (at your option) any later version.
;*
;* Libav is distributed in the hope that it will be useful,
;* but WITHOUT ANY WARRANTY; without even the implied warranty of
;* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;* Lesser General Public License for more details.
;*
;* You should have received a copy of the GNU Lesser General Public
;* License along with Libav; if not, write to the Free Software
;* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
;*****************************************************************************

%include "x86inc.asm"
%include "x86util.asm"

SECTION .text

%macro DIFF_PIXELS_1 4
    movh            %1, %3
    movh            %2, %4
    punpcklbw       %2, %1
    punpcklbw       %1, %1
    psubw           %1, %2
%endmacro

; %1=uint8_t *pix1, %2=uint8_t *pix2, %3=static offset, %4=stride, %5=stride*3
; %6=temporary storage location
; this macro requires $mmsize stack space (aligned) on %6 (except on SSE+x86-64)
%macro DIFF_PIXELS_8 6
    DIFF_PIXELS_1   m0, m7, [%1     +%3], [%2     +%3]
    DIFF_PIXELS_1   m1, m7, [%1+%4  +%3], [%2+%4  +%3]
    DIFF_PIXELS_1   m2, m7, [%1+%4*2+%3], [%2+%4*2+%3]
    add             %1, %5
    add             %2, %5
    DIFF_PIXELS_1   m3, m7, [%1     +%3], [%2     +%3]
    DIFF_PIXELS_1   m4, m7, [%1+%4  +%3], [%2+%4  +%3]
    DIFF_PIXELS_1   m5, m7, [%1+%4*2+%3], [%2+%4*2+%3]
    DIFF_PIXELS_1   m6, m7, [%1+%5  +%3], [%2+%5  +%3]
%ifdef m8
    DIFF_PIXELS_1   m7, m8, [%1+%4*4+%3], [%2+%4*4+%3]
%else
    mova          [%6], m0
    DIFF_PIXELS_1   m7, m0, [%1+%4*4+%3], [%2+%4*4+%3]
    mova            m0, [%6]
%endif
    sub             %1, %5
    sub             %2, %5
%endmacro

%macro HADAMARD8 0
    SUMSUB_BADC       w, 0, 1, 2, 3
    SUMSUB_BADC       w, 4, 5, 6, 7
    SUMSUB_BADC       w, 0, 2, 1, 3
    SUMSUB_BADC       w, 4, 6, 5, 7
    SUMSUB_BADC       w, 0, 4, 1, 5
    SUMSUB_BADC       w, 2, 6, 3, 7
%endmacro

%macro ABS1_SUM 3
    ABS1            %1, %2
    paddusw         %3, %1
%endmacro

%macro ABS2_SUM 6
    ABS2            %1, %2, %3, %4
    paddusw         %5, %1
    paddusw         %6, %2
%endmacro

%macro ABS_SUM_8x8_64 1
    ABS2            m0, m1, m8, m9
    ABS2_SUM        m2, m3, m8, m9, m0, m1
    ABS2_SUM        m4, m5, m8, m9, m0, m1
    ABS2_SUM        m6, m7, m8, m9, m0, m1
    paddusw         m0, m1
%endmacro

%macro ABS_SUM_8x8_32 1
    mova          [%1], m7
    ABS1            m0, m7
    ABS1            m1, m7
    ABS1_SUM        m2, m7, m0
    ABS1_SUM        m3, m7, m1
    ABS1_SUM        m4, m7, m0
    ABS1_SUM        m5, m7, m1
    ABS1_SUM        m6, m7, m0
    mova            m2, [%1]
    ABS1_SUM        m2, m7, m1
    paddusw         m0, m1
%endmacro

; FIXME: HSUM_* saturates at 64k, while an 8x8 hadamard or dct block can get up to
; about 100k on extreme inputs. But that's very unlikely to occur in natural video,
; and it's even more unlikely to not have any alternative mvs/modes with lower cost.
%macro HSUM_MMX 3
    mova            %2, %1
    psrlq           %1, 32
    paddusw         %1, %2
    mova            %2, %1
    psrlq           %1, 16
    paddusw         %1, %2
    movd            %3, %1
%endmacro

