Mesa Release Notes

# The Mesa 3D Graphics Library

# Mesa 10.0 Release Notes / (November 30th, 2013)

Mesa 10.0 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 10.0.1.

Mesa 10.0 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.

## MD5 checksums

    b38626b96c664db67a534d7859682436  MesaLib-10.0.0.tar.gz
    f3fe55d9735bea158bbe97ed9a0da819  MesaLib-10.0.0.tar.bz2
    c6ee1ce51e3bf35947d2978b872daf51  MesaLib-10.0.0.zip

## New features

Note: some of the new features are only available with certain drivers.

- GL_AMD_seamless_cubemap_per_texture on i965.
- GL_ARB_conservative_depth on i965.
- GL_ARB_texture_gather on i965.
- GL_ARB_texture_query_levels on i965.
- GL_ARB_texture_mirror_clamp_to_edge.
- GL_ARB_transform_feedback2, GL_ARB_transform_feedback3, and GL_ARB_transform_feedback_instanced on i965/Gen7 (with appropriate kernel support).
- GL_ARB_sample_shading on i965.
- GL_ARB_shader_atomic_counters on i965.
- GL_ARB_vertex_attrib_binding
- GL_ARB_vertex_type_10f_11f_11f_rev on i965 and r600g
- GL_KHR_debug
- GLX_MESA_query_renderer

## Bug fixes

Attempts have been made to not include bugs fixed in previous 9.2 releases or bugs that were regressions during 10.0 development. This list is likely incomplete.

- Bug 47755 - [glsl-compiler] no error checking when Interpolation qualifier for built-in variable is different in vertex and fragment shader
- Bug 52171 - [gallium/r600/clover] Simple benchmarks failed to run
- Bug 53077 - [IVB] Output error with msaa when both of framebuffer and source color's alpha are not 1
- Bug 54867 - bug in r300 compiler
- Bug 60929 - [r600-llvm] mono games with opengl are blocking on start
- Bug 62142 - Mesa/demo mipmap_limits upside down with running by SOFTWARE
- Bug 62698 - [bisected] WebGL demo "Consumed": texstate.c:628: update_texture_state: Assertion „__builtin_popcount(enabledTargets) == 1“ failed.
- Bug 64225 - bfgminer --scyte generates Segmentation Fault on Northern Island
- Bug 64226 - python-opencl package generate segmentation fault at pipe_r600.so
- Bug 64261 - [SNB Bisected]Ogles3conform GL3Tests_color_buffer_float_color_buffer_float_clamp_fixed.test fail
- Bug 66213 - Certain Mesa Demos Rendering Inverted (vertically)
- Bug 66806 - [softpipe] glxgears floating point exception
- Bug 67921 - [bisected commit 883987] crosscompiling fails with util/u_cpu_detect.c:247:4: error: 'asm' undeclared (first use in this function)
- Bug 68162 - [radeonsi] texture rendering is broken in Source-Engine games
- Bug 68451 - Texture flicker in native Dota2 in mesa 9.2.0rc1
- Bug 68503 - Graphical glitches in Serious Sam 3 when SB is enabled
- Bug 68792 - Problems during playback of h264 files using UVD and VLC on AMD E-350 CPU
- Bug 68845 - VDPAU/UVD regression
- Bug 69078 - Modern Warfare (1, 2 and 3) broken in Wine on SNB
- Bug 69321 - starting openCL crashes/boots system
- Bug 70042 - Major texture flickering in Dota 2 (r600g on HD 6950)
- Bug 70088 - Glamor on r600g crashes Xserver
- Bug 70123 - Freeze caused by 'winsys/radeon: remove cs_queue_empty' commit
- Bug 70327 - Casting floating point variable to integer not working properly while constant gets converted properly
- Bug 70891 - CL_INVALID_BUILD_OPTIONS results in CL_INVALID_DEVICE when asking for build log
- Bug 70913 - [PIGLIT,radeonsi] crash in "spec/EXT_framebuffer_multisample/sample-alpha-to-coverage 4 depth" (buffer overflow)
- Bug 71022 - configure: error: Expat required for DRI.
- Bug 71110 - xorg_driver.c:1030:2: error: too many arguments to function ‘DamageUnregister’
- Bug 71172 - Segfault when running glxinfo. NV25GL [Quadro4 900 XGL]
- Bug 71512 - dlopen.h:54: undefined reference to `dlopen'
- Bug 71870 - Metro: Last Light rendering issues

## Changes

- Removed X.Org state tracker (unmaintained and broken)
- Removed the video-accel r300 targets
- Removed the video-accel softpipe targets