/*
 * Copyright © 2016 Intel Corporation
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
 * IN THE SOFTWARE.
 */

#include "nir.h"
#include "nir_builder.h"

static void
build_constant_load(nir_builder *b, nir_deref_instr *deref, nir_constant *c)
{
   if (glsl_type_is_vector_or_scalar(deref->type)) {
      nir_load_const_instr *load =
         nir_load_const_instr_create(b->shader,
                                     glsl_get_vector_elements(deref->type),
                                     glsl_get_bit_size(deref->type));
      load->value = c->values[0];
      nir_builder_instr_insert(b, &load->instr);
      nir_store_deref(b, deref, &load->def, ~0);
   } else if (glsl_type_is_matrix(deref->type)) {
      unsigned cols = glsl_get_matrix_columns(deref->type);
      unsigned rows = glsl_get_vector_elements(deref->type);
      unsigned bit_size = glsl_get_bit_size(deref->type);
      for (unsigned i = 0; i < cols; i++) {
         nir_load_const_instr *load =
            nir_load_const_instr_create(b->shader, rows, bit_size);
         load->value = c->values[i];
         nir_builder_instr_insert(b, &load->instr);
         nir_store_deref(b, nir_build_deref_array(b, deref, nir_imm_int(b, i)),
                         &load->def, ~0);
      }
   } else if (glsl_type_is_struct(deref->type)) {
      unsigned len = glsl_get_length(deref->type);
      for (unsigned i = 0; i < len; i++) {
         build_constant_load(b, nir_build_deref_struct(b, deref, i),
                             c->elements[i]);
      }
   } else {
      assert(glsl_type_is_array(deref->type));
      unsigned len = glsl_get_length(deref->type);
      for (unsigned i = 0; i < len; i++) {
         build_constant_load(b,
                             nir_build_deref_array(b, deref, nir_imm_int(b, i)),
                             c->elements[i]);
      }
   }
}

static bool
lower_const_initializer(struct nir_builder *b, struct exec_list *var_list)
{
   bool progress = false;

   b->cursor = nir_before_cf_list(&b->impl->body);

   nir_foreach_variable(var, var_list) {
      if (!var->constant_initializer)
         continue;

      progress = true;

      build_constant_load(b, nir_build_deref_var(b, var),
                          var->constant_initializer);

      var->constant_initializer = NULL;
   }

   return progress;
}

bool
nir_lower_constant_initializers(nir_shader *shader, nir_variable_mode modes)
{
   bool progress = false;

   nir_foreach_function(function, shader) {
      if (!function->impl)
	 continue;

      bool impl_progress = false;

      nir_builder builder;
      nir_builder_init(&builder, function->impl);

      if ((modes & nir_var_shader_out) && function->is_entrypoint)
         impl_progress |= lower_const_initializer(&builder, &shader->outputs);

      if ((modes & nir_var_shader_temp) && function->is_entrypoint)
         impl_progress |= lower_const_initializer(&builder, &shader->globals);

      if ((modes & nir_var_system_value) && function->is_entrypoint)
         impl_progress |= lower_const_initializer(&builder, &shader->system_values);

      if (modes & nir_var_function_temp)
         impl_progress |= lower_const_initializer(&builder, &function->impl->locals);

      if (impl_progress) {
         progress = true;
         nir_metadata_preserve(function->impl, nir_metadata_block_index |
                                               nir_metadata_dominance |
                                               nir_metadata_live_ssa_defs);
      } else {
#ifndef NDEBUG
         function->impl->valid_metadata &= ~nir_metadata_not_properly_reset;
#endif
      }
   }

   return progress;
}
