msgid ""
msgstr ""
"Project-Id-Version: render\n"
"POT-Creation-Date: 2009-04-21 13:33+0200\n"
"PO-Revision-Date: 2009-02-17 03:24+0100\n"
"Last-Translator: Daniel Nylander <po@danielnylander.se>\n"
"Language-Team: Swedish <tp-sv@listor.tp-sv.se>\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/spheredesigner.xml:35(None)
#: src/filters/render/jigsaw.xml:28(None) src/filters/render/grid.xml:31(None)
#: src/filters/render/gfig.xml:41(None)
msgid ""
"@@image: 'images/filters/examples/taj_orig.jpg'; md5=THIS FILE DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/taj_orig.jpg'; md5=THIS FILE DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/spheredesigner.xml:43(None)
msgid ""
"@@image: 'images/filters/examples/render-taj-spheredesigner.jpg'; md5=THIS "
"FILE DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-taj-spheredesigner.jpg'; md5=THIS "
"FILE DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/spheredesigner.xml:75(None)
msgid ""
"@@image: 'images/filters/options-render-spheredesigner.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-spheredesigner.png'; md5=THIS FILE "
"DOESN'T EXIST"

#: src/filters/render/spheredesigner.xml:12(phrase)
#: src/filters/render/spheredesigner.xml:17(tertiary)
#: src/filters/render/spheredesigner.xml:20(primary)
#: src/filters/render/spheredesigner.xml:30(quote)
#: src/filters/render/spheredesigner.xml:70(quote)
msgid "Sphere Designer"
msgstr ""

#: src/filters/render/spheredesigner.xml:15(primary)
#: src/filters/render/solid_noise.xml:13(primary)
#: src/filters/render/sinus.xml:13(primary)
#: src/filters/render/qbist.xml:14(primary)
#: src/filters/render/plasma.xml:14(primary)
#: src/filters/render/maze.xml:14(primary)
#: src/filters/render/jigsaw.xml:13(primary)
#: src/filters/render/introduction.xml:22(primary)
#: src/filters/render/ifsfractal.xml:15(primary)
#: src/filters/render/grid.xml:15(primary)
#: src/filters/render/gfig.xml:24(primary)
#: src/filters/render/fractalexplorer.xml:15(primary)
#: src/filters/render/flame.xml:15(primary)
#: src/filters/render/diffraction.xml:14(primary)
#: src/filters/render/cmlexplorer.xml:17(primary)
#: src/filters/render/checkerboard.xml:24(primary)
msgid "Filters"
msgstr "Filter"

#: src/filters/render/spheredesigner.xml:16(secondary)
#: src/filters/render/solid_noise.xml:14(secondary)
#: src/filters/render/sinus.xml:14(secondary)
#: src/filters/render/qbist.xml:15(secondary)
#: src/filters/render/plasma.xml:15(secondary)
#: src/filters/render/maze.xml:15(secondary)
#: src/filters/render/jigsaw.xml:14(secondary)
#: src/filters/render/introduction.xml:23(secondary)
#: src/filters/render/ifsfractal.xml:16(secondary)
#: src/filters/render/grid.xml:16(secondary)
#: src/filters/render/gfig.xml:25(secondary)
#: src/filters/render/fractalexplorer.xml:16(secondary)
#: src/filters/render/flame.xml:16(secondary)
#: src/filters/render/diffraction.xml:15(secondary)
#: src/filters/render/cmlexplorer.xml:18(secondary)
#: src/filters/render/checkerboard.xml:25(secondary)
msgid "Render"
msgstr ""

#: src/filters/render/spheredesigner.xml:24(phrase)
#: src/filters/render/solid_noise.xml:22(title)
#: src/filters/render/sinus.xml:22(title)
#: src/filters/render/qbist.xml:23(title)
#: src/filters/render/plasma.xml:23(title)
#: src/filters/render/maze.xml:23(title)
#: src/filters/render/jigsaw.xml:22(title)
#: src/filters/render/ifsfractal.xml:24(title)
#: src/filters/render/grid.xml:25(title)
#: src/filters/render/gfig.xml:33(phrase)
#: src/filters/render/fractalexplorer.xml:24(title)
#: src/filters/render/flame.xml:24(title)
#: src/filters/render/diffraction.xml:23(title)
#: src/filters/render/cmlexplorer.xml:26(title)
#: src/filters/render/checkerboard.xml:33(phrase)
msgid "Overview"
msgstr "Översikt"

#: src/filters/render/spheredesigner.xml:28(phrase)
msgid ""
"The same image, before and after the application of <placeholder-1/> filter."
msgstr ""

#: src/filters/render/spheredesigner.xml:38(para)
#: src/filters/render/jigsaw.xml:31(para) src/filters/render/grid.xml:34(para)
#: src/filters/render/gfig.xml:44(para)
msgid "Original image"
msgstr "Ursprunglig bild"

#: src/filters/render/spheredesigner.xml:46(para)
msgid "Filter <quote>Sphere Designer</quote> applied"
msgstr ""

#: src/filters/render/spheredesigner.xml:50(para)
msgid ""
"This filter creates a three dimensional sphere with different textures. It "
"replaces the original image."
msgstr ""

#: src/filters/render/spheredesigner.xml:57(phrase)
msgid "Activating Sphere Designer"
msgstr ""

#: src/filters/render/spheredesigner.xml:59(para)
msgid ""
"You can find this filter through <menuchoice><guimenu>Filters</"
"guimenu><guisubmenu>Render</guisubmenu><guimenuitem>Sphere Designer</"
"guimenuitem></menuchoice>."
msgstr ""

#: src/filters/render/spheredesigner.xml:66(phrase)
#: src/filters/render/solid_noise.xml:62(title)
#: src/filters/render/sinus.xml:60(title)
#: src/filters/render/qbist.xml:65(title)
#: src/filters/render/plasma.xml:67(title)
#: src/filters/render/maze.xml:58(title)
#: src/filters/render/jigsaw.xml:75(title)
#: src/filters/render/ifsfractal.xml:81(title)
#: src/filters/render/grid.xml:77(title)
#: src/filters/render/gfig.xml:77(phrase)
#: src/filters/render/fractalexplorer.xml:61(title)
#: src/filters/render/flame.xml:85(title)
#: src/filters/render/diffraction.xml:76(title)
#: src/filters/render/cmlexplorer.xml:62(title)
#: src/filters/render/checkerboard.xml:75(phrase)
msgid "Options"
msgstr "Alternativ"

#: src/filters/render/spheredesigner.xml:70(phrase)
msgid "<placeholder-1/> filter parameters"
msgstr ""

#: src/filters/render/spheredesigner.xml:81(term)
#: src/filters/render/cmlexplorer.xml:76(term)
msgid "Preview"
msgstr ""

#: src/filters/render/spheredesigner.xml:83(para)
msgid ""
"All your setting changes will appear in the Preview without affecting the "
"image until you click on <guilabel>OK</guilabel>. Note that the preview "
"displays the whole image, even if the final result will concern a selection. "
"Click the button <emphasis>Update Preview</emphasis> to see the result of "
"the current settings."
msgstr ""

#: src/filters/render/spheredesigner.xml:94(term)
msgid "Textures"
msgstr "Texturer"

#: src/filters/render/spheredesigner.xml:96(para)
msgid ""
"The list of textures applied to the sphere. There textures are applied in "
"the order listed. Each item shows the type and the name of the texture."
msgstr ""

#: src/filters/render/spheredesigner.xml:103(term)
msgid "New"
msgstr "New"

#: src/filters/render/spheredesigner.xml:105(para)
msgid ""
"Creates a new texture and adds it to the end of the list. The name and the "
"features of this new texture are the ones which are displayed in the Texture "
"Properties area, but you can change them by operating in this area, provided "
"that your new texture is highlighted."
msgstr ""

#: src/filters/render/spheredesigner.xml:115(term)
msgid "Duplicate"
msgstr "Duplicera"

#: src/filters/render/spheredesigner.xml:117(para)
msgid ""
"<guilabel>Duplicate</guilabel>: Copies the selected texture and adds the "
"copy to the end of the list."
msgstr ""

#: src/filters/render/spheredesigner.xml:123(term)
msgid "Delete"
msgstr "Ta bort"

#: src/filters/render/spheredesigner.xml:125(para)
msgid "Deletes the selected texture from the list."
msgstr ""

#: src/filters/render/spheredesigner.xml:131(term)
#: src/filters/render/qbist.xml:97(term)
msgid "Open/Save"
msgstr "Öppna/Spara"

#: src/filters/render/spheredesigner.xml:133(para)
msgid "Allows to save current settings or load previously saved settings."
msgstr ""

#: src/filters/render/spheredesigner.xml:143(term)
msgid "Texture properties"
msgstr "Texturegenskaper"

#: src/filters/render/spheredesigner.xml:147(term)
msgid "Type"
msgstr "Typ"

#: src/filters/render/spheredesigner.xml:151(para)
msgid "<guilabel>Texture</guilabel> covers the sphere with a specific pattern."
msgstr ""

#: src/filters/render/spheredesigner.xml:153(para)
msgid "<guilabel>Bumpmap</guilabel> gives some relief to the texture."
msgstr ""

#: src/filters/render/spheredesigner.xml:155(para)
msgid ""
"<guilabel>Light</guilabel> lets you set the parameters of the light shining "
"on the sphere."
msgstr ""

#: src/filters/render/spheredesigner.xml:149(para)
msgid "Determines the type of action on the sphere. <placeholder-1/>"
msgstr ""

#: src/filters/render/spheredesigner.xml:162(term)
msgid "Texture"
msgstr "Textur"

#: src/filters/render/spheredesigner.xml:164(para)
msgid ""
"Determines the pattern used by the texture type. If the texture applies to "
"light then the light is distorted by this texture as if it was going through "
"this texture before falling onto the sphere. If the texture applies to the "
"texture itself, the texture is applied directly to the sphere. The following "
"options are available: <quote>Solid</quote>, <quote>Checker</quote>, "
"<quote>Marble</quote>, <quote>Lizard</quote>, <quote>Phong</quote>, "
"<quote>Noise</quote>, <quote>Wood</quote>, <quote>Spiral</quote> and "
"<quote>Spots</quote>."
msgstr ""

#: src/filters/render/spheredesigner.xml:180(term)
#: src/filters/render/sinus.xml:152(term)
msgid "Colors"
msgstr "Färger"

#: src/filters/render/spheredesigner.xml:182(para)
msgid ""
"Sets the two colors to be used for a texture. By pressing the color button a "
"color selection dialog appears."
msgstr ""

#: src/filters/render/spheredesigner.xml:189(term)
msgid "Scale"
msgstr "Skala"

#: src/filters/render/spheredesigner.xml:191(para)
msgid ""
"Determines the size of separate elements composing the texture. For example, "
"for the <quote>Checker</quote> texture this parameter determines the size of "
"black and white squares. Value range is from 0 to 10."
msgstr ""

#: src/filters/render/spheredesigner.xml:200(term)
#: src/filters/render/plasma.xml:92(term)
msgid "Turbulence"
msgstr ""

#: src/filters/render/spheredesigner.xml:202(para)
msgid ""
"Determines the degree of texture distortion before applying the texture to "
"the sphere. Value range is from 0 to 10. With values of up to 1.0 you can "
"still make out the undistorted patterns; beyond that the texture gradually "
"turns into noise."
msgstr ""

#: src/filters/render/spheredesigner.xml:212(term)
msgid "Amount"
msgstr ""

#: src/filters/render/spheredesigner.xml:214(para)
msgid ""
"Determines the degree of influence the texture has on the final result. "
"Value range is from 0 to 1. With the value of 0 the texture does not affect "
"the result."
msgstr ""

#: src/filters/render/spheredesigner.xml:222(term)
#: src/filters/render/sinus.xml:193(term)
msgid "Exponent"
msgstr ""

#: src/filters/render/spheredesigner.xml:224(para)
msgid ""
"With the Wood texture, this options gives an aspect of venetian blind, more "
"or less open."
msgstr ""

#: src/filters/render/spheredesigner.xml:234(term)
msgid "Texture Transformations"
msgstr ""

#: src/filters/render/spheredesigner.xml:238(term)
msgid "Scale X/Y/Z"
msgstr ""

#: src/filters/render/spheredesigner.xml:240(para)
msgid ""
"Determines the degree of stretching/compression of the texture on the sphere "
"along the three directions. The value range is from 0 to 10."
msgstr ""

#: src/filters/render/spheredesigner.xml:248(term)
msgid "Rotate X/Y/Z"
msgstr ""

#: src/filters/render/spheredesigner.xml:250(para)
msgid ""
"Determines the amount of a turn of the texture on the sphere around the "
"three axes. The value range is from 0 to 360."
msgstr ""

#: src/filters/render/spheredesigner.xml:258(term)
msgid "Position X/Y/Z"
msgstr ""