%macro HSUM_MMX2 3
    pshufw          %2, %1, 0xE
    paddusw         %1, %2
    pshufw          %2, %1, 0x1
    paddusw         %1, %2
    movd            %3, %1
%endmacro

%macro HSUM_SSE2 3
    movhlps         %2, %1
    paddusw         %1, %2
    pshuflw         %2, %1, 0xE
    paddusw         %1, %2
    pshuflw         %2, %1, 0x1
    paddusw         %1, %2
    movd            %3, %1
%endmacro

%macro STORE4 5
    mova [%1+mmsize*0], %2
    mova [%1+mmsize*1], %3
    mova [%1+mmsize*2], %4
    mova [%1+mmsize*3], %5
%endmacro

%macro LOAD4 5
    mova            %2, [%1+mmsize*0]
    mova            %3, [%1+mmsize*1]
    mova            %4, [%1+mmsize*2]
    mova            %5, [%1+mmsize*3]
%endmacro

%macro hadamard8_16_wrapper 3
cglobal hadamard8_diff_%1, 4, 4, %2
%ifndef m8
    %assign pad %3*mmsize-(4+stack_offset&(mmsize-1))
    SUB            rsp, pad
%endif
    call hadamard8x8_diff_%1
%ifndef m8
    ADD            rsp, pad
%endif
    RET

cglobal hadamard8_diff16_%1, 5, 6, %2
%ifndef m8
    %assign pad %3*mmsize-(4+stack_offset&(mmsize-1))
    SUB            rsp, pad
%endif

    call hadamard8x8_diff_%1
    mov            r5d, eax

    add             r1, 8
    add             r2, 8
    call hadamard8x8_diff_%1
    add            r5d, eax

    cmp            r4d, 16
    jne .done

    lea             r1, [r1+r3*8-8]
    lea             r2, [r2+r3*8-8]
    call hadamard8x8_diff_%1
    add            r5d, eax

    add             r1, 8
    add             r2, 8
    call hadamard8x8_diff_%1
    add            r5d, eax

.done
    mov            eax, r5d
%ifndef m8
    ADD            rsp, pad
%endif
    RET
%endmacro

%macro HADAMARD8_DIFF_MMX 1
ALIGN 16
; int hadamard8_diff_##cpu(void *s, uint8_t *src1, uint8_t *src2,
;                          int stride, int h)
; r0 = void *s = unused, int h = unused (always 8)
; note how r1, r2 and r3 are not clobbered in this function, so 16x16
; can simply call this 2x2x (and that's why we access rsp+gprsize
; everywhere, which is rsp of calling func
hadamard8x8_diff_%1:
    lea                          r0, [r3*3]

    ; first 4x8 pixels
    DIFF_PIXELS_8                r1, r2,  0, r3, r0, rsp+gprsize+0x60
    HADAMARD8
    mova         [rsp+gprsize+0x60], m7
    TRANSPOSE4x4W                 0,  1,  2,  3,  7
    STORE4              rsp+gprsize, m0, m1, m2, m3
    mova                         m7, [rsp+gprsize+0x60]
    TRANSPOSE4x4W                 4,  5,  6,  7,  0
    STORE4         rsp+gprsize+0x40, m4, m5, m6, m7

    ; second 4x8 pixels
    DIFF_PIXELS_8                r1, r2,  4, r3, r0, rsp+gprsize+0x60
    HADAMARD8
    mova         [rsp+gprsize+0x60], m7
    TRANSPOSE4x4W                 0,  1,  2,  3,  7
    STORE4         rsp+gprsize+0x20, m0, m1, m2, m3
    mova                         m7, [rsp+gprsize+0x60]
    TRANSPOSE4x4W                 4,  5,  6,  7,  0

    LOAD4          rsp+gprsize+0x40, m0, m1, m2, m3
    HADAMARD8
    ABS_SUM_8x8_32 rsp+gprsize+0x60
    mova         [rsp+gprsize+0x60], m0

