/*---------------------------------------------------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     |
    \\  /    A nd           | www.openfoam.com
     \\/     M anipulation  |
-------------------------------------------------------------------------------
    Copyright (C) 2012-2015 OpenFOAM Foundation
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.

    OpenFOAM is free software: you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.

    You should have received a copy of the GNU General Public License
    along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.

Class
    Foam::dynamicTreeDataPoint

Description
    Holds (reference to) pointField. Encapsulation of data needed for
    octree searches.
    Used for searching for nearest point. No bounding boxes around points.
    Only overlaps and calcNearest are implemented, rest makes little sense.

    Optionally works on subset of points.

SourceFiles
    dynamicTreeDataPoint.C

\*---------------------------------------------------------------------------*/

#ifndef dynamicTreeDataPoint_H
#define dynamicTreeDataPoint_H

#include "pointField.H"
#include "treeBoundBox.H"
#include "linePointRef.H"
#include "volumeType.H"

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

namespace Foam
{

// Forward declaration of classes
template<class Type> class dynamicIndexedOctree;

/*---------------------------------------------------------------------------*\
                           Class dynamicTreeDataPoint Declaration
\*---------------------------------------------------------------------------*/

class dynamicTreeDataPoint
{
    // Private data

        const DynamicList<point>& points_;

public:

    // Declare name of the class and its debug switch
    ClassName("dynamicTreeDataPoint");


    // Constructors

        //- Construct from List. Holds reference!
        dynamicTreeDataPoint(const DynamicList<point>& points);


    // Member Functions

        // Access

            inline label size() const
            {
                return points_.size();
            }

            //- Get representative point cloud for all shapes inside
            //  (one point per shape)
            const DynamicList<point>& shapePoints() const;


        // Search

            //- Get type (inside,outside,mixed,unknown) of point w.r.t. surface.
            //  Only makes sense for closed surfaces.
            volumeType getVolumeType
            (
                const dynamicIndexedOctree<dynamicTreeDataPoint>&,
                const point&
            ) const;

            //- Does (bb of) shape at index overlap bb
            bool overlaps
            (
                const label index,
                const treeBoundBox& sampleBb
            ) const;

            //- Check if any point on shape is inside sphere.
            bool overlaps
            (
                const label index,
                const point& centre,
                const scalar radiusSqr
            ) const;

            //- Calculates nearest (to sample) point in shape.
            //  Returns actual point and distance (squared)
            void findNearest
            (
                const labelUList& indices,
                const point& sample,

                scalar& nearestDistSqr,
                label& nearestIndex,
                point& nearestPoint
            ) const;

            //- Calculates nearest (to line) point in shape.
            //  Returns point and distance (squared)
            void findNearest
            (
                const labelUList& indices,
                const linePointRef& ln,

                treeBoundBox& tightest,
                label& minIndex,
                point& linePoint,
                point& nearestPoint
            ) const;

            //- Calculate intersection of shape with ray. Sets result
            //  accordingly
            bool intersects
            (
                const label index,
                const point& start,
                const point& end,
                point& result
            ) const
            {
                NotImplemented;
                return false;
            }

};


// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

} // End namespace Foam

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //


#endif

// ************************************************************************* //