#: src/filters/render/spheredesigner.xml:260(para)
msgid ""
"Determines the position of the texture relative to the sphere. When type is "
"Light, this parameter refers to the position of the light floodlighting the "
"sphere."
msgstr ""

#: src/filters/render/spheredesigner.xml:271(term)
msgid "Reset"
msgstr ""

#: src/filters/render/spheredesigner.xml:273(para)
msgid "Sets all parameters to the default values."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/solid_noise.xml:28(None)
msgid ""
"@@image: 'images/filters/examples/render-taj-solidnoise.jpg'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-taj-solidnoise.jpg'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/solid_noise.xml:68(None)
msgid ""
"@@image: 'images/filters/solid-noise-options.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/solid-noise-options.png'; md5=THIS FILE DOESN'T "
"EXIST"

#: src/filters/render/solid_noise.xml:10(title)
#: src/filters/render/solid_noise.xml:15(tertiary)
msgid "Solid Noise"
msgstr ""

#: src/filters/render/solid_noise.xml:18(primary)
msgid "Solid noise"
msgstr ""

#: src/filters/render/solid_noise.xml:24(title)
msgid "Example of turbulent solid noise"
msgstr ""

#: src/filters/render/solid_noise.xml:31(para)
msgid "Filter <quote>Solid noise</quote> applied"
msgstr ""

#: src/filters/render/solid_noise.xml:35(para)
msgid ""
"Solid Noise is a great texture maker. Note that this noise is always gray, "
"even if you applied it to a very colorful image (it doesn't matter what the "
"original image looks like -- this filter completely overwrites any existing "
"background in the layer it is applied to). This is also a good tool to "
"create displacement maps for the <link linkend=\"plug-in-warp\">Warp</link> "
"plug-in or for the <link linkend=\"plug-in-bump-map\">Bump Map</link> plug-"
"in. With the \"turbulence\" setting active, the results look quite a bit "
"like real clouds."
msgstr ""

#: src/filters/render/solid_noise.xml:49(title)
#: src/filters/render/qbist.xml:52(title)
#: src/filters/render/plasma.xml:54(title)
#: src/filters/render/maze.xml:45(title)
#: src/filters/render/jigsaw.xml:62(title)
#: src/filters/render/ifsfractal.xml:68(title)
#: src/filters/render/grid.xml:64(title)
#: src/filters/render/flame.xml:72(title)
#: src/filters/render/diffraction.xml:63(title)
#: src/filters/render/cmlexplorer.xml:49(title)
msgid "Activating the filter"
msgstr ""

#: src/filters/render/solid_noise.xml:50(para)
msgid ""
"This filter is found in the image window menu under "
"<menuchoice><guimenu>Filters</guimenu><guisubmenu>Render</"
"guisubmenu><guisubmenu>Clouds</guisubmenu><guimenuitem>Solid noise</"
"guimenuitem></menuchoice>."
msgstr ""

#: src/filters/render/solid_noise.xml:64(title)
msgid "<quote>Solid Noise</quote> filter options"
msgstr ""

#: src/filters/render/solid_noise.xml:74(term)
#: src/filters/render/sinus.xml:95(term)
#: src/filters/render/plasma.xml:79(term)
msgid "Random Seed"
msgstr ""

#: src/filters/render/solid_noise.xml:76(para)
msgid ""
"<guilabel>Random Seed</guilabel> controls random behaviour of the filter. If "
"the same random seed in the same situation is used, the filter produces "
"exactly the same results. A different random seed produces different "
"results. Random seed can be entered manually or generated randomly by "
"pressing <guibutton>New Seed</guibutton> button."
msgstr ""

#: src/filters/render/solid_noise.xml:84(para)
#: src/filters/render/sinus.xml:106(para)
msgid ""
"When the <guilabel>Randomize</guilabel> option is checked, random seed "
"cannot be entered manually, but is randomly generated each time the filter "
"is run. If it is not checked, the filter remembers the last random seed used."
msgstr ""

#: src/filters/render/solid_noise.xml:93(term)
msgid "Turbulent"
msgstr ""

#: src/filters/render/solid_noise.xml:95(para)
msgid ""
"If you check this, you'll get very interesting effects, often something that "
"looks much like oil on water, or clouds of smoke, or living tissue, or a "
"Rorschach blot."
msgstr ""

#: src/filters/render/solid_noise.xml:103(term)
msgid "Detail"
msgstr ""

#: src/filters/render/solid_noise.xml:105(para)
msgid ""
"This controls the amount of detail in the noise texture. Higher values give "
"a higher level of detail, and the noise seems to be made of spray or small "
"particles, which makes it feel hard. A low value makes it more soft and "
"cloudy."
msgstr ""

#: src/filters/render/solid_noise.xml:115(term)
#: src/filters/render/maze.xml:89(term)
msgid "Tileable"
msgstr ""

#: src/filters/render/solid_noise.xml:117(para)
msgid ""
"If you check Tileable, you'll get a noise which can be used as tiles. For "
"example, you can use it as a background in an HTML page, and the tile edges "
"will be joined seamlessly."
msgstr ""

#: src/filters/render/solid_noise.xml:126(term)
msgid "X and Y Size"
msgstr ""

#: src/filters/render/solid_noise.xml:128(para)
msgid ""
"These control the size and proportion of the noise shapes in X (horizontal) "
"and Y (vertical) directions (range 0.1 to 16.0)."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/sinus.xml:28(None)
msgid ""
"@@image: 'images/filters/examples/render-taj-sinus.jpg'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-taj-sinus.jpg'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/sinus.xml:66(None)
msgid ""
"@@image: 'images/filters/options-render-sinus1.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/options-render-sinus1.png'; md5=THIS FILE DOESN'T "
"EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/sinus.xml:146(None)
msgid ""
"@@image: 'images/filters/options-render-sinus2.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/options-render-sinus2.png'; md5=THIS FILE DOESN'T "
"EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/sinus.xml:177(None)
msgid ""
"@@image: 'images/filters/options-render-sinus3.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/options-render-sinus3.png'; md5=THIS FILE DOESN'T "
"EXIST"

#: src/filters/render/sinus.xml:10(title)
#: src/filters/render/sinus.xml:18(primary)
msgid "Sinus"
msgstr ""

#: src/filters/render/sinus.xml:15(tertiary)
msgid "Sinusoidal textures"
msgstr ""

#: src/filters/render/sinus.xml:24(title)
msgid "Applying example for the Sinus filter"
msgstr ""

#: src/filters/render/sinus.xml:31(para)
msgid "Filter <quote>Sinus</quote> applied"
msgstr ""

#: src/filters/render/sinus.xml:35(para)
msgid ""
"You can find this filter from the image menu through "
"<menuchoice><guimenu>Filters</guimenu><guisubmenu>Render</"
"guisubmenu><guisubmenu>Pattern</guisubmenu><guimenuitem>Sinus</guimenuitem></"
"menuchoice>."
msgstr ""

#: src/filters/render/sinus.xml:44(para)
msgid ""
"The Sinus filter lets you make sinusoidally based textures, which look "
"rather like watered silk or maybe plywood. This plug-in works by using two "
"different colors that you can define in the Colors tab. These two colors "
"then create wave patterns based on a sine function."
msgstr ""

#: src/filters/render/sinus.xml:51(para)
msgid ""
"You can set the X and Y scales, which determine how stretched or packed the "
"texture will be. You can also set the Complexity of the function: a high "
"value creates more interference or repetition in the pattern. An example is "
"shown below."
msgstr ""

#: src/filters/render/sinus.xml:62(title)
msgid "<quote>Sinus</quote> filter options (Settings)"
msgstr ""

#: src/filters/render/sinus.xml:72(term)
msgid "Settings tab"
msgstr ""

#: src/filters/render/sinus.xml:76(term)
msgid "X and Y Scales"
msgstr ""

#: src/filters/render/sinus.xml:78(para)
msgid ""
"A low X/Y value will maximize the horizontal/vertical stretch of the "
"texture, whereas a high value will compress it."
msgstr ""

#: src/filters/render/sinus.xml:86(term)
msgid "Complexity"
msgstr ""

#: src/filters/render/sinus.xml:88(para)
msgid ""
"This controls how the two colors interact with each other (the amount of "
"interplay or repetition)."
msgstr ""

#: src/filters/render/sinus.xml:97(para)
msgid ""
"<guilabel>Random Seed</guilabel> controls the random behaviour of the "
"filter. If the same random seed in the same situation is used, the filter "
"produces exactly the same results. A different random seed produces "
"different results. Random seed can be entered manually or generated randomly "
"by pressing the <guibutton>New Seed</guibutton> button."
msgstr ""

#: src/filters/render/sinus.xml:115(term)
msgid "Force Tiling?"
msgstr ""

#: src/filters/render/sinus.xml:117(para)
msgid ""
"If you check this, you'll get a pattern that can be used for tiling. For "
"example, you can use it as a background in an HTML page, and the tile edges "
"will be joined seamlessly."
msgstr ""

#: src/filters/render/sinus.xml:126(term)
msgid "Ideal/Distorted"
msgstr ""

#: src/filters/render/sinus.xml:128(para)
msgid ""
"This option gives additional control of the interaction between the two "
"colors. Distorted creates a more distorted interference between the two "
"colors than Ideal."
msgstr ""

#: src/filters/render/sinus.xml:139(term)
msgid "Color settings"
msgstr ""

#: src/filters/render/sinus.xml:142(title)
msgid "<quote>Sinus</quote> filter options (Color)"
msgstr ""

#: src/filters/render/sinus.xml:154(para)
msgid ""
"Here, you set the two colors that make up your texture. You can use Black "
"and white or the foreground/background colors in the toolbox, or you can "
"choose a color with the color icons. The <parameter>Alpha Channels</"
"parameter> sliders allow you to assign an opacity to each of the colors. (If "
"the layer you are working on does not have an alpha channel, they will be "
"grayed out.)"
msgstr ""

#: src/filters/render/sinus.xml:170(term)
msgid "Blend settings"
msgstr ""

#: src/filters/render/sinus.xml:173(title)
msgid "Sinus filter options (Blend)"
msgstr ""

#: src/filters/render/sinus.xml:183(term)
msgid "Gradient"
msgstr "Gradient"

#: src/filters/render/sinus.xml:185(para)
msgid ""
"You can choose between three functions to set the shapes of the waves that "
"are produced: Linear, Bilinear and Sinusoidal."
msgstr ""

#: src/filters/render/sinus.xml:195(para)
msgid ""
"The Exponent controls which of the two colors is dominant, and how dominant "
"it is. If you set the exponent to -7.5, the left color will dominate "
"totally, and if you set it to +7.5 it will be the other way around. A zero "
"value is neutral."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/qbist.xml:29(None)
msgid ""
"@@image: 'images/filters/examples/qbist1.png'; md5=THIS FILE DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/qbist1.png'; md5=THIS FILE DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/qbist.xml:35(None)
msgid ""
"@@image: 'images/filters/examples/qbist2.png'; md5=THIS FILE DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/qbist2.png'; md5=THIS FILE DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/qbist.xml:41(None)
msgid ""
"@@image: 'images/filters/examples/qbist3.png'; md5=THIS FILE DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/qbist3.png'; md5=THIS FILE DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/qbist.xml:71(None)
msgid ""
"@@image: 'images/filters/filters-render-qbist.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/filters-render-qbist.png'; md5=THIS FILE DOESN'T "
"EXIST"

#: src/filters/render/qbist.xml:11(title)
#: src/filters/render/qbist.xml:19(primary)
msgid "Qbist"
msgstr ""

#: src/filters/render/qbist.xml:16(tertiary)
msgid "Random textures"
msgstr ""

#: src/filters/render/qbist.xml:25(title)
msgid "Applying examples for the Qbist filter"
msgstr ""

#: src/filters/render/qbist.xml:45(para)
msgid ""
"The Qbist filter generates random textures containing geometric figures and "
"color gradients."
msgstr ""

#: src/filters/render/qbist.xml:53(para)
msgid ""
"This filter is found in the image window menu under "
"<menuchoice><guimenu>Filters</guimenu><guisubmenu>Render</"
"guisubmenu><guisubmenu>Pattern</guisubmenu><guimenuitem>Qbist</guimenuitem></"
"menuchoice>"
msgstr ""

#: src/filters/render/qbist.xml:67(title)
msgid "<quote>Qbist</quote> filter options"
msgstr ""

#: src/filters/render/qbist.xml:76(para)
msgid ""
"The Qbist filter generates random textures. A starting texture is displayed "
"in the middle square, and different variations surround it. If you like one "
"of the alternative textures, click on it. The chosen texture now turns up in "
"the middle, and variations on that specific theme are displayed around it. "
"When you have found the texture you want, click on it and then click OK. The "
"texture will now appear on the currently active layer, completely replacing "
"its previous contents."
msgstr ""

#: src/filters/render/qbist.xml:88(term)
msgid "Antialiasing"
msgstr "Kantutjämning"

#: src/filters/render/qbist.xml:90(para)
msgid ""
"If you check this, it will make edges appear smooth rather than stair-step-"
"like."
msgstr ""

