/*
 * Mesa 3-D graphics library
 *
 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 */


#ifndef _M_TRANSLATE_H_
#define _M_TRANSLATE_H_

#include "main/glheader.h"

/**
 * Array translation.
 * For example, convert array of GLushort[3] to GLfloat[4].
 * The function name specifies the destination format/size.
 * \param  to  the destination address
 * \param  ptr  the source address
 * \param  stride  the source stride (in bytes) between elements
 * \param  type  the source datatype (GL_SHORT, GL_UNSIGNED_INT, etc)
 * \param  size  number of values per element in source array (1,2,3 or 4)
 * \param  start  first element in source array to convert
 * \param  n  number of elements to convert
 *
 * Note: "element" means a tuple like GLfloat[3] or GLubyte[4].
 */


extern void _math_trans_1f(GLfloat *to,
			   const void *ptr,
			   GLuint stride,
			   GLenum type,
			   GLuint start,
			   GLuint n );

extern void _math_trans_1ui(GLuint *to,
			    const void *ptr,
			    GLuint stride,
			    GLenum type,
			    GLuint start,
			    GLuint n );

extern void _math_trans_1ub(GLubyte *to,
			    const void *ptr,
			    GLuint stride,
			    GLenum type,
			    GLuint start,
			    GLuint n );

extern void _math_trans_4ub(GLubyte (*to)[4],
			    const void *ptr,
			    GLuint stride,
			    GLenum type,
			    GLuint size,
			    GLuint start,
			    GLuint n );

extern void _math_trans_4us(GLushort (*to)[4],
			    const void *ptr,
			    GLuint stride,
			    GLenum type,
			    GLuint size,
			    GLuint start,
			    GLuint n );

/** Convert to floats w/out normalization (i.e. just cast) */
extern void _math_trans_4f(GLfloat (*to)[4],
			   const void *ptr,
			   GLuint stride,
			   GLenum type,
			   GLuint size,
			   GLuint start,
			   GLuint n );

/** Convert to normalized floats in [0,1] or [-1, 1] */
extern void _math_trans_4fn(GLfloat (*to)[4],
			    const void *ptr,
			    GLuint stride,
			    GLenum type,
			    GLuint size,
			    GLuint start,
			    GLuint n );

extern void _math_trans_3fn(GLfloat (*to)[3],
			   const void *ptr,
			   GLuint stride,
			   GLenum type,
			   GLuint start,
			   GLuint n );

extern void _math_init_translate( void );


#endif
