Mesa Release Notes

# The Mesa 3D Graphics Library

# Mesa 17.3.2 Release Notes / January 8, 2018

Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 release.

Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don't support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation because compatibility contexts are not supported.

## SHA256 checksums

    f997e80f14c385f9a2ba827c2b74aebf1b7426712ca4a81c631ef9f78e437bf4  mesa-17.3.2.tar.gz
    e2844a13f2d6f8f24bee65804a51c42d8dc6ae9c36cff7ee61d0940e796d64c6  mesa-17.3.2.tar.xz

## New features

None

## Bug fixes

- Bug 97852 - Unreal Engine corrupted preview viewport
- Bug 103801 - [i965] >Observer_ issue
- Bug 104288 - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true

## Changes

Bas Nieuwenhuizen (1):

- radv: Fix DCC compatible formats.

Brendan King (1):

- egl: link libEGL against the dynamic version of libglapi

Dave Airlie (6):

- radv/gfx9: add support for 3d images to blit 2d paths
- radv: handle depth/stencil image copy with layouts better. (v3.1)
- radv/meta: fix blit paths for depth/stencil (v2.1)
- radv: fix issue with multisample positions and interp_var_at_sample.
- radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
- radv: don't do format replacement on tc compat htile surfaces.

Emil Velikov (2):

- docs: add sha256 checksums for 17.3.1
- Update version to 17.3.2

Eric Engestrom (1):

- egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE

Rob Herring (1):

- egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter

Samuel Pitoiset (2):

- radv/gfx9: fix primitive topology when adjacency is used
- radv: use a faster version for nir_op_pack_half_2x16

Tapani Pälli (2):

- mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
- drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games