#: src/filters/render/qbist.xml:99(para)
msgid ""
"These buttons allow you to save and reload your textures. This is quite "
"handy because it's almost impossible to re-create a good pattern by just "
"clicking around."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/plasma.xml:29(None)
msgid ""
"@@image: 'images/filters/examples/render-taj-plasma.jpg'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-taj-plasma.jpg'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/plasma.xml:73(None)
msgid ""
"@@image: 'images/filters/filters-render-plasma.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/filters-render-plasma.png'; md5=THIS FILE DOESN'T "
"EXIST"

#: src/filters/render/plasma.xml:11(title)
#: src/filters/render/plasma.xml:16(tertiary)
#: src/filters/render/plasma.xml:19(primary)
msgid "Plasma"
msgstr "Plasma"

#: src/filters/render/plasma.xml:25(title)
msgid "Example of a rendered plasma"
msgstr ""

#: src/filters/render/plasma.xml:32(para)
msgid "Filter <quote>Plasma</quote> applied"
msgstr ""

#: src/filters/render/plasma.xml:36(para)
msgid ""
"All of the colors produced by Plasma are completely saturated. Sometimes the "
"strong colors may be distracting, and a more interesting surface will appear "
"when you desaturate the image using <guimenuitem>Layer/Colors/Desaturate</"
"guimenuitem>."
msgstr ""

#: src/filters/render/plasma.xml:44(para)
msgid ""
"An enhanced version of the Plasma plug-in, called <emphasis>Plasma2</"
"emphasis>, with many more options and parameters, is available from the GIMP "
"Plugin Registry <xref linkend=\"bibliography-online-gimp-plugin-plasma2\"/>."
msgstr ""

#: src/filters/render/plasma.xml:55(para)
msgid ""
"This filter is found in the image window menu under "
"<menuchoice><guimenu>Filters</guimenu><guisubmenu>Render</"
"guisubmenu><guisubmenu>Clouds</guisubmenu><guimenuitem>Plasma</guimenuitem></"
"menuchoice>."
msgstr ""

#: src/filters/render/plasma.xml:69(title)
msgid "<quote>Plasma</quote> filter options"
msgstr ""

#: src/filters/render/plasma.xml:81(para)
msgid ""
"<guilabel>Random Seed</guilabel> controls the randomization element. The "
"<guibutton>Randomize</guibutton> check-button will set the seed using the "
"hardware clock of the computer. There is no reason to use anything else "
"unless you want to be able to repeat the exact same pattern of randomization "
"on a later occasion."
msgstr ""

#: src/filters/render/plasma.xml:94(para)
msgid ""
"This parameter controls the complexity of the plasma. High values give a "
"hard feeling to the cloud (like an abstract oil painting or mineral grains), "
"low values produce a softer cloud (like steam, mist or smoke). The range is "
"0.1 to 7.0."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/maze.xml:29(None)
msgid ""
"@@image: 'images/filters/examples/render-taj-maze.jpg'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-taj-maze.jpg'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/maze.xml:67(None)
msgid ""
"@@image: 'images/filters/options-render-maze.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/options-render-maze.png'; md5=THIS FILE DOESN'T "
"EXIST"

#: src/filters/render/maze.xml:11(title)
#: src/filters/render/maze.xml:16(tertiary)
#: src/filters/render/maze.xml:19(primary)
#: src/filters/render/maze.xml:61(quote)
msgid "Maze"
msgstr ""

#: src/filters/render/maze.xml:25(title)
msgid "An example of a rendered maze."
msgstr ""

#: src/filters/render/maze.xml:32(para)
msgid "Filter <quote>Maze</quote> applied"
msgstr ""

#: src/filters/render/maze.xml:36(para)
msgid ""
"This filter generates a random black and white maze pattern. The result "
"completely overwrites the previous contents of the active layer. A typical "
"example is shown below. Can you find the route from the center to the edge?"
msgstr ""

#: src/filters/render/maze.xml:46(para)
msgid ""
"This filter is found in the image window menu under "
"<menuchoice><guimenu>Filters</guimenu><guisubmenu>Render</"
"guisubmenu><guisubmenu>Pattern</guisubmenu><guimenuitem>Maze</guimenuitem></"
"menuchoice>."
msgstr ""

#: src/filters/render/maze.xml:61(phrase)
#: src/filters/render/gfig.xml:81(phrase)
#: src/filters/render/checkerboard.xml:79(phrase)
msgid "<placeholder-1/> filter options"
msgstr ""

#: src/filters/render/maze.xml:73(term)
msgid "Width/Height"
msgstr ""

#: src/filters/render/maze.xml:75(para)
msgid ""
"The <guilabel>Width</guilabel> and <guilabel>Height</guilabel> sliders "
"control how many pathways the maze should have. The lower the values for "
"width and height, the more paths you will get. The same happens if you "
"increase the number of pieces in the Width and Height <guilabel>Pieces</"
"guilabel> fields. The result won't really look like a maze unless the width "
"and height are equal."
msgstr ""

#: src/filters/render/maze.xml:91(para)
msgid ""
"If you want to use it in a pattern, you can make the maze tileable by "
"checking this check-button."
msgstr ""

#: src/filters/render/maze.xml:98(term)
msgid "Seed"
msgstr ""

#: src/filters/render/maze.xml:100(para)
msgid ""
"You can specify a seed for the random number generator, or ask the program "
"to generate one for you. Unless you need to later reproduce exactly the same "
"maze, you might as well have the program do it."
msgstr ""

#: src/filters/render/maze.xml:109(term)
msgid "Algorithm"
msgstr "Algoritm"

#: src/filters/render/maze.xml:111(para)
msgid ""
"You can choose between two algorithms for maze, <guilabel>Depth First</"
"guilabel> and <guilabel>Prim's Algorithm</guilabel>. Only a computer "
"scientist can tell the difference between them."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/jigsaw.xml:37(None)
msgid ""
"@@image: 'images/filters/examples/render-taj-jigsaw.jpg'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-taj-jigsaw.jpg'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/jigsaw.xml:81(None)
msgid ""
"@@image: 'images/filters/options-render-jigsaw.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/options-render-jigsaw.png'; md5=THIS FILE DOESN'T "
"EXIST"

#: src/filters/render/jigsaw.xml:10(title)
#: src/filters/render/jigsaw.xml:15(tertiary)
#: src/filters/render/jigsaw.xml:18(primary)
msgid "Jigsaw"
msgstr ""

#: src/filters/render/jigsaw.xml:24(title)
msgid "Jigsaw filter example"
msgstr ""

#: src/filters/render/jigsaw.xml:40(para)
msgid "Filter <quote>Jigsaw</quote> applied"
msgstr ""

#: src/filters/render/jigsaw.xml:44(para)
msgid ""
"This filter will turn your image into a jigsaw puzzle. The edges are not "
"anti-aliased, so a little bit of smoothing often makes them look better (i. "
"e., Gaussian blur with radius 1.0)."
msgstr ""

#: src/filters/render/jigsaw.xml:50(para)
msgid ""
"If you want to be able to easily select individual puzzle-piece areas, "
"render the jigsaw pattern on a separate layer filled with solid white, and "
"set the layer mode to Multiply. You can then select puzzle pieces using the "
"<link linkend=\"gimp-tool-fuzzy-select\">magic wand</link> (fuzzy select) "
"tool on the new jigsaw layer."
msgstr ""

#: src/filters/render/jigsaw.xml:63(para)
msgid ""
"This filter is found in the image window menu under "
"<menuchoice><guimenu>Filters</guimenu><guisubmenu>Render</"
"guisubmenu><guisubmenu>Pattern</guisubmenu><guimenuitem>Jigsaw</"
"guimenuitem></menuchoice>."
msgstr ""

#: src/filters/render/jigsaw.xml:77(title)
msgid "<quote>Jigsaw</quote> filter options"
msgstr ""

#: src/filters/render/jigsaw.xml:87(term)
msgid "Number of Tiles"
msgstr ""

#: src/filters/render/jigsaw.xml:89(para)
msgid "How many tiles across the image is, horizontally and vertically."
msgstr ""

#: src/filters/render/jigsaw.xml:96(term)
msgid "Bevel Width"
msgstr ""

#: src/filters/render/jigsaw.xml:98(para)
msgid ""
"The Bevel width slider controls the slope of the edges of the puzzle pieces "
"(a hard wooden puzzle would require a low Bevel width value, and a soft "
"cardboard puzzle would require a higher value)."
msgstr ""

#: src/filters/render/jigsaw.xml:107(term)
msgid "Highlight"
msgstr ""

#: src/filters/render/jigsaw.xml:109(para)
msgid ""
"The Highlight slider controls the strength of the highlight that will appear "
"on the edges of each piece. You may compare it to the \"glossiness\" of the "
"material the puzzle is made of. Highlight width is relative to the Bevel "
"width. As a rule of thumb, the more pieces you add to the puzzle, the lower "
"Bevel and Highlight values you should use, and vice versa. The default "
"values are suitable for a 500x500 pixel image."
msgstr ""

#: src/filters/render/jigsaw.xml:122(term)
msgid "Jigsaw Style"
msgstr ""

#: src/filters/render/jigsaw.xml:124(para)
msgid ""
"You can choose between two types of puzzle, <guilabel>Square</guilabel> then "
"you get pieces made with straight lines, or <guilabel>Curved</guilabel> then "
"you get pieces made with curves."
msgstr ""

#: src/filters/render/introduction.xml:19(phrase)
#: src/filters/render/introduction.xml:24(tertiary)
msgid "Introduction"
msgstr "Introduktion"

#: src/filters/render/introduction.xml:27(primary)
msgid "Patterns"
msgstr "Mönster"

#: src/filters/render/introduction.xml:28(secondary)
msgid "Add a pattern to layer"
msgstr "Lägg till ett mönster till lager"

#: src/filters/render/introduction.xml:30(para)
msgid ""
"Most GIMP filters work on a layer by transforming its content, but the "
"filters in the <quote>Render</quote> group are a bit different. They create "
"patterns from scratch, in most cases obliterating anything that was "
"previously in the layer. Some create random or noisy patterns, others "
"regular of fractal patterns, and one (Gfig) is a general-purpose (but rather "
"limited) vector graphics tool."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/ifsfractal.xml:30(None)
msgid ""
"@@image: 'images/filters/examples/render-taj-ifscompose.jpg'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-taj-ifscompose.jpg'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/ifsfractal.xml:87(None)
msgid ""
"@@image: 'images/filters/filters-render-ifsfractal.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/filters-render-ifsfractal.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/ifsfractal.xml:194(None)
msgid ""
"@@image: 'images/filters/options-render-ifscompose2.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-ifscompose2.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/ifsfractal.xml:295(None)
msgid ""
"@@image: 'images/filters/examples/ifscompose-tut1.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/ifscompose-tut1.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/ifsfractal.xml:330(None)
msgid ""
"@@image: 'images/filters/examples/ifscompose-tut2.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/ifscompose-tut2.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/ifsfractal.xml:356(None)
msgid ""
"@@image: 'images/filters/examples/ifscompose-tut3.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/ifscompose-tut3.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/ifsfractal.xml:381(None)
msgid ""
"@@image: 'images/filters/examples/ifscompose-tut4.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/ifscompose-tut4.png'; md5=THIS FILE "
"DOESN'T EXIST"

#: src/filters/render/ifsfractal.xml:12(title)
#: src/filters/render/ifsfractal.xml:20(primary)
msgid "IFS Fractal"
msgstr ""

#: src/filters/render/ifsfractal.xml:17(tertiary)
msgid "Fractal Composition"
msgstr ""

#: src/filters/render/ifsfractal.xml:26(title)
msgid "Applying example for the IFS Compose filter"
msgstr ""

#: src/filters/render/ifsfractal.xml:33(para)
msgid "Filter <quote>IFS Fractal</quote> applied"
msgstr ""

#: src/filters/render/ifsfractal.xml:37(para)
msgid ""
"This fractal-based plug-in is truly wonderful! With this versatile "
"instrument, you can create amazingly naturalistic organic shapes, like "
"leaves, flowers, branches, or even whole trees. (<quote>IFS</quote> stands "
"for <quote>Iterated Function System </quote>.)"
msgstr ""

#: src/filters/render/ifsfractal.xml:44(para)
msgid ""
"The key to use this plug-in lies in making very small and precise movements "
"in fractal space. The outcome is always hard to predict, and you have to be "
"extremely gentle when you change the pattern. If you make a component "
"triangle too big, or if you move it too far (even ever so slightly), the "
"preview screen will black out, or more commonly, you'll get stuck with a big "
"shapeless particle cloud."
msgstr ""

#: src/filters/render/ifsfractal.xml:52(para)
msgid ""
"A word of advice: When you have found a pattern you want to work with, make "
"only small changes, and stick to variations of that pattern. It's all too "
"easy to lose a good thing. Contrary to what you might believe, it's really "
"much easier to create a leaf or a tree with IFS Compose than to make a "
"defined geometrical pattern (where you actually know what you're doing, and "
"end up with the pattern you had in mind)."
msgstr ""

