DepthRange QML Type | Qt 3D | Qt 6.11.2
Description: Enables remapping depth values written into the depth buffer.

- Qt 6.11
- Qt 3D
- QML Types
- Qt3D.Render (Deprecated)
- DepthRange
- Qt 6.11.2 Reference Documentation

# DepthRange QML Type

Enables remapping depth values written into the depth buffer. More...

Import Statement: | `import Qt3D.Render 2.11`
In C++: | QDepthRange
Inherits: | RenderState
Status: | Deprecated

- List of all members, including inherited members

## Detailed Description

By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] corresponding to the near and far clip planes. QDepthRange allows mapping these values into a different range. For example setting the range [0.0, 0.5] will map the rendered scene into the depth buffer such that objects at the near clip plane have depth value of 0.0 and objects at the far clip plane have a depth value of 0.5. This allows rendering parts of the scene always in front of or behind other parts.