// (c) Copyright Juergen Hunold 2016
// Use, modification and distribution is subject to the Boost Software
// License, Version 1.0. (See accompanying file LICENSE.txt or copy at
// https://www.bfgroup.xyz/b2/LICENSE.txt)

#define BOOST_TEST_MODULE QtGamepad

#include <QtGamepad>

#include <boost/test/unit_test.hpp>

BOOST_AUTO_TEST_CASE( defines)
{
    BOOST_CHECK_EQUAL(BOOST_IS_DEFINED(QT_CORE_LIB), true);
    BOOST_CHECK_EQUAL(BOOST_IS_DEFINED(QT_GAMEPAD_LIB), true);
}

/*!
  Try to detect a device
 */
BOOST_AUTO_TEST_CASE( gamepad )
{
    auto gamepads = QGamepadManager::instance()->connectedGamepads();
    if (gamepads.isEmpty()) {
        return;
    }

    QGamepad gamepad(*gamepads.begin());
}