#: src/filters/render/ifsfractal.xml:60(para)
msgid ""
"For a brief introduction to IFS's see Foley and van Dam, et al,. <citetitle "
"pubwork=\"book\">Computer Graphics, Principles and Practice</citetitle><xref "
"linkend=\"bibliography-books-foley01\"/>."
msgstr ""

#: src/filters/render/ifsfractal.xml:69(para)
msgid ""
"This filter is found in the image window menu under "
"<menuchoice><guimenu>Filters</guimenu><guisubmenu>Render</"
"guisubmenu><guisubmenu>Nature</guisubmenu><guimenuitem>IFS fractal</"
"guimenuitem></menuchoice>."
msgstr ""

#: src/filters/render/ifsfractal.xml:83(title)
msgid "<quote>IFS fractal</quote> filter options"
msgstr ""

#: src/filters/render/ifsfractal.xml:93(term)
msgid "The Main Interface"
msgstr ""

#: src/filters/render/ifsfractal.xml:95(para)
msgid ""
"The plug-in interface consists of the compose area to the left, a preview "
"screen to the right, and some tabs and option buttons at the bottom of the "
"dialog. The Default setting (in the preview window) is three equilateral "
"triangles. (This gives rise to a fractal pattern called the "
"<emphasis>Sierpinski Triangle</emphasis>)."
msgstr ""

#: src/filters/render/ifsfractal.xml:106(term)
msgid "Toolbar"
msgstr "Verktygsrad"

#: src/filters/render/ifsfractal.xml:108(para)
msgid ""
"Some tools are directly visible in this tool bar: <guibutton>Move</"
"guibutton>, <guibutton>Rotate</guibutton>, <guibutton>Stretch</guibutton>, "
"<guibutton>New</guibutton>, <guibutton>Delete</guibutton>, <guibutton>Undo</"
"guibutton>, <guibutton>Redo</guibutton>, <guibutton>Select All</guibutton>. "
"You can see others, if your window is not wide enough, by clicking on the "
"drop-down list button on the right of tool bar: <guibutton>Recenter</"
"guibutton> and <guibutton>Render Options</guibutton> where you have have "
"several parameters:"
msgstr ""

#: src/filters/render/ifsfractal.xml:124(term)
msgid "Render Options"
msgstr ""

#: src/filters/render/ifsfractal.xml:128(term)
msgid "Memory"
msgstr "Minne"

#: src/filters/render/ifsfractal.xml:130(para)
msgid ""
"Enables you to speed up rendering time. This is especially useful when "
"working with a large spot radius; just remember to use even multiples of the "
"default value: 4096, 8192, 16384, ..."
msgstr ""

#: src/filters/render/ifsfractal.xml:139(term)
msgid "Iterations"
msgstr ""

#: src/filters/render/ifsfractal.xml:141(para)
msgid ""
"Determines how many times the fractal will repeat itself. (A high value for "
"Subdivide and Iterations is for obvious reasons a waste of process time "
"unless your image is very large.)"
msgstr ""

#: src/filters/render/ifsfractal.xml:150(term)
msgid "Subdivide"
msgstr ""

#: src/filters/render/ifsfractal.xml:152(para)
msgid "Controls the level of detail."
msgstr ""

#: src/filters/render/ifsfractal.xml:156(term)
msgid "Spot Radius"
msgstr ""

#: src/filters/render/ifsfractal.xml:158(para)
msgid ""
"Determines the density of the <quote>brushstrokes</quote> in the rendered "
"image. A low spot radius is good for thin particle clouds or spray, while a "
"high spot radius produces thick, solid color strokes much like watercolor "
"painting. Be careful not to use too much spot radius -- it takes a lot of "
"time to render."
msgstr ""

#: src/filters/render/ifsfractal.xml:176(term)
msgid "Spatial Transformation"
msgstr ""

#: src/filters/render/ifsfractal.xml:178(para)
msgid ""
"Gives you information on the active fractal, and allows you to type a value "
"instead of changing it manually. Changing parameters with the mouse isn't "
"very accurate, so this is a useful option when you need to be exact."
msgstr ""

#: src/filters/render/ifsfractal.xml:187(term)
msgid "Color transformation"
msgstr "Färgtransformering"

#: src/filters/render/ifsfractal.xml:190(title)
msgid "<quote>Color transformation</quote> tab options"
msgstr ""

#: src/filters/render/ifsfractal.xml:200(term)
msgid "Simple color transformation"
msgstr ""

#: src/filters/render/ifsfractal.xml:202(para)
msgid ""
"Changes the color of the currently selected fractal component (default is "
"the foreground color in the toolbox) to a color of your choice."
msgstr ""

#: src/filters/render/ifsfractal.xml:210(term)
msgid "Full color transformation"
msgstr ""

#: src/filters/render/ifsfractal.xml:212(para)
msgid ""
"Like the Simple color transformation but this time you can manage the color "
"transformation for each color channel and for the alpha channel (shown as a "
"black channel)."
msgstr ""

#: src/filters/render/ifsfractal.xml:220(term)
msgid "Scale Hue/Value"
msgstr ""

#: src/filters/render/ifsfractal.xml:222(para)
msgid ""
"When you have many fractals with different colors, the colors blend into "
"each other. So even if you set <quote>pure red</quote> for a fractal, it "
"might actually be quite blue in some places, while another <quote>red </"
"quote> fractal might have a lot of yellow in it. Scale Hue/Value changes the "
"color strength of the active fractal, or how influential that fractal color "
"should be."
msgstr ""

#: src/filters/render/ifsfractal.xml:237(term)
msgid "Relative Probability"
msgstr ""

#: src/filters/render/ifsfractal.xml:239(para)
msgid "Determines influence or total impact of a certain fractal."
msgstr ""

#: src/filters/render/ifsfractal.xml:248(title)
msgid "A Brief Tutorial"
msgstr "En kort handledning"

#: src/filters/render/ifsfractal.xml:249(para)
msgid ""
"This is a rather complex plug-in, so to help you understand it, we'll guide "
"you through an example where you'll create a leaf or branch."
msgstr ""

#: src/filters/render/ifsfractal.xml:253(para)
msgid ""
"Many forms of life, and especially plants, are built like mathematical "
"fractals, i.e., a shape that reproduces or repeats itself indefinitely into "
"the smallest detail. You can easily reproduce the shape of a leaf or a "
"branch by using four (or more) fractals. Three fractals make up the tip and "
"sides of the leaf, and the fourth represents the stem."
msgstr ""

#: src/filters/render/ifsfractal.xml:263(para)
msgid ""
"Before invoking the filter: Select <menuchoice><guimenu>File</"
"guimenu><guimenuitem>New Image</guimenuitem></menuchoice>. Add a transparent "
"layer with <menuchoice><guimenu>Layers</guimenu><guisubmenu>Layers and "
"Channels</guisubmenu><guimenuitem>New Layer</guimenuitem></menuchoice>. Set "
"the foreground color in the toolbox to black, and set the background to "
"white."
msgstr ""

#: src/filters/render/ifsfractal.xml:280(para)
msgid ""
"Open IFS Compose. Start by rotating the right and bottom triangles, so that "
"they point upward. You'll now be able to see the outline of what's going to "
"be the tip and sides of the leaf. (If you have problems, it may help to know "
"that the three vertices of a triangle are not equivalent.) "
"<indexterm><primary>Docks</primary><secondary>Add tab</secondary></indexterm>"
msgstr ""

#: src/filters/render/ifsfractal.xml:291(title)
msgid "Tutorial Step 2"
msgstr "Handledning, steg 2"

#: src/filters/render/ifsfractal.xml:298(para)
msgid ""
"Start by rotating triangles 2 and 3, trying to keep them nearly the same "
"size."
msgstr ""

#: src/filters/render/ifsfractal.xml:307(para)
msgid ""
"To make the leaf symmetrical, adjust the bottom triangle to point slightly "
"to the left, and the right triangle to point slightly to the right."
msgstr ""

#: src/filters/render/ifsfractal.xml:314(para)
msgid ""
"Press <guibutton>New</guibutton> to add a component to the composition. This "
"is going to be the stem of the leaf, so we need to make it long and thin. "
"Press <guibutton>Stretch</guibutton>, and drag to stretch the new triangle. "
"Don't be alarmed if this messes up the image, just use <guibutton>Scale</"
"guibutton> to adjust the size of the overlong triangle. You'll probably also "
"have to move and rotate the new fractal to make it look convincing."
msgstr ""

#: src/filters/render/ifsfractal.xml:326(title)
msgid "Tutorial Step 3"
msgstr "Handledning, steg 3"

#: src/filters/render/ifsfractal.xml:333(para)
msgid "Add a fourth component, then stretch, scale, and move it as shown."
msgstr ""

#: src/filters/render/ifsfractal.xml:342(para)
msgid ""
"You still have to make it look more leaf-like. Increase the size of the top "
"triangle, until you think it's thick and leafy enough. Adjust all fractals "
"until you're happy with the shape. Right-click to get the pop-up menu, and "
"choose <guibutton>Select all</guibutton>. Now all components are selected, "
"and you can scale and rotate the entire leaf."
msgstr ""

#: src/filters/render/ifsfractal.xml:352(title)
msgid "Tutorial Step 4"
msgstr "Handledning, steg 4"

#: src/filters/render/ifsfractal.xml:359(para)
msgid ""
"Enlarge component 1, arrange the other components appropriately, then select "
"all, scale and rotate."
msgstr ""

#: src/filters/render/ifsfractal.xml:368(para)
msgid ""
"The final step is to adjust color. Click on the <guibutton>Color "
"Transformation</guibutton> tab, and choose a different color for each "
"fractal. To do this, check <guibutton>Simple</guibutton> and press the right "
"color square. A color circle appears, where you can click or select to "
"choose a color."
msgstr ""

#: src/filters/render/ifsfractal.xml:377(title)
msgid "Tutorial Step 5"
msgstr "Handledning, steg 5"

#: src/filters/render/ifsfractal.xml:384(para)
msgid ""
"Assign a brownish color to component 4, and various shades of green to the "
"other components."
msgstr ""

#: src/filters/render/ifsfractal.xml:393(para)
msgid ""
"Press OK to apply the image, and voilà, you've just made a perfect fractal "
"leaf! Now that you've got the hang of it, you'll just have to experiment and "
"make your own designs. All plant-imitating fractals (be they oak trees, "
"ferns or straws) are more or less made in this fashion, which is leaves "
"around a stem (or several stems). You just have to twist another way, "
"stretch and turn a little or add a few more fractals to get a totally "
"different plant."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/grid.xml:40(None)
msgid ""
"@@image: 'images/filters/examples/render-taj-grid.jpg'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-taj-grid.jpg'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/grid.xml:83(None)
msgid ""
"@@image: 'images/filters/filters-render-grid.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/filters-render-grid.png'; md5=THIS FILE DOESN'T "
"EXIST"

#: src/filters/render/grid.xml:12(title)
#: src/filters/render/grid.xml:17(tertiary)
#: src/filters/render/grid.xml:20(primary)
msgid "Grid"
msgstr "Rutnät"

#: src/filters/render/grid.xml:21(secondary)
msgid "Grid filter"
msgstr ""

#: src/filters/render/grid.xml:27(title)
msgid "Applying example for the Grid filter"
msgstr ""

#: src/filters/render/grid.xml:43(para)
msgid "Filter <quote>Grid</quote> applied"
msgstr ""

#: src/filters/render/grid.xml:48(para)
msgid ""
"It renders a Cartesian grid in the active layer, on top of the existing "
"contents. The width, spacing, offsets, and colors of the grid lines can all "
"be set by the user. By default, the lines are with the <acronym>GIMP</"
"acronym>'s foreground color. (Note: this plug-in was used to create "
"demonstration images for many of the other plug-ins.)"
msgstr ""

#: src/filters/render/grid.xml:56(para)
msgid ""
"If you set the grid line widths to 0, then only the intersections will be "
"drawn, as plus-marks."
msgstr ""

#: src/filters/render/grid.xml:65(para)
msgid ""
"This filter is found in the image window menu under "
"<menuchoice><guimenu>Filters</guimenu><guisubmenu>Render</"
"guisubmenu><guisubmenu>Pattern</guisubmenu><guimenuitem>Grid</guimenuitem></"
"menuchoice>."
msgstr ""

#: src/filters/render/grid.xml:79(title)
msgid "<quote>Grid</quote> filter options"
msgstr ""

#: src/filters/render/grid.xml:87(para)
msgid ""
"There are separate options for controlling the horizontal grid lines, "
"vertical grid lines, and intersections. By default, the horizontal and "
"vertical settings are locked together, so that all changes are applied "
"symmetrically. If you want to change just one of them, click on the "
"<quote>chain</quote> symbol below it to unlock them. The results of changing "
"the Intersection parameters are rather complex."
msgstr ""