    LOAD4          rsp+gprsize     , m0, m1, m2, m3
    LOAD4          rsp+gprsize+0x20, m4, m5, m6, m7
    HADAMARD8
    ABS_SUM_8x8_32 rsp+gprsize
    paddusw                      m0, [rsp+gprsize+0x60]

    HSUM                         m0, m1, eax
    and                         rax, 0xFFFF
    ret

hadamard8_16_wrapper %1, 0, 14
%endmacro

%macro HADAMARD8_DIFF_SSE2 2
hadamard8x8_diff_%1:
    lea                          r0, [r3*3]
    DIFF_PIXELS_8                r1, r2,  0, r3, r0, rsp+gprsize
    HADAMARD8
%ifdef ARCH_X86_64
    TRANSPOSE8x8W                 0,  1,  2,  3,  4,  5,  6,  7,  8
%else
    TRANSPOSE8x8W                 0,  1,  2,  3,  4,  5,  6,  7, [rsp+gprsize], [rsp+mmsize+gprsize]
%endif
    HADAMARD8
    ABS_SUM_8x8         rsp+gprsize
    HSUM_SSE2                    m0, m1, eax
    and                         eax, 0xFFFF
    ret

hadamard8_16_wrapper %1, %2, 3
%endmacro

INIT_MMX
%define ABS1 ABS1_MMX
%define HSUM HSUM_MMX
HADAMARD8_DIFF_MMX mmx

%define ABS1 ABS1_MMX2
%define HSUM HSUM_MMX2
HADAMARD8_DIFF_MMX mmx2

INIT_XMM
%define ABS2 ABS2_MMX2
%ifdef ARCH_X86_64
%define ABS_SUM_8x8 ABS_SUM_8x8_64
%else
%define ABS_SUM_8x8 ABS_SUM_8x8_32
%endif
HADAMARD8_DIFF_SSE2 sse2, 10

%define ABS2        ABS2_SSSE3
%define ABS_SUM_8x8 ABS_SUM_8x8_64
HADAMARD8_DIFF_SSE2 ssse3, 9

INIT_XMM
; sse16_sse2(void *v, uint8_t * pix1, uint8_t * pix2, int line_size, int h)
cglobal sse16_sse2, 5, 5, 8
    shr      r4d, 1
    pxor      m0, m0         ; mm0 = 0
    pxor      m7, m7         ; mm7 holds the sum

.next2lines ; FIXME why are these unaligned movs? pix1[] is aligned
    movu      m1, [r1   ]    ; mm1 = pix1[0][0-15]
    movu      m2, [r2   ]    ; mm2 = pix2[0][0-15]
    movu      m3, [r1+r3]    ; mm3 = pix1[1][0-15]
    movu      m4, [r2+r3]    ; mm4 = pix2[1][0-15]

    ; todo: mm1-mm2, mm3-mm4
    ; algo: subtract mm1 from mm2 with saturation and vice versa
    ;       OR the result to get the absolute difference
    mova      m5, m1
    mova      m6, m3
    psubusb   m1, m2
    psubusb   m3, m4
    psubusb   m2, m5
    psubusb   m4, m6

    por       m2, m1
    por       m4, m3

    ; now convert to 16-bit vectors so we can square them
    mova      m1, m2
    mova      m3, m4

    punpckhbw m2, m0
    punpckhbw m4, m0
    punpcklbw m1, m0         ; mm1 not spread over (mm1,mm2)
    punpcklbw m3, m0         ; mm4 not spread over (mm3,mm4)

    pmaddwd   m2, m2
    pmaddwd   m4, m4
    pmaddwd   m1, m1
    pmaddwd   m3, m3

    lea       r1, [r1+r3*2]  ; pix1 += 2*line_size
    lea       r2, [r2+r3*2]  ; pix2 += 2*line_size

    paddd     m1, m2
    paddd     m3, m4
    paddd     m7, m1
    paddd     m7, m3

    dec       r4
    jnz .next2lines

    mova      m1, m7
    psrldq    m7, 8          ; shift hi qword to lo
    paddd     m7, m1
    mova      m1, m7
    psrldq    m7, 4          ; shift hi dword to lo
    paddd     m7, m1
    movd     eax, m7         ; return value
    RET
