14.7. Plasma
| 14. Rendering Filters |

### 14.7. Plasma

#### 14.7.1. Overview

Figure 17.339. Example of a rendered plasma

Filter “Plasma” applied

All of the colors produced by Plasma are completely saturated. Sometimes the strong colors may be distracting, and a more interesting surface will appear when you desaturate the image using Colors → Desaturate.

#### 14.7.2. Activating the Filter

This filter is found in the main menu under Filters → Render → Noise → Plasma….

#### 14.7.3. Options

Figure 17.340. “Plasma” filter options

Presets, “Input Type”, Clipping, Blending Options, Preview, Split view

  | Note
  These options are described in Section 2, “Common Features”.

Turbulence

  This parameter controls the complexity of the plasma. High values give a hard feeling to the cloud (like an abstract oil painting or mineral grains), low values produce a softer cloud (like steam, mist or smoke). The range is 0.0 to 7.0.

Random seed

  This option controls the randomization element. The New Seed will generate a new seed. There is no reason to use anything else unless you want to be able to repeat the exact same pattern of randomization on a later occasion.

14.6. Perlin Noise |  | 14.8. Simplex Noise

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