#: src/filters/render/grid.xml:96(para)
msgid ""
"Besides, for some options, you can select the unit of measurement thanks to "
"a drop-down list."
msgstr ""

#: src/filters/render/grid.xml:102(term)
msgid "Width"
msgstr "Bredd"

#: src/filters/render/grid.xml:104(para)
msgid ""
"Sets the widths of the horizontal or vertical grid lines, or of the symbols "
"drawn at their intersections."
msgstr ""

#: src/filters/render/grid.xml:111(term)
msgid "Spacing"
msgstr ""

#: src/filters/render/grid.xml:113(para)
msgid ""
"Sets the distance between grid lines. The <guilabel>Intersection</guilabel> "
"parameter clears the space between the intersection point and the end of the "
"arms of the intersection crosses."
msgstr ""

#: src/filters/render/grid.xml:122(term)
msgid "Offset"
msgstr ""

#: src/filters/render/grid.xml:124(para)
msgid ""
"Sets the offset for grid lines with respect to the upper left corner. For "
"intersections, sets the length of the arms of the intersection crosses."
msgstr ""

#: src/filters/render/grid.xml:132(term)
msgid "Color Selectors"
msgstr ""

#: src/filters/render/grid.xml:134(para)
msgid ""
"These allow you to set the colors of the grid lines and intersection marks."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/gfig.xml:49(None)
msgid ""
"@@image: 'images/filters/examples/render-taj-gfig.jpg'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-taj-gfig.jpg'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/gfig.xml:86(None)
msgid ""
"@@image: 'images/filters/options-render-gfig.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/options-render-gfig.png'; md5=THIS FILE DOESN'T "
"EXIST"

#: src/filters/render/gfig.xml:21(phrase)
#: src/filters/render/gfig.xml:26(tertiary)
#: src/filters/render/gfig.xml:29(primary)
#: src/filters/render/gfig.xml:81(quote)
msgid "Gfig"
msgstr "Gfig"

#: src/filters/render/gfig.xml:37(phrase)
msgid "The same image, before and after using Gfig"
msgstr ""

#: src/filters/render/gfig.xml:52(para)
msgid "Filter <quote>Gfig</quote> applied"
msgstr ""

#: src/filters/render/gfig.xml:56(para)
msgid ""
"This filter is a tool: You can create geometrical figures to add them to the "
"image. It is very complex. I hope this paper will help you."
msgstr ""

#: src/filters/render/gfig.xml:60(para)
msgid ""
"When using this filter, elements inserted in the image will be placed in a "
"new layer. So the image will not be modified, all modifications occurring in "
"this layer."
msgstr ""

#: src/filters/render/gfig.xml:68(phrase)
#: src/filters/render/fractalexplorer.xml:49(title)
#: src/filters/render/checkerboard.xml:66(phrase)
msgid "Starting filter"
msgstr ""

#: src/filters/render/gfig.xml:70(para)
msgid ""
"You can find this filter through <menuchoice><guimenu>Filters</"
"guimenu><guisubmenu>Render</guisubmenu><guimenuitem>Gfig</guimenuitem></"
"menuchoice>"
msgstr ""

#: src/filters/render/gfig.xml:92(term)
msgid "The tool bar"
msgstr "Verktygsraden"

#: src/filters/render/gfig.xml:94(para)
msgid ""
"At the top of dialog, you can find a set of icons which represents the "
"functions of this filter. Help pop-ups are explicit."
msgstr ""

#: src/filters/render/gfig.xml:101(term)
msgid "Functions for object drawing"
msgstr ""

#: src/filters/render/gfig.xml:103(para)
msgid ""
"On the left part of tool bar, you can find some functions for object "
"drawing. You enable them by clicking on the corresponding icon. You can "
"create the following objects (note that <emphasis>Control points</emphasis> "
"are created at the same time as object):"
msgstr ""

#: src/filters/render/gfig.xml:112(para)
msgid ""
"<guilabel>Line</guilabel>: With this tool, you can draw lines. Click on "
"Preview to mark start point, then drag mouse pointer to the end point."
msgstr ""

#: src/filters/render/gfig.xml:118(para)
msgid ""
"<guilabel>Circle</guilabel>: With this tool, you can draw circles. Click on "
"Preview to mark center, then drag mouse pointer to the wanted radius."
msgstr ""

#: src/filters/render/gfig.xml:124(para)
msgid ""
"<guilabel>Ellipse</guilabel>: With this tool, you can draw ellipses. Click "
"on Preview to mark center, then drag mouse pointer to get the wanted size "
"and form."
msgstr ""

#: src/filters/render/gfig.xml:130(para)
msgid ""
"<guibutton>Arc</guibutton>: With this tool, you can draw circle arcs. Click "
"on Preview to set start point. Click again to set another arc point. Without "
"releasing mouse button, drag pointer; when you release mouse button, the arc "
"end point is placed and an arc encompassing these three points is drawn."
msgstr ""

#: src/filters/render/gfig.xml:139(para)
msgid ""
"<guibutton>Regular polygon</guibutton>: With this tool, you can create a "
"regular polygon. Start with setting side number in <guilabel>Tool Options </"
"guilabel> at the right of Preview. Then click on Preview to place center "
"and, without releasing mouse button, drag pointer to get the wanted size and "
"orientation."
msgstr ""

#: src/filters/render/gfig.xml:149(para)
msgid ""
"<guilabel>Star</guilabel>: With this tool, you can create a star. Start with "
"setting side number (spikes) in <guilabel>Tool Options </guilabel> at the "
"right of Preview. Then click on Preview to place center and, without "
"releasing mouse button, drag pointer to get the wanted size and orientation."
msgstr ""

#: src/filters/render/gfig.xml:159(para)
msgid ""
"<guilabel>Spiral</guilabel>: With this tool, you can create a spiral. Start "
"with setting spire number (sides) and spire orientation in <guilabel>Tool "
"Options </guilabel> at the right of Preview. Then click on Preview to place "
"center and, without releasing mouse button, drag pointer to get the wanted "
"size."
msgstr ""

#: src/filters/render/gfig.xml:169(para)
msgid ""
"<guilabel>Bezier's Curve</guilabel>: With this tool, you can create Bezier's "
"curves. Click on Preview to set start point and the other points: the curve "
"will be created between these points. To end point creation press "
"<keycap>Shift</keycap> key when creating last point."
msgstr ""

#: src/filters/render/gfig.xml:181(term)
msgid "Functions for object management"
msgstr ""

#: src/filters/render/gfig.xml:183(para)
msgid "In the middle of tool bar, you can find tools to manage objects:"
msgstr ""

#: src/filters/render/gfig.xml:189(para)
msgid ""
"<guilabel>Move (Object)</guilabel>: With this tool, you can move the active "
"object. To enable an object, click on a control point created at the same "
"time as the object."
msgstr ""

#: src/filters/render/gfig.xml:196(para)
msgid ""
"<guilabel>Move (Point)</guilabel>: With this tool, you can click-and-drag "
"one of the control points created at the same time as object. Each of these "
"points moves the object in a different way."
msgstr ""

#: src/filters/render/gfig.xml:203(para)
msgid ""
"<guilabel>Copy</guilabel>: With this tool, you can duplicate an object. "
"Click on an object control point and drag it to the wanted place."
msgstr ""

#: src/filters/render/gfig.xml:209(para)
msgid ""
"<guilabel>Delete</guilabel>: Click on an object control point to delete it."
msgstr ""

#: src/filters/render/gfig.xml:214(para)
msgid ""
"<guilabel>Select</guilabel>: With this tool, you can select an object to "
"active it. Simply click on one of its control points."
msgstr ""

#: src/filters/render/gfig.xml:223(term)
msgid "Functions for object organisation"
msgstr ""

#: src/filters/render/gfig.xml:225(para)
msgid ""
"At the right of tool bar, you can find tools for object superimposing (you "
"can also get them by clicking on the drop-down list button if they are not "
"visible). You have:"
msgstr ""

#: src/filters/render/gfig.xml:232(para)
msgid ""
"<guilabel>Raise/Lower Selected Object</guilabel>: With this tool, you can "
"push the selected object one level up or down."
msgstr ""

#: src/filters/render/gfig.xml:238(para)
msgid ""
"<guilabel>Raise/Lower selected object to top/bottom</guilabel>: self "
"explanatory."
msgstr ""

#: src/filters/render/gfig.xml:246(term)
msgid "Functions for object display"
msgstr ""

#: src/filters/render/gfig.xml:248(para)
msgid "The drop-down list in tool bar offers you some more functions:"
msgstr ""

#: src/filters/render/gfig.xml:254(para)
msgid ""
"<guilabel>Back/Forward</guilabel>: These functions allow you to jump from "
"one object to another. Only this object is displayed."
msgstr ""

#: src/filters/render/gfig.xml:260(para)
msgid ""
"<guilabel>Show all objects</guilabel>: This function shows all objects "
"again, after using both previous functions."
msgstr ""

#: src/filters/render/gfig.xml:272(term)
msgid "Preview field"
msgstr ""

#: src/filters/render/gfig.xml:274(para)
msgid "Preview comes with several options:"
msgstr ""

#: src/filters/render/gfig.xml:280(term)
msgid "Settings"
msgstr ""

#: src/filters/render/gfig.xml:282(para)
msgid "In this area, you have several options to work with this filter."
msgstr ""

#: src/filters/render/gfig.xml:287(term)
msgid "Tool Options"
msgstr ""

#: src/filters/render/gfig.xml:289(para)
msgid "This area shows tool options."
msgstr ""

#: src/filters/render/gfig.xml:295(term)
msgid "Stroke"
msgstr ""

#: src/filters/render/gfig.xml:297(para)
msgid ""
"If this option is checked, the object will be drawn. Two buttons are "
"available, to select color and brush type."
msgstr ""

#: src/filters/render/gfig.xml:304(term)
msgid "Filling"
msgstr ""

#: src/filters/render/gfig.xml:306(para)
msgid ""
"With help of this drop-down list, you can decide whether and how the object "
"will be filled, with a color, a pattern or a gradient."
msgstr ""

#: src/filters/render/gfig.xml:314(term)
msgid "Show grid"
msgstr ""

#: src/filters/render/gfig.xml:316(para)
msgid ""
"If this option is checked, a grid is applied on Preview to make object "
"positioning easier."
msgstr ""

#: src/filters/render/gfig.xml:323(term)
msgid "Snap to Grid"
msgstr "Fäst mot rutnät"

#: src/filters/render/gfig.xml:325(para)
msgid "If this option is checked, objects will align to the grid."
msgstr ""

#: src/filters/render/gfig.xml:331(term)
msgid "Show image"
msgstr "Visa bild"

#: src/filters/render/gfig.xml:333(para)
msgid ""
"When this option is checked, the current image is displayed in Preview. If "
"not checked, a white surface is shown and neither stroke color nor brush "
"type are shown."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/fractalexplorer.xml:30(None)
msgid ""
"@@image: 'images/filters/examples/render-taj-fractalexplorer.jpg'; md5=THIS "
"FILE DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-taj-fractalexplorer.jpg'; md5=THIS "
"FILE DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/fractalexplorer.xml:69(None)
msgid ""
"@@image: 'images/filters/options-render-fractalexplorer1.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-fractalexplorer1.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/fractalexplorer.xml:187(None)
msgid ""
"@@image: 'images/filters/options-render-fractalexplorer2.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-fractalexplorer2.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/fractalexplorer.xml:221(None)
msgid ""
"@@image: 'images/filters/examples/render-fractalexpl.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-fractalexpl.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/fractalexplorer.xml:312(None)
msgid ""
"@@image: 'images/filters/options-render-fractalexplorer3.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-fractalexplorer3.png'; md5=THIS FILE "
"DOESN'T EXIST"

#: src/filters/render/fractalexplorer.xml:12(title)
#: src/filters/render/fractalexplorer.xml:17(tertiary)
#: src/filters/render/fractalexplorer.xml:20(primary)
msgid "Fractal Explorer"
msgstr ""

#: src/filters/render/fractalexplorer.xml:26(title)
msgid "Example for the Fractal Explorer filter"
msgstr ""

#: src/filters/render/fractalexplorer.xml:33(para)
msgid "Filter <quote>Fractal Explorer</quote> applied"
msgstr ""

#: src/filters/render/fractalexplorer.xml:39(para)
msgid ""
"With this filter, you can create fractals and multicolored pictures verging "
"to chaos. Unlike the <link linkend=\"plug-in-ifsfractal\">IFS Compose</link> "
"filter, with which you can fix the fractal structure precisely, this filter "
"lets you perform fractals simply."
msgstr ""

#: src/filters/render/fractalexplorer.xml:50(para)
msgid ""
"You can find this filter through <menuchoice><guimenu>Filters</"
"guimenu><guisubmenu>Render</guisubmenu><guimenuitem>Fractal Explorer</"
"guimenuitem></menuchoice>."
msgstr ""

