#!@abs_top_builddir@/fontforgeexe/fontforge
import sys;
import fontforge;

# This script looks for bugs in remove overlap. The only way I know to do that
# is to pile shapes on top of one another and see if remove overlap has problems
# with the combination. To this end we take an already existing font (as a
# command line argument) and test all combinations of two glyphs. Failure
# notices should appear on stderr with the two glyphs that cause the problem
# indicated by "<glyphname1>__<glyphname2>".
#  Even nastier is to reverse the direction of one of the glyphs. Currently
# that is commented out.

font = fontforge.open(sys.argv[1]);
font.encoding = "Original";
font.unlinkReferences();
testf = fontforge.font();
testf.em = font.em;
testf.layers["Fore"].is_quadratic = font.layers["Fore"].is_quadratic;
testg = testf.createChar(0x65);

i=0;
cnt = len(font);
while ( i<cnt ) :
    g1 = font[i];
    fore1 = g1.foreground;
    j=i;
    while ( j<cnt ) :
	g2 = font[j];
	fore2 = g2.foreground;
	testg.foreground = fore1 + fore2;
	testg.glyphname = g1.glyphname + "__" + g2.glyphname;
	testg.removeOverlap();
#Contour order seems to matter... (It shouldn't, but it can)
	testg.foreground = fore2 + fore1;
	testg.glyphname = g2.glyphname + "__" + g1.glyphname;
	testg.removeOverlap();
#And then reversing the direction
#	testg.foreground = fore1 + fore2.reverseDirection();
#	testg.glyphname = g1.glyphname + "__" + g2.glyphname + "_R";
#	testg.removeOverlap();
	j += 1;
    i+=1;