#: src/filters/render/fractalexplorer.xml:63(title)
msgid "<quote>Parameters</quote> options for Fractal Explorer filter"
msgstr ""

#: src/filters/render/fractalexplorer.xml:75(term)
msgid "Realtime preview"
msgstr ""

#: src/filters/render/fractalexplorer.xml:77(para)
msgid ""
"Uncheck the <guilabel>Real time preview</guilabel> only if your computer is "
"slow. In this case, you can update preview by clicking on the "
"<guibutton>Redraw</guibutton> button."
msgstr ""

#: src/filters/render/fractalexplorer.xml:82(para)
msgid ""
"By clicking-dragging mouse pointer on preview, you can draw a rectangle "
"delimiting an area which will be zoomed."
msgstr ""

#: src/filters/render/fractalexplorer.xml:89(term)
#: src/filters/render/flame.xml:253(term)
msgid "Zoom"
msgstr "Zooma"

#: src/filters/render/fractalexplorer.xml:91(para)
msgid ""
"You have there some options to zoom in or zoom out. The <guibutton>Undo</"
"guibutton> allows you to return to previous state, before zooming. The "
"<guibutton>Redo</guibutton> allows you to reestablish the zoom you had "
"undone, without having to re-create it with the zoom-in button."
msgstr ""

#: src/filters/render/fractalexplorer.xml:101(term)
msgid "Parameters tab"
msgstr ""

#: src/filters/render/fractalexplorer.xml:103(para)
msgid ""
"This tab contains some options to set fractal calculation and select fractal "
"type."
msgstr ""

#: src/filters/render/fractalexplorer.xml:109(term)
msgid "Fractal Parameters"
msgstr ""

#: src/filters/render/fractalexplorer.xml:111(para)
msgid ""
"here, you have sliders and input boxes to set fractal spreading, repetition "
"and aspect."
msgstr ""

#: src/filters/render/fractalexplorer.xml:117(term)
msgid "XMIN; XMAX; YMIN; YMAX"
msgstr ""

#: src/filters/render/fractalexplorer.xml:119(para)
msgid ""
"You can set fractal spreading between a MINimum and a MAXimum, in the "
"horizontal (X) and/or vertical (Y) directions. Values are from -3.0 to 3.0."
msgstr ""

#: src/filters/render/fractalexplorer.xml:127(term)
msgid "ITER"
msgstr ""

#: src/filters/render/fractalexplorer.xml:129(para)
msgid ""
"With this parameter, you can set fractal iteration, repetition and so "
"detail. Values are from 0.0 to 1000.0"
msgstr ""

#: src/filters/render/fractalexplorer.xml:137(term)
msgid "CX; CY"
msgstr ""

#: src/filters/render/fractalexplorer.xml:139(para)
msgid ""
"With these parameters, you can change fractal aspect, in the horizontal (X) "
"and/or vertical (Y) directions, except for Mandelbrot and Sierpinski types."
msgstr ""

#: src/filters/render/fractalexplorer.xml:148(term)
msgid "Open; Reset; Save"
msgstr ""

#: src/filters/render/fractalexplorer.xml:150(para)
msgid ""
"With these three buttons, you can save your work with all its parameters, "
"open a previously saved fractal, or return to the initial state before all "
"modifications."
msgstr ""

#: src/filters/render/fractalexplorer.xml:162(term)
msgid "Fractal type"
msgstr ""

#: src/filters/render/fractalexplorer.xml:164(para)
msgid ""
"You can choose what fractal type will be, for instance <guilabel>Mandelbrot</"
"guilabel>, <guilabel>Julia</guilabel>, <guilabel>Barnsley</guilabel> or "
"<guilabel>Sierpinski</guilabel>."
msgstr ""

#: src/filters/render/fractalexplorer.xml:176(term)
msgid "Colors tab"
msgstr ""

#: src/filters/render/fractalexplorer.xml:180(phrase)
msgid "Color tab options"
msgstr ""

#: src/filters/render/fractalexplorer.xml:191(para)
msgid "This tab contains options for fractal color setting."
msgstr ""

#: src/filters/render/fractalexplorer.xml:196(term)
msgid "Color number"
msgstr ""

#: src/filters/render/fractalexplorer.xml:198(para)
msgid ""
"This slider and its input boxes allow you to set the number of colors for "
"the fractal, between 2 and 8192. A palette of these colors is displayed at "
"the bottom of the tab. Actually, that's a gradient between colors in "
"fractal: you can change colors with <quote>Color intensity </quote> and "
"<quote>Color function </quote> options. Fractal colors don't depend on "
"colors of the original image (you can use a white image for fractals as "
"well)."
msgstr ""

#: src/filters/render/fractalexplorer.xml:211(term)
msgid "Use loglog-smoothing"
msgstr ""

#: src/filters/render/fractalexplorer.xml:213(para)
msgid "If this option is checked, the band effect is smoothed."
msgstr ""

#: src/filters/render/fractalexplorer.xml:217(title)
msgid "Loglog smoothing example"
msgstr ""

#: src/filters/render/fractalexplorer.xml:228(term)
msgid "Color density"
msgstr ""

#: src/filters/render/fractalexplorer.xml:230(para)
msgid ""
"These three sliders and their text-boxes let you set the color intensity in "
"the three <guilabel>Red</guilabel>, <guilabel>Green</guilabel> and "
"<guilabel>Blue</guilabel> color channels. Values vary from 0.0 to 1.0."
msgstr ""

#: src/filters/render/fractalexplorer.xml:240(term)
msgid "Color function"
msgstr ""

#: src/filters/render/fractalexplorer.xml:242(para)
msgid ""
"For the <guilabel>Red</guilabel>, <guilabel>Green</guilabel> and "
"<guilabel>Blue</guilabel> color channels, you can select how color will be "
"treated:"
msgstr ""

#: src/filters/render/fractalexplorer.xml:249(para)
msgid ""
"<guilabel>Sinus</guilabel>: Color variations will be modulated according to "
"the sinus function."
msgstr ""

#: src/filters/render/fractalexplorer.xml:255(para)
msgid ""
"<guilabel>Cosinus</guilabel>: Color densities will vary according to cosinus "
"function."
msgstr ""

#: src/filters/render/fractalexplorer.xml:261(para)
msgid "<guilabel>None</guilabel>: Color densities will vary linearly."
msgstr ""

#: src/filters/render/fractalexplorer.xml:267(para)
msgid ""
"<guilabel>Inversion</guilabel>: if you check this option, function values "
"will be inverted."
msgstr ""

#: src/filters/render/fractalexplorer.xml:276(term)
msgid "Color Mode"
msgstr ""

#: src/filters/render/fractalexplorer.xml:278(para)
msgid "These options allow you to set where color values must be taken from."
msgstr ""

#: src/filters/render/fractalexplorer.xml:284(para)
msgid ""
"<guilabel>As specified above</guilabel>: Color values will be taken from the "
"<guilabel>Color density </guilabel> options."
msgstr ""

#: src/filters/render/fractalexplorer.xml:291(para)
msgid ""
"<guilabel>Apply active gradient to final image </guilabel>: used colors will "
"be that of active gradient. You should be able to select another gradient by "
"clicking on the gradient source button."
msgstr ""

#: src/filters/render/fractalexplorer.xml:305(term)
msgid "Fractals tab"
msgstr ""

#: src/filters/render/fractalexplorer.xml:308(title)
msgid "<quote>Fractal tab</quote> options"
msgstr ""

#: src/filters/render/fractalexplorer.xml:316(para)
msgid ""
"This tab contains a big list of fractals with their parameters, that you can "
"use as a model: only click on the wanted one."
msgstr ""

#: src/filters/render/fractalexplorer.xml:320(para)
msgid ""
"The <guibutton>Refresh</guibutton> allows you to update the list if you have "
"saved your work, without needing to re-start GIMP. You can delete the "
"selected fractal from the list by clicking on the <guibutton>Delete</"
"guibutton>."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/flame.xml:30(None)
msgid ""
"@@image: 'images/filters/examples/flame1.png'; md5=THIS FILE DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/flame1.png'; md5=THIS FILE DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/flame.xml:36(None)
msgid ""
"@@image: 'images/filters/examples/render-taj-flame.jpg'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-taj-flame.jpg'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/flame.xml:91(None)
msgid ""
"@@image: 'images/filters/filters-render-flame.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/filters-render-flame.png'; md5=THIS FILE DOESN'T "
"EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/flame.xml:121(None)
msgid ""
"@@image: 'images/filters/filters-render-flame-edit.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/filters-render-flame-edit.png'; md5=THIS FILE "
"DOESN'T EXIST"

#: src/filters/render/flame.xml:12(title)
#: src/filters/render/flame.xml:17(tertiary)
#: src/filters/render/flame.xml:20(primary)
msgid "Flame"
msgstr ""

#: src/filters/render/flame.xml:26(title)
msgid "Example of a rendered Flame"
msgstr ""

#: src/filters/render/flame.xml:39(para)
msgid "Filter <quote>Flame</quote> applied"
msgstr ""

#: src/filters/render/flame.xml:43(para)
msgid ""
"With the Flame filter, you can create stunning, randomly generated fractal "
"patterns. You can't control the fractals as you can with the <link linkend="
"\"plug-in-ifsfractal\">Ifs Compose</link> filter, but you can steer the "
"random generator in a certain direction, and choose from variations of a "
"theme you like."
msgstr ""

#: src/filters/render/flame.xml:52(para)
msgid ""
"Unfortunately it turned out, that this filter is not working properly for "
"large images. Even more unfortunate is, that its developer is currently not "
"undertaking any actions with that plug-in at all, so there seems no quick "
"fix in sight. Although we can give you the exact numbers, the plug-in worked "
"in a quick test for a 1024x768 pixel image, but didn't do it for a 2500x2500 "
"pixel image."
msgstr ""

#: src/filters/render/flame.xml:62(para)
msgid ""
"This plug-in was given to GIMP by Scott Draves in 1997. He also holds the "
"copyright for the plug-in. An descriptive page for the plug-in, provided by "
"the author can be found in the internet <xref linkend=\"bibliography-online-"
"gimp-plugin-flames\"/>."
msgstr ""

#: src/filters/render/flame.xml:73(para)
msgid ""
"You can find this filter through <menuchoice><guimenu>Filters</"
"guimenu><guisubmenu>Render</guisubmenu><guisubmenu>Nature</"
"guisubmenu><guimenuitem>Flame</guimenuitem></menuchoice>."
msgstr ""

#: src/filters/render/flame.xml:87(title)
msgid "<quote>Flame</quote> filter options"
msgstr ""

#: src/filters/render/flame.xml:95(para)
msgid ""
"In the main window, you can set Rendering and Camera parameters. The first "
"three parameters in the Render display are Brightness, Contrast and Gamma. "
"The result of these options is visible in the Preview window, but it's "
"generally better to stick to the default values, and correct the rendered "
"image later with Image/Colors."
msgstr ""

#: src/filters/render/flame.xml:103(para)
msgid ""
"The other three parameters affect the rendering process and don't show in "
"the preview window. Sample Density, which controls the resolution of the "
"rendered pattern, is the most important of these. The Camera parameters "
"allow you to zoom and offset the flame pattern, until you're happy with what "
"you see in the preview window. Flame also offers the possibility to store "
"and load your favorite patterns."
msgstr ""

#: src/filters/render/flame.xml:114(term)
msgid "Edit"
msgstr "Redigera"

#: src/filters/render/flame.xml:117(title)
msgid "The Edit Flame dialog"
msgstr ""

#: src/filters/render/flame.xml:125(para)
msgid ""
"Pressing this button brings up the Edit dialog. The dialog shows nine "
"different windows. The pattern displayed in the center is the current "
"pattern, and the eight windows surrounding it are random variations of that "
"pattern. Clicking on the central image creates eight new variations, which "
"can be adjusted with the Speed control. You select a variation by clicking "
"on it, and it instantly replaces the image in the middle. To pick a certain "
"character or theme for the variations, you can choose from nine different "
"themes in the Variations menu. You can also use Randomize, which replaces "
"the current pattern with a new random pattern."
msgstr ""

#: src/filters/render/flame.xml:142(term)
msgid "Open"
msgstr "Öppna"

#: src/filters/render/flame.xml:144(para)
msgid ""
"This button brings up a file selector that allows you to open a previously "
"saved Flame settings file."
msgstr ""

#: src/filters/render/flame.xml:151(term)
msgid "Save"
msgstr "Spara"

#: src/filters/render/flame.xml:153(para)
msgid ""
"This button brings up a file save dialog that allows you to save the current "
"settings for the plug-in, so that you can recreate them later."
msgstr ""

#: src/filters/render/flame.xml:161(term)
msgid "Rendering tab"
msgstr ""

#: src/filters/render/flame.xml:165(term)
msgid "Brightness"
msgstr ""

#: src/filters/render/flame.xml:167(para)
msgid "Controls the brightness of the flame object."
msgstr ""

#: src/filters/render/flame.xml:173(term)
msgid "Contrast"
msgstr "Kontrast"

#: src/filters/render/flame.xml:175(para)
msgid "Controls the contrast between brighter and dimmer parts of the flame."
msgstr ""

#: src/filters/render/flame.xml:182(term)
msgid "Gamma"
msgstr "Gamma"

#: src/filters/render/flame.xml:184(para)
msgid "Sets a gamma correction for parts with intermediate brightness."
msgstr ""

#: src/filters/render/flame.xml:191(term)
msgid "Sample Density"
msgstr ""

#: src/filters/render/flame.xml:193(para)
msgid ""
"Controls the resolution of the rendered pattern. (Does not have any effect "
"on the preview.) A high sample density results in soft and smooth rendering "
"(like a spider's web), whereas low density rendering resembles spray or "
"particle clouds."
msgstr ""

#: src/filters/render/flame.xml:203(term)
msgid "Spatial Oversample"
msgstr ""

#: src/filters/render/flame.xml:205(para)
#: src/filters/render/flame.xml:213(para)
msgid "What does this do?"
msgstr ""

#: src/filters/render/flame.xml:211(term)
msgid "Spatial Filter Radius"
msgstr ""

#: src/filters/render/flame.xml:219(term)
msgid "Colormap"
msgstr "Färgkarta"

#: src/filters/render/flame.xml:221(para)
msgid ""
"This menu gives you several options to set the color blend in the flame "
"pattern:"
msgstr ""

#: src/filters/render/flame.xml:227(para)
msgid "The current gradient as shown in the Toolbox."
msgstr ""

#: src/filters/render/flame.xml:232(para)
msgid "A number of preset colormaps."
msgstr ""

#: src/filters/render/flame.xml:237(para)
msgid ""
"The colors from images that are presently open in <acronym>GIMP</acronym>."
msgstr ""

#: src/filters/render/flame.xml:249(term)
msgid "Camera tab"
msgstr ""

#: src/filters/render/flame.xml:255(para)
msgid "Allows you to zoom the flame in or out."
msgstr ""

#: src/filters/render/flame.xml:261(term)
msgid "X, Y"
msgstr ""

#: src/filters/render/flame.xml:263(para)
msgid "Allows you to move the flame around in the image area."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/diffraction.xml:29(None)
msgid ""
"@@image: 'images/filters/examples/diffraction1.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/examples/diffraction1.png'; md5=THIS FILE DOESN'T "
"EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/diffraction.xml:35(None)
msgid ""
"@@image: 'images/filters/examples/diffraction2.png'; md5=THIS FILE DOESN'T "
"EXIST"
msgstr ""
"@@image: 'images/filters/examples/diffraction2.png'; md5=THIS FILE DOESN'T "
"EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/diffraction.xml:82(None)
msgid ""
"@@image: 'images/filters/filters-render-diffraction.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/filters-render-diffraction.png'; md5=THIS FILE "
"DOESN'T EXIST"

#: src/filters/render/diffraction.xml:11(title)
msgid "Diffraction Patterns"
msgstr ""

#: src/filters/render/diffraction.xml:16(tertiary)
msgid "Diffraction"
msgstr ""

#: src/filters/render/diffraction.xml:19(primary)
msgid "Diffraction patterns (filter)"
msgstr ""

#: src/filters/render/diffraction.xml:25(title)
msgid "Two examples of diffraction patterns"
msgstr ""

#: src/filters/render/diffraction.xml:39(para)
msgid ""
"This filter lets you make diffraction or wave interference textures. You can "
"change the Frequency, Contours and Sharp Edges for each of the RGB channels. "
"You can also set Brightness, Scattering and Polarization of the texture. "
"There is no automatic preview, so you must press the preview button to "
"update. On a slow system, this may take a bit of time. Note that result "
"doesn't depend on the initial image."
msgstr ""

#: src/filters/render/diffraction.xml:47(para)
msgid ""
"This is a very useful filter if you want to create intricate patterns. It's "
"perfect for making psychedelic, batik-like textures, or for imitating "
"patterns in stained glass (as in a church window)."
msgstr ""

#: src/filters/render/diffraction.xml:52(para)
msgid ""
"It seems clear that the plugin works by simulating the physics of light "
"striking a grating. Unfortunately, the original authors never got around to "
"writing down the theory behind it, or explaining what the parameters mean. "
"The best approach, then, is just to twiddle things and see what happens. "
"Fortunately, almost anything you do seems to produce interesting results."
msgstr ""

#: src/filters/render/diffraction.xml:64(para)
msgid ""
"This filter is found in the image window menu under "
"<menuchoice><guimenu>Filters</guimenu><guisubmenu>Render</"
"guisubmenu><guisubmenu>Pattern</guisubmenu><guimenuitem>Diffraction "
"Patterns</guimenuitem></menuchoice>."
msgstr ""

#: src/filters/render/diffraction.xml:78(title)
msgid "<quote>Diffraction Patterns</quote> filter options"
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/cmlexplorer.xml:32(None)
msgid ""
"@@image: 'images/filters/examples/render-taj-cmlexplorer.jpg'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-taj-cmlexplorer.jpg'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/cmlexplorer.xml:120(None)
msgid ""
"@@image: 'images/filters/options-render-cmlexplorer1.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-cmlexplorer1.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/cmlexplorer.xml:325(None)
msgid ""
"@@image: 'images/filters/options-render-cmlexplorer1a.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-cmlexplorer1a.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/cmlexplorer.xml:341(None)
msgid ""
"@@image: 'images/filters/options-render-cmlexplorer2.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-cmlexplorer2.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/cmlexplorer.xml:360(None)
msgid ""
"@@image: 'images/filters/options-render-cmlexplorer3.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-cmlexplorer3.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/cmlexplorer.xml:380(None)
msgid ""
"@@image: 'images/filters/options-render-cmlexplorer4.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-cmlexplorer4.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/cmlexplorer.xml:416(None)
msgid ""
"@@image: 'images/filters/options-render-cmlexplorer5.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-cmlexplorer5.png'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/cmlexplorer.xml:458(None)
msgid ""
"@@image: 'images/filters/options-render-cmlexplorer6.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-cmlexplorer6.png'; md5=THIS FILE "
"DOESN'T EXIST"

#: src/filters/render/cmlexplorer.xml:14(title)
#: src/filters/render/cmlexplorer.xml:19(tertiary)
#: src/filters/render/cmlexplorer.xml:22(primary)
msgid "CML Explorer"
msgstr ""

#: src/filters/render/cmlexplorer.xml:28(title)
#, fuzzy
msgid "Example for the <quote>CML Explorer</quote> filter"
msgstr "Exempel för filtret <placeholder-1/>"

#: src/filters/render/cmlexplorer.xml:35(para)
msgid "Filter <quote>CML Explorer</quote> applied with default options"
msgstr ""

#: src/filters/render/cmlexplorer.xml:41(para)
msgid ""
"This filter is the king of texture creating filters. It is extremely "
"efficient but very complex. It uses a mathematical method named Cellular "
"Automata <xref linkend=\"bibliography-online-wkpd-cellular-automata\"/>."
msgstr ""

#: src/filters/render/cmlexplorer.xml:50(para)
msgid ""
"You can find this filter from the image menu through "
"<menuchoice><guimenu>Filters</guimenu><guisubmenu>Render</"
"guisubmenu><guisubmenu>Pattern</guisubmenu><guimenuitem>CML Explorer</"
"guimenuitem></menuchoice>."
msgstr ""

#: src/filters/render/cmlexplorer.xml:65(title)
msgid "General Options"
msgstr ""

#: src/filters/render/cmlexplorer.xml:66(para)
msgid ""
"Filter options are distributed among <guilabel>Hue</guilabel>,"
"<guilabel>Saturation</guilabel>, <guilabel>Value</guilabel>, "
"<guilabel>Advanced</guilabel>, <guilabel>others</guilabel> and "
"<guilabel>Misc.ops</guilabel> tabs. Some more options are available. They "
"will be described in following section."
msgstr ""

#: src/filters/render/cmlexplorer.xml:78(para)
msgid ""
"This filter offers you a Preview where you can see the result of your "
"settings before they are applied to the image."
msgstr ""

#: src/filters/render/cmlexplorer.xml:86(term)
msgid "New seed; Fix seed; Random seed"
msgstr ""

#: src/filters/render/cmlexplorer.xml:88(para)
msgid ""
"Random plays a large part in creating patterns. With these options, you can "
"influence the way random is generated. By clicking on the <guibutton>New "
"seed</guibutton> button, you can force random to use a new source of random. "
"The preview will show you the result. <guibutton>Fix seed</guibutton> lets "
"you keep the same seed and so to reproduce the same effect with the filter. "
"<guibutton>Random seed</guibutton> generates a random seed at random."
msgstr ""

#: src/filters/render/cmlexplorer.xml:102(term)
msgid "Open; Save"
msgstr "Öppna; Spara"

#: src/filters/render/cmlexplorer.xml:104(para)
msgid ""
"With these both command buttons you can save pattern settings in a file, and "
"to get them back later."
msgstr ""

#: src/filters/render/cmlexplorer.xml:114(title)
msgid "<quote>CML Explorer</quote> filter options(Hue)"
msgstr ""

#: src/filters/render/cmlexplorer.xml:116(title)
msgid "Hue tab"
msgstr ""

#: src/filters/render/cmlexplorer.xml:124(para)
msgid ""
"This filter works in the <link linkend=\"glossary-hsv\">HSV</link> color "
"model. In this tab, you can set options for Hue."
msgstr ""

#: src/filters/render/cmlexplorer.xml:131(term)
msgid "Function type"
msgstr "Funktionstyp"

#: src/filters/render/cmlexplorer.xml:133(para)
msgid ""
"In this drop-down list, you can select the method that will be used to treat "
"the current layer. These methods are:"
msgstr ""

#: src/filters/render/cmlexplorer.xml:140(para)
msgid ""
"<guilabel>Keep image's values</guilabel>: With this option, image hue values "
"will be kept."
msgstr ""

#: src/filters/render/cmlexplorer.xml:146(para)
msgid ""
"<guilabel>Keep the first value</guilabel>: With this option, starting color "
"will be standard cyan."
msgstr ""

#: src/filters/render/cmlexplorer.xml:152(para)
msgid ""
"<guilabel>Fill with k parameter</guilabel>, <guilabel>k{x(1-x)}^p</"
"guilabel>, <guilabel>k{x(1-x)}^p stepped</guilabel>, <guilabel>kx^p</"
"guilabel>, <guilabel>kx^p stepped</guilabel>, <guilabel>k(1-x^p)</guilabel>, "
"<guilabel>k(1-x^p) stepped</guilabel>: pattern look will depend on "
"<parameter>k</parameter> that you will set later in options."
msgstr ""

#: src/filters/render/cmlexplorer.xml:165(para)
msgid ""
"<guilabel>Delta function</guilabel>, <guilabel>Delta function stepped</"
"guilabel>: FIXME"
msgstr ""

#: src/filters/render/cmlexplorer.xml:171(para)
msgid ""
"<guilabel>sin^p based Function</guilabel>, <guilabel>sin^p stepped</"
"guilabel>: These options create wave-like patterns, like aurora borealis or "
"curtain folds."
msgstr ""

#: src/filters/render/cmlexplorer.xml:182(term)
msgid "Composition"
msgstr ""

#: src/filters/render/cmlexplorer.xml:184(para)
msgid "Here, these options concern Hue. You can select:"
msgstr ""

#: src/filters/render/cmlexplorer.xml:187(para)
msgid ""
"<guilabel>None</guilabel>, <guilabel>Max(x, -)</guilabel>, <guilabel>Max(x"
"+d, -)</guilabel>, <guilabel>Max(x-d, -)</guilabel>, <guilabel>Min(x, -)</"
"guilabel>, <guilabel>Min(x+d, -)</guilabel>, <guilabel>Min(x-d, -)</"
"guilabel>, <guilabel>Max(x+d, -), (x &lt; 0,5)</guilabel>, <guilabel>Max(x"
"+d, -), (0,5 &lt; x)</guilabel>, <guilabel>Max(x-d, -), (x &lt; 0,5)</"
"guilabel>, <guilabel>Max(x-d, -), (0,5 &lt; x)</guilabel>, <guilabel>Min(x"
"+d, -), (x &lt; 0,5)</guilabel>, <guilabel>Min(x+d, -), (0,5 &lt; x)</"
"guilabel>, <guilabel>Min(x-d, -), (x &lt; 0,5)</guilabel> and <guilabel>Min"
"(x-d, -), (0,5 &lt; x)</guilabel>."
msgstr ""

#: src/filters/render/cmlexplorer.xml:203(para)
msgid ""
"A book could be filled with results of all these functions. Please, "
"experiment!"
msgstr ""

#: src/filters/render/cmlexplorer.xml:210(term)
msgid "Misc. Arrange"
msgstr ""

#: src/filters/render/cmlexplorer.xml:212(para)
msgid "This drop-down list offers you some other parameters:"
msgstr ""

#: src/filters/render/cmlexplorer.xml:215(para)
msgid ""
"<guilabel>Standard</guilabel>, <guilabel>Use average value</guilabel>, "
"<guilabel>Use reverse value</guilabel>, <guilabel>With random power (0,10)</"
"guilabel>, <guilabel>With random power (0,1)</guilabel>, <guilabel>with "
"gradient power (0,1)</guilabel>, <guilabel>Multiply rand. value (0,1)</"
"guilabel>, <guilabel>Multiply rand. value (0,2)</guilabel>, "
"<guilabel>Multiply gradient (0,1)</guilabel> and <guilabel>With p and random "
"(0,1)</guilabel>."
msgstr ""

#: src/filters/render/cmlexplorer.xml:227(para)
msgid ""
"Also a book would be necessary to explain all possibilities of these "
"parameters."
msgstr ""

#: src/filters/render/cmlexplorer.xml:234(term)
msgid "Use cyclic range"
msgstr ""

#: src/filters/render/cmlexplorer.xml:236(para)
#: src/filters/render/cmlexplorer.xml:403(para)
msgid "//TODO"
msgstr "//ATTGÖRA"

#: src/filters/render/cmlexplorer.xml:242(term)
msgid "Mod. rate"
msgstr ""

#: src/filters/render/cmlexplorer.xml:244(para)
msgid ""
"With this slider and the input box, you can set modification rate from 0.0 "
"to 1.0. Low value results in a lined pattern."
msgstr ""

#: src/filters/render/cmlexplorer.xml:252(term)
msgid "Env. sensitivity"
msgstr ""

#: src/filters/render/cmlexplorer.xml:254(para)
msgid "Value is from 0.0 to 1.0"
msgstr ""

#: src/filters/render/cmlexplorer.xml:260(term)
msgid "Diffusion dist."
msgstr ""

#: src/filters/render/cmlexplorer.xml:262(para)
msgid "Diffusion distance: from 2 to 10."
msgstr ""

#: src/filters/render/cmlexplorer.xml:268(term)
msgid "# of subranges"
msgstr ""

#: src/filters/render/cmlexplorer.xml:270(para)
msgid "Number of sub-rangers: from 1 to 10."
msgstr ""

#: src/filters/render/cmlexplorer.xml:276(term)
msgid "(P)ower factor"
msgstr ""

#: src/filters/render/cmlexplorer.xml:278(para)
msgid ""
"With this option you can influence the <guilabel>Function types</guilabel> "
"using the <parameter>p</parameter> parameter. Value from 0.0 to 10.0."
msgstr ""

#: src/filters/render/cmlexplorer.xml:286(term)
msgid "k Parameter"
msgstr ""

#: src/filters/render/cmlexplorer.xml:288(para)
msgid ""
"With this option you can influence the <guilabel>Function types</guilabel> "
"using the <parameter>k</parameter> parameter. Value from 0.0 to 10.0."
msgstr ""

#: src/filters/render/cmlexplorer.xml:296(term)
msgid "Range low"
msgstr ""

#: src/filters/render/cmlexplorer.xml:298(para)
msgid ""
"Set lower limit of hue that will be used for calculation. values vary from "
"0.0 to 1.0."
msgstr ""

#: src/filters/render/cmlexplorer.xml:305(term)
msgid "Range high"
msgstr ""

#: src/filters/render/cmlexplorer.xml:307(para)
msgid ""
"Set the upper limit of hue that will be used for calculation. Variations are "
"from 0.0 to 1.0."
msgstr ""

#: src/filters/render/cmlexplorer.xml:314(term)
msgid "Plot a graph of the settings"
msgstr ""

#: src/filters/render/cmlexplorer.xml:316(para)
msgid ""
"By clicking on this large button, you can open a window that displays the "
"graph of hue present settings."
msgstr ""

#: src/filters/render/cmlexplorer.xml:321(title)
msgid "Function graph of present settings"
msgstr ""

#: src/filters/render/cmlexplorer.xml:335(title)
msgid "<quote>CML Explorer</quote> filter options(Saturation)"
msgstr ""

#: src/filters/render/cmlexplorer.xml:337(title)
msgid "Saturation tab"
msgstr ""

#: src/filters/render/cmlexplorer.xml:345(para)
msgid ""
"In this tab, you can set how Saturation component of the HSV color model "
"will be used in pattern calculation."
msgstr ""

#: src/filters/render/cmlexplorer.xml:349(para)
#: src/filters/render/cmlexplorer.xml:368(para)
msgid "These options are similar to Hue tab options."
msgstr ""

#: src/filters/render/cmlexplorer.xml:355(title)
msgid "<quote>CML Explorer</quote> filter options (Value)"
msgstr ""

#: src/filters/render/cmlexplorer.xml:357(title)
msgid "Value tab"
msgstr ""

#: src/filters/render/cmlexplorer.xml:364(para)
msgid ""
"In this tab, you can set how the Value (Luminosity) component of the HSV "
"color model will be used in pattern calculation."
msgstr ""

#: src/filters/render/cmlexplorer.xml:374(title)
msgid "<quote>CML Explorer</quote> filter options (Advanced)"
msgstr ""

#: src/filters/render/cmlexplorer.xml:376(title)
msgid "Advanced tab"
msgstr ""

#: src/filters/render/cmlexplorer.xml:384(para)
msgid "These tab settings apply to the three HSV channels."
msgstr ""

#: src/filters/render/cmlexplorer.xml:389(term)
msgid "Channel Sensitivity"
msgstr ""

#: src/filters/render/cmlexplorer.xml:391(para)
#: src/filters/render/cmlexplorer.xml:397(para)
#: src/filters/render/cmlexplorer.xml:428(para)
#: src/filters/render/cmlexplorer.xml:434(para)
#: src/filters/render/cmlexplorer.xml:440(para)
#: src/filters/render/cmlexplorer.xml:446(para)
msgid "// TODO"
msgstr "// ATTGÖRA"

#: src/filters/render/cmlexplorer.xml:395(term)
msgid "Mutation rate"
msgstr ""

#: src/filters/render/cmlexplorer.xml:401(term)
msgid "Mutation distance"
msgstr ""

#: src/filters/render/cmlexplorer.xml:410(title)
msgid "<quote>CML Explorer</quote> filter options (Others)"
msgstr ""

#: src/filters/render/cmlexplorer.xml:412(title)
msgid "Others tab"
msgstr ""

#: src/filters/render/cmlexplorer.xml:420(para)
msgid ""
"In this tab, you can find various parameters about image display and random "
"intervention."
msgstr ""

#: src/filters/render/cmlexplorer.xml:426(term)
msgid "Initial value"
msgstr ""

#: src/filters/render/cmlexplorer.xml:432(term)
msgid "Zoom factor"
msgstr ""

#: src/filters/render/cmlexplorer.xml:438(term)
msgid "Start offset"
msgstr ""

#: src/filters/render/cmlexplorer.xml:444(term)
msgid "Seed of random"
msgstr ""

#: src/filters/render/cmlexplorer.xml:453(title)
msgid "<quote>CML Explorer</quote> filter options (Misc.ops)"
msgstr ""

#: src/filters/render/cmlexplorer.xml:455(title)
msgid "Miscellaneous options tab"
msgstr ""

#: src/filters/render/cmlexplorer.xml:462(para)
msgid "In this tab you can find various options about copy and loading."
msgstr ""

#: src/filters/render/cmlexplorer.xml:467(term)
msgid "Copy settings"
msgstr ""

#: src/filters/render/cmlexplorer.xml:469(para)
msgid ""
"These options allow you to transfer information from one of the HSV channel "
"to another one."
msgstr ""

#: src/filters/render/cmlexplorer.xml:476(term)
msgid "Selective load setting"
msgstr ""

#: src/filters/render/cmlexplorer.xml:478(para)
msgid ""
"With the <guibutton>Open</guibutton> button of this filter, you can load "
"previously loaded settings. If you don't want to load all of them, you can "
"select a source and a destination channel here."
msgstr ""

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/checkerboard.xml:43(None)
msgid ""
"@@image: 'images/filters/examples/render-checkerboard1.jpg'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-checkerboard1.jpg'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/checkerboard.xml:51(None)
msgid ""
"@@image: 'images/filters/examples/render-checkerboard2.jpg'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/examples/render-checkerboard2.jpg'; md5=THIS FILE "
"DOESN'T EXIST"

#. When image changes, this message will be marked fuzzy or untranslated for you.
#. It doesn't matter what you translate it to: it's not used at all.
#: src/filters/render/checkerboard.xml:84(None)
msgid ""
"@@image: 'images/filters/options-render-checkerboard.png'; md5=THIS FILE "
"DOESN'T EXIST"
msgstr ""
"@@image: 'images/filters/options-render-checkerboard.png'; md5=THIS FILE "
"DOESN'T EXIST"

#: src/filters/render/checkerboard.xml:21(phrase)
#: src/filters/render/checkerboard.xml:26(tertiary)
#: src/filters/render/checkerboard.xml:29(primary)
#: src/filters/render/checkerboard.xml:79(quote)
msgid "Checkerboard"
msgstr ""

#: src/filters/render/checkerboard.xml:37(phrase)
msgid "Example for the Checkerboard filter"
msgstr ""

#: src/filters/render/checkerboard.xml:46(para)
msgid "Filter <quote>Checkerboard</quote> applied"
msgstr ""

#: src/filters/render/checkerboard.xml:54(para)
msgid "Psychobilly <quote>Checkerboard</quote>"
msgstr ""

#: src/filters/render/checkerboard.xml:58(para)
msgid ""
"This filter creates a checkerboard pattern replacing the current layer "
"content. Colors used for pattern are current Fore- and Back ground colors of "
"toolbox."
msgstr ""

#: src/filters/render/checkerboard.xml:68(para)
msgid ""
"You can find this filter in the image menu through "
"<menuchoice><guimenu>Filters</guimenu><guisubmenu>Render</"
"guisubmenu><guisubmenu>Pattern</guisubmenu><guimenuitem>Checkerboard</"
"guimenuitem></menuchoice>"
msgstr ""

#: src/filters/render/checkerboard.xml:90(term)
msgid "Psychobilly"
msgstr ""

#: src/filters/render/checkerboard.xml:92(para)
msgid "This option gives an eiderdown look to the Checkerboard."
msgstr ""

#: src/filters/render/checkerboard.xml:98(term)
msgid "Size"
msgstr "Storlek"

#: src/filters/render/checkerboard.xml:100(para)
msgid ""
"With this option, you can set checkerboard square size, in pixels, or in "
"your chosen unit by using the drop-down list."
msgstr ""

#. Put one translator per line, in the form of NAME <EMAIL>, YEAR1, YEAR2.
#: src/filters/render/checkerboard.xml:0(None)
msgid "translator-credits"
msgstr "Daniel Nylander <po@danielnylander.se>, 2009"

#~ msgid ""
#~ "@@image: 'images/filters/examples/render-taj-qbist.jpg'; md5=THIS FILE "
#~ "DOESN'T EXIST"
#~ msgstr ""
#~ "@@image: 'images/filters/examples/render-taj-qbist.jpg'; md5=THIS FILE "
#~ "DOESN'T EXIST"

#~ msgid "<placeholder-1/> options"
#~ msgstr "Alternativ för <placeholder-1/>"

#, fuzzy
#~ msgid "$Revision: 2687 $"
#~ msgstr ""
#~ "#-#-#-#-#  checkerboard.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2635 $\n"
#~ "#-#-#-#-#  cmlexplorer.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2635 $\n"
#~ "#-#-#-#-#  diffraction.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2635 $\n"
#~ "#-#-#-#-#  flame.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2635 $\n"
#~ "#-#-#-#-#  gfig.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2635 $\n"
#~ "#-#-#-#-#  grid.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2635 $\n"
#~ "#-#-#-#-#  ifsfractal.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2645 $\n"
#~ "#-#-#-#-#  jigsaw.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2635 $\n"
#~ "#-#-#-#-#  maze.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2635 $\n"
#~ "#-#-#-#-#  plasma.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2635 $\n"
#~ "#-#-#-#-#  qbist.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2635 $\n"
#~ "#-#-#-#-#  sinus.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2635 $\n"
#~ "#-#-#-#-#  solid_noise.po (PACKAGE VERSION)  #-#-#-#-#\n"
#~ "$Revision: 2635 $"

#~ msgid "2006-12-19"
#~ msgstr "2006-12-19"

#~ msgid "j.h"
#~ msgstr "j.h"

#~ msgid "2006-12-18"
#~ msgstr "2006-12-18"

#~ msgid "2006-12-16"
#~ msgstr "2006-12-16"

#~ msgid "$Revision: 2635 $"
#~ msgstr "$Revision: 2635 $"

#~ msgid "2006-11-16"
#~ msgstr "2006-11-16"

#~ msgid "2006-12-13"
#~ msgstr "2006-12-13